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Fix UAV and Interaction Compile Inheritance
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9e8283ebab
commit
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@ -26,12 +26,12 @@ if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {};
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private "_recurseFnc";
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_recurseFnc = {
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private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_position", "_condition", "_showDisabled", "_enableInside", "_canCollapse", "_runOnHover", "_children", "_entry", "_entryCfg", "_insertChildren", "_modifierFunction", "_i"];
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private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_position", "_condition", "_showDisabled", "_enableInside", "_canCollapse", "_runOnHover", "_children", "_entry", "_entryCfg", "_insertChildren", "_modifierFunction"];
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EXPLODE_1_PVT(_this,_actionsCfg);
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_actions = [];
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for "_i" from 0 to (count _actionsCfg) - 1 do {
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_entryCfg = _actionsCfg select _i;
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{
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_entryCfg = _x;
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if(isClass _entryCfg) then {
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_displayName = getText (_entryCfg >> "displayName");
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_distance = getNumber (_entryCfg >> "distance");
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@ -90,7 +90,7 @@ _recurseFnc = {
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];
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_actions pushBack _entry;
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};
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};
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} forEach (configProperties [_actionsCfg, "isClass _x", true]);
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_actions
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};
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@ -14,7 +14,7 @@
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EXPLODE_1_PVT(_this,_target);
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private ["_objectType","_actionsVarName", "_canCollapse", "_children", "_enableInside", "_entry", "_entryCfg", "_i", "_insertChildren", "_modifierFunction", "_runOnHover"];
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private ["_objectType","_actionsVarName", "_canCollapse", "_children", "_enableInside", "_entry", "_entryCfg", "_insertChildren", "_modifierFunction", "_runOnHover"];
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_objectType = _target;
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if (typeName _target == "OBJECT") then {
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_objectType = typeOf _target;
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@ -31,8 +31,8 @@ _recurseFnc = {
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EXPLODE_1_PVT(_this,_actionsCfg);
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_actions = [];
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for "_i" from 0 to (count _actionsCfg) - 1 do {
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_entryCfg = _actionsCfg select _i;
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{
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_entryCfg = _x;
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if(isClass _entryCfg) then {
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_displayName = getText (_entryCfg >> "displayName");
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@ -74,7 +74,7 @@ _recurseFnc = {
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];
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_actions pushBack _entry;
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};
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};
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} forEach (configProperties [_actionsCfg, "isClass _x", true]);
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_actions
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};
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@ -1,15 +1,25 @@
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class CfgVehicles {
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class Helicopter_Base_F;
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class UAV_01_base_F: Helicopter_Base_F {
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class Air;
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class Helicopter: Air {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {};
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};
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};
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class Helicopter_Base_F: Helicopter {
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {};
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};
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};
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class UAV_01_base_F: Helicopter_Base_F {
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {
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class GVAR(RefuelUAV) {
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displayName = "$STR_ACE_logistics_uavbattery_Recharge";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRefuelUAV));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(refuelUAV));
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showDisabled = 0; \
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priority = 1.245; \
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showDisabled = 0;
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priority = 1.245;
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icon = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
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};
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};
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