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spall debug sphere improvements
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@ -69,6 +69,13 @@ if (terrainIntersectASL [_lPosASL vectorAdd _unitStep, _lPosASL]) exitWith {
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// Passed all exitWiths
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// Passed all exitWiths
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GVAR(lastSpallTime) = CBA_missionTime;
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GVAR(lastSpallTime) = CBA_missionTime;
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#ifdef DEBUG_MODE_DRAW
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if GVAR(dbgSphere) then {
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[_lPosASL vectorAdd _lVelUnit, "orange"] call FUNC(dev_sphereDraw);
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[_lPosASL, "yellow"] call FUNC(dev_sphereDraw);
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};
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#endif
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/*
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/*
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* Improve performance of finding otherside of object on shallow angle
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* Improve performance of finding otherside of object on shallow angle
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* impacts. 120 degrees due to 90 degree offset with _lVelUnit into object.
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* impacts. 120 degrees due to 90 degree offset with _lVelUnit into object.
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@ -90,8 +97,6 @@ for "_i" from 2 to 20 do
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#ifdef DEBUG_MODE_DRAW
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#ifdef DEBUG_MODE_DRAW
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if GVAR(dbgSphere) then {
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if GVAR(dbgSphere) then {
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[_spallPos, "green"] call FUNC(dev_sphereDraw);
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[_spallPos, "green"] call FUNC(dev_sphereDraw);
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[_lPosASL vectorAdd _lVelUnit, "orange"] call FUNC(dev_sphereDraw);
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[_lPosASL, "orange"] call FUNC(dev_sphereDraw);
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};
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};
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#endif
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#endif
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