ACE3/addons/interact_menu/functions/fnc_compileMenu.sqf
2015-05-17 13:51:59 -05:00

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/*
* Author: NouberNou and esteldunedain
* Compile the action menu from config for an object's class
*
* Argument:
* 0: Object or class name <OBJECT> or <STRING>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp";
EXPLODE_1_PVT(_this,_target);
private ["_objectType","_actionsVarName"];
_objectType = _target;
if (typeName _target == "OBJECT") then {
_objectType = typeOf _target;
};
_actionsVarName = format [QGVAR(Act_%1), _objectType];
// Exit if the action menu is already compiled for this class
if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {};
private "_recurseFnc";
_recurseFnc = {
private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_position", "_condition", "_showDisabled", "_enableInside", "_canCollapse", "_runOnHover", "_children", "_entry", "_entryCfg", "_insertChildren", "_modifierFunction"];
EXPLODE_1_PVT(_this,_actionsCfg);
_actions = [];
{
_entryCfg = _x;
if(isClass _entryCfg) then {
_displayName = getText (_entryCfg >> "displayName");
_distance = getNumber (_entryCfg >> "distance");
_icon = getText (_entryCfg >> "icon");
_statement = compile (getText (_entryCfg >> "statement"));
// If the position entry is present, compile it
_position = getText (_entryCfg >> "position");
if (_position != "") then {
_position = compile _position;
} else {
// If the not, but the selection entry is present use that
_position = getText (_entryCfg >> "selection");
if (_position != "") then {
_position = compile format ["_target selectionPosition '%1'", _position];
} else {
// Otherwise, just use the origin
_position = {[0,0,0]};
};
};
_condition = getText (_entryCfg >> "condition");
if (_condition == "") then {_condition = "true"};
// Add canInteract (including exceptions) and canInteractWith to condition
if ((configName _entryCfg) != "ACE_MainActions") then {
_condition = _condition + format [QUOTE( && {[ARR_3(ACE_player, _target, %1)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
};
_insertChildren = compile (getText (_entryCfg >> "insertChildren"));
_modifierFunction = compile (getText (_entryCfg >> "modifierFunction"));
_showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
_enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;
_canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0;
_runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0;
_condition = compile _condition;
_children = [_entryCfg] call _recurseFnc;
_entry = [
[
configName _entryCfg,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
[],
_position,
_distance,
[_showDisabled,_enableInside,_canCollapse,_runOnHover],
_modifierFunction
],
_children
];
_actions pushBack _entry;
};
} forEach (configProperties [_actionsCfg, "isClass _x", true]);
_actions
};
private "_actionsCfg";
_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions";
missionNamespace setVariable [_actionsVarName, [_actionsCfg] call _recurseFnc];
/*
[
[
[
"MyAction",
"My Action",
"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
{ (_this select 0) setVelocity [0,0,10]; },
{ true },
{},
[],
{[0,0,0]},
1,
[false,false,false]
],
[children actions]
]
]
*/