First working iteration.

Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
This commit is contained in:
VKing 2015-12-16 20:22:18 +01:00
parent 170095ae35
commit 3e6fc52733
12 changed files with 329 additions and 37 deletions

View File

@ -20,11 +20,15 @@ class CfgVehicles {
class Turrets {
class MainTurret;
};
class ACE_Actions;
};
class StaticMortar: StaticWeapon {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions;
};
};
class Mortar_01_base_F: StaticMortar {
class Turrets: Turrets {
@ -34,35 +38,57 @@ class CfgVehicles {
discreteDistanceInitIndex = 0;
};
};
class ACE_Actions {
class ACE_MainACtions {
class GVAR(loadMagazine_HE) {
displayName = CSTRING(loadMagazine_HE);
distance = 4;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'HE')] call FUNC(loadMagazine));
icon = "";
class GVAR(loadMagazine_Smoke) {
displayName = CSTRING(loadMagazine_Smoke);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'Smoke')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'Smoke')] call FUNC(loadMagazine));
icon = "";
};
class GVAR(loadMagazine_Illum) {
displayName = CSTRING(loadMagazine_Illum);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'Illum')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'Illum')] call FUNC(loadMagazine));
icon = "";
};
};
class ACE_Actions: ACE_Actions {
class GVAR(unloadMagazine) {
displayName = CSTRING(unloadMagazine);
distance = 4;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canUnloadMagazine));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(unloadMagazine));
icon = "";
selection = "usti hlavne";
};
class GVAR(LoadActions) {
displayName = CSTRING(loadMortar);
distance = 4;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canLoadMagazine));
statement = "";
icon = "";
selection = "usti hlavne";
class GVAR(loadMagazine_HE_Guided) {
displayName = CSTRING(loadMagazine_HE_Guided);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE_Guided')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE_Guided')] call FUNC(loadMagazine));
icon = "";
};
class GVAR(loadMagazine_HE_LaserGuided) {
displayName = CSTRING(loadMagazine_HE_LaserGuided);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE_LaserGuided')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE_LaserGuided')] call FUNC(loadMagazine));
icon = "";
};
class GVAR(loadMagazine_Illum) {
displayName = CSTRING(loadMagazine_Illum);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_Illum')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_Illum')] call FUNC(loadMagazine));
icon = "";
};
class GVAR(loadMagazine_Smoke) {
displayName = CSTRING(loadMagazine_Smoke);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_Smoke')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_Smoke')] call FUNC(loadMagazine));
icon = "";
};
class GVAR(loadMagazine_HE) {
displayName = CSTRING(loadMagazine_HE);
distance = 4;
condition = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE')] call FUNC(canLoadMagazine));
statement = QUOTE([ARR_3(_player,_target,'ACE_1Rnd_82mm_Mo_HE')] call FUNC(loadMagazine));
icon = "";
};
};
};
class ACE_SelfActions {

View File

@ -18,6 +18,7 @@ class CfgWeapons {
class Single1;
};
class ACE_mortar_82mm: mortar_82mm {
author = ECSTRING(common,ACETeam);
magazines[] = {"ACE_1Rnd_82mm_Mo_HE","ACE_1Rnd_82mm_Mo_Smoke","ACE_1Rnd_82mm_Mo_Illum",
"ACE_1Rnd_82mm_Mo_HE_Guided","ACE_1Rnd_82mm_Mo_HE_LaserGuided"};
modes[] = {"Single1","Single2","Single3"};

View File

@ -4,3 +4,24 @@ if (!hasInterface) exitWith {};
["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
["infoDisplayChanged", {_this call FUNC(turretDisplayLoaded);}] call EFUNC(common,addEventHandler);
[QGVAR(addMagazine), {
params ["_static", "_magazine"];
_static addMagazineTurret [_magazine,[0]];
}] call EFUNC(common,addEventHandler);
[QGVAR(removeMagazine), {
params ["_static", "_magazine"];
_static removeMagazineTurret [_magazine,[0]];
}] call EFUNC(common,addEventHandler);
[QGVAR(setAmmo), {
params ["_static", "_magazine","_ammoCount"];
_static setMagazineTurretAmmo [_magazine, _ammoCount, [0]];
}] call EFUNC(common,addEventHandler);

View File

@ -8,8 +8,11 @@ PREP(dev_simulateCalcRangeTableLine);
PREP(dev_simulateFindSolution);
PREP(dev_simulateShot);
PREP(canLoadMagazine);
PREP(canUnloadMagazine);
PREP(handleFired);
PREP(handlePlayerVehicleChanged);
PREP(loadMagazine);
PREP(moduleInit);
PREP(rangeTableCanUse);
PREP(rangeTableOpen);
@ -17,5 +20,6 @@ PREP(rangeTablePageChange);
PREP(rangeTablePreCalculatedValues);
PREP(toggleMils);
PREP(turretDisplayLoaded);
PREP(unloadMagazine);
ADDON = true;

View File

@ -1,32 +1,65 @@
// Artificially low for testing
#DEFINE __MASS = 10
class cfgMagazines {
class 8Rnd_82mm_Mo_shells;
class ACE_1Rnd_82mm_Mo_HE: 8Rnd_82mm_Mo_shells {
count = 1;
scope = 2;
scopeCurator = 2;
author = ECSTRING(common,ACETeam);
displayName = CSTRING(magazine_HE_displayName);
// Infantry-carry stuff here
descriptionShort = CSTRING(magazine_HE_descriptionShort);
model = "";
picture = "";
mass = __MASS;
};
class 8Rnd_82mm_Mo_Smoke_white;
class ACE_1Rnd_82mm_Mo_Smoke: 8Rnd_82mm_Mo_Smoke_white {
count = 1;
scope = 2;
scopeCurator = 2;
author = ECSTRING(common,ACETeam);
displayName = CSTRING(magazine_Smoke_displayName);
descriptionShort = CSTRING(magazine_Smoke_descriptionShort);
model = "";
picture = "";
mass = __MASS;
};
class 8Rnd_82mm_Mo_Flare_white;
class ACE_1Rnd_82mm_Mo_Illum: 8Rnd_82mm_Mo_Flare_white {
count = 1;
scope = 2;
scopeCurator = 2;
author = ECSTRING(common,ACETeam);
displayName = CSTRING(magazine_Illum_displayName);
descriptionShort = CSTRING(magazine_Illum_descriptionShort);
model = "";
picture = "";
mass = __MASS;
};
class 8Rnd_82mm_Mo_guided;
class ACE_1Rnd_82mm_Mo_HE_Guided: 8Rnd_82mm_Mo_guided {
count = 1;
scope = 2;
scopeCurator = 2;
author = ECSTRING(common,ACETeam);
displayName = CSTRING(magazine_HE_Guided_displayName);
descriptionShort = CSTRING(magazine_HE_Guided_descriptionShort);
model = "";
picture = "";
mass = __MASS;
};
class 8Rnd_82mm_Mo_LG;
class ACE_1Rnd_82mm_Mo_HE_LaserGuided: 8Rnd_82mm_Mo_LG {
count = 1;
scope = 2;
scopeCurator = 2;
author = ECSTRING(common,ACETeam);
displayName = CSTRING(magazine_HE_LaserGuided_displayName);
descriptionShort = CSTRING(magazine_HE_LaserGuided_descriptionShort);
model = "";
picture = "";
mass = __MASS;
};
};

View File

@ -3,7 +3,7 @@
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_RangeTable_82mm"};
weapons[] = {"ACE_RangeTable_82mm","ace_mortar_82mm"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"PabstMirror"};
@ -16,6 +16,7 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
//UI Stuff:

View File

@ -0,0 +1,55 @@
/*
* Author: Grey
* Checks whether magazine can be loaded into static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
* 2: magazineClassOptional <OPTIONAL><STRING>
*
* Return Value:
* canLoadMagazine <BOOL>
*
* Example:
* [_target,_player,'16aa_static_magazine_1Rnd_105mm_HE'] call lsr_staticweapons_canLoadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_static",["_magazineClassOptional","",[""]]];
private ["_canLoadMagazine","_currentMagazine","_weapon","_magazines","_listOfMagNames",
"_hasCompatibleMagazine","_count"];
if !(alive _static) exitWith {false};
_canLoadMagazine = false;
_currentMagazine = (magazinesAllTurrets _static) select 1;
_weapon = (_static weaponsTurret [0]) select 0;
_magazines = magazines _unit;
_listOfMagNames = getArray(configFile >> "cfgWeapons" >> _weapon >> "magazines");
_hasCompatibleMagazine = false;
_count = 0;
//If function is called with an optional string then check if player has that magzine otherwise check all magazines of the player to see if they are compatible with the static weapon
if (_magazineClassOptional != "") then {
if ([_unit,_magazineClassOptional] call EFUNC(common,hasMagazine)) then {
_hasCompatibleMagazine = true;
};
}else{
{
if ([_unit,_x] call EFUNC(common,hasMagazine)) exitWith {_hasCompatibleMagazine = true;};
} forEach _listOfMagNames;
};
//If static weapon has a magazine then find the ammo count
if ((count (_static magazinesTurret [0])) > 0)then{
_count = _currentMagazine select 2;
};
//If the static weapon doesn't have a magzine or a magazine with no bullets, the player has a compatible magazine and the static weapon has a barrel then you can load a magazine
if ( ( ((count (_static magazinesTurret [0])) == 0) || (_count == 0) ) && _hasCompatibleMagazine) then {
_canLoadMagazine = true;
};
_canLoadMagazine

View File

@ -0,0 +1,29 @@
/*
* Author: Grey
* Checks whether magazine can be unloaded from static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* canUnloadMagazine <BOOL>
*
* Example:
* [_target,_player] call lsr_staticweapons_canUnloadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_static"];
private ["_canUnloadMagazine","_ammoCount"];
if !(alive _static) exitWith {false};
_canUnloadMagazine = false;
_ammoCount = ((magazinesAllTurrets _static) select 1) select 2;
if (_ammoCount > 0) then {
_canUnloadMagazine = true;
};
_canUnloadMagazine

View File

@ -0,0 +1,66 @@
/*
* Author: Grey
* Loads Magazine into static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
* 2: magazineClassOptional <OPTIONAL><STRING>
*
* Return Value:
* None
*
* Example:
* [_target,_player,'16aa_static_magazine_l16_illum'] call lsr_staticweapons_loadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_static",["_magazineClassOptional","",[""]]];
private ["_weapon","_currentMagazine","_count","_magazines","_magazineDetails","_listOfMagNames",
"_magazineClass","_magazineClassDetails","_parsed","_roundsLeft","_configMortar"];
//Get weapon & magazine information of static weapon
_weapon = (_static weaponsTurret [0]) select 0;
_currentMagazine = (magazinesAllTurrets _static) select 1;
_currentMagazineClass = _currentMagazine select 0;
_count = _currentMagazine select 2;
//Check all of the players magazines to see if they are compatible with the static weapon. First magazine that is compatible is chosen
_magazines = magazines _unit;
_magazineDetails = magazinesDetail _unit;
_listOfMagNames = getArray(configFile >> "cfgWeapons" >> _weapon >> "magazines");
_magazineClass = "";
_magazineClassDetails = "";
_parsed ="";
_roundsLeft = 0;
{
if (_x in _listOfMagNames) exitWith {
_magazineClass = _magazines select _forEachIndex;
_magazineClassDetails = _magazineDetails select _forEachIndex;
};
} forEach _magazines;
//If the static weapon already has an empty magazine then remove it
if (_count == 0) then {
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
};
//Find out the ammo count of the compatible magazine found
if (_magazineClassDetails != "") then{
_parsed = _magazineClassDetails splitString "([]/: )";
_parsed params ["_type", "", "", "_roundsLeftText", "_maxRoundsText"];
_roundsLeft = parseNumber _roundsLeftText;
_roundsMax = parseNumber _maxRoundsText;
_magType = _type;
};
//_configMortar = getNumber (configFile >> "CfgMagazines" >> _magazineClass >> QGVAR(isMortarRound));
//If function has been called with an optional classname hten add that magazine to the static weapon. Otherwise add the compatible magazine
if(_magazineClassOptional !="") then{
_unit removeMagazine _magazineClassOptional;
[QGVAR(addMagazine), [_static, _magazineClassOptional]] call EFUNC(common,globalEvent);
}else{
_unit removeMagazine _magazineClass;
[QGVAR(addMagazine), [_static, _magazineClass]] call EFUNC(common,globalEvent);
[QGVAR(setAmmo), _static, [_static, _magazineClass,_roundsLeft]] call EFUNC(common,targetEvent);
};

View File

@ -0,0 +1,38 @@
/*
* Author: Grey
*
* Unload current magazine from static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_target, _player] call lsr_staticweapons_unloadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_static"];
private ["_weapon","_currentMagazine","_currentMagazineClass","_ammoCount"];
//Get weapon & magazine information about static weapon
_weapon = (_static weaponsTurret [0]) select 0;
_currentMagazine = (magazinesAllTurrets _static) select 1;
_currentMagazineClass = _currentMagazine select 0;
_ammoCount = _currentMagazine select 2;
//If current magazine is empty then remove it otherwise remove it and add it to the players inventory
if (_ammoCount == 0) then {
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
}else {
_pos = _unit modelToWorldVisual [0,1,0];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
_unit setPosATL _pos;
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
};

View File

@ -135,20 +135,23 @@
<Russian>Модуль настройки миномета MK6.</Russian>
<French>Ce module permet de régler les options du mortier MK6</French>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMortar">
<English>Load Mortar</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMagazine_HE">
<English>Load HE Round</English>
<English>Load HE</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMagazine_Smoke">
<English>Load Smoke Round</English>
<English>Load Smoke</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMagazine_Illum">
<English>Load Illumination Round</English>
<English>Load Illumination</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMagazine_HE_Guided">
<English>Load Guided HE Round</English>
<English>Load Guided HE</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_loadMagazine_HE_LaserGuided">
<English>Load Laser Guided HE Round</English>
<English>Load Laser Guided HE</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_unloadMagazine">
<English>Unload Round</English>
@ -168,5 +171,20 @@
<Key ID="STR_ACE_Mk6Mortar_magazine_HE_LaserGuided_displayName">
<English>82mm Laser Guided HE Round</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_magazine_HE_descriptionShort">
<English>Used in Mk6 mortar</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_magazine_Smoke_descriptionShort">
<English>Used in Mk6 mortar</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_magazine_Illum_descriptionShort">
<English>Used in Mk6 mortar</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_magazine_HE_Guided_descriptionShort">
<English>Used in Mk6 mortar</English>
</Key>
<Key ID="STR_ACE_Mk6Mortar_magazine_HE_LaserGuided_descriptionShort">
<English>Used in Mk6 mortar</English>
</Key>
</Package>
</Project>