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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fix dragging sending objects to random location
attachTo seems to have weird getpos results for a few frames. also don't show mouse wheel option for carrying man and always use 0 offset for dragging man
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@ -57,10 +57,14 @@ _unit setVariable [QGVAR(ReleaseActionID), [
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] call EFUNC(common,addActionEventHandler)];
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// show mouse hint
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[localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint);
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if (_target isKindOf "CAManBase") then {
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[localize LSTRING(Drop), "", ""] call EFUNC(interaction,showMouseHint);
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} else {
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[localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint);
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};
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// check everything
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[FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
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[FUNC(carryObjectPFH), 0.5, [_unit, _target, ACE_time]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
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GVAR(currentHeightChange) = 0;
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@ -6,6 +6,7 @@
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* 0: ARGS <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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* 2: Start time <NUMBER>
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* 1: PFEH Id <NUMBER>
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*
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* Return Value:
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@ -23,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit","_target"];
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_args params ["_unit","_target", "_startTime"];
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_2("carry false",_unit,_target);
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@ -33,6 +34,11 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(ACE_time - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,ACE_time);
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};
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[_unit, _target] call FUNC(dropObject_carry);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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@ -25,10 +25,13 @@ private _direction = _target getVariable [QGVAR(dragDirection), 0];
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// add height offset of model
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private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
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if (_target isKindOf "CAManBase") then {
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_offset = 0;
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};
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_position = _position vectorAdd [0, 0, _offset];
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// attach object
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TRACE_3("attaching",_position,_offset,_direction);
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_target attachTo [_unit, _position];
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["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
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@ -50,7 +53,7 @@ _unit setVariable [QGVAR(ReleaseActionID), [
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[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint);
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// check everything
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[FUNC(dragObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
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[FUNC(dragObjectPFH), 0.5, [_unit, _target, ACE_time]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
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GVAR(currentHeightChange) = 0;
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@ -6,6 +6,7 @@
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* 0: ARGS <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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* 2: Start time <NUMBER>
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* 1: PFEH Id <NUMBER>
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*
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* Return Value:
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@ -23,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit", "_target"];
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_args params ["_unit","_target", "_startTime"];
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if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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TRACE_2("drag false",_unit,_target);
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@ -33,6 +34,11 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(ACE_time - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,ACE_time);
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};
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[_unit, _target] call FUNC(dropObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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