mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
WindDef - Convert to use FiredBIS
This commit is contained in:
parent
86441ce6c5
commit
3febb1e770
@ -4,8 +4,10 @@ class Extended_PreInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Fired_Eventhandlers {
|
||||
class CaManBase {
|
||||
fired = QUOTE( call FUNC(handleFired) );
|
||||
};
|
||||
};
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
firedBIS = QUOTE(_this call FUNC(handleFired));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,23 +1,24 @@
|
||||
/**
|
||||
* fnc HandleFired.
|
||||
* Handles wind deflection for projectiles.
|
||||
* Is expected to be triggered by the fired eventhandler from BI.
|
||||
*
|
||||
* Params:
|
||||
* 1. unit: Object - Object the event handler is assigned to
|
||||
* 2. weapon: String - Fired weapon
|
||||
* 3. muzzle: String - Muzzle that was used
|
||||
* 4. mode: String - Current mode of the fired weapon
|
||||
* 5. ammo: String - Ammo used
|
||||
* 6. magazine: String - magazine name which was used
|
||||
* 7. projectile: Object - Object of the projectile that was shot (Arma 2: OA and onwards)
|
||||
*
|
||||
/*
|
||||
* Author: Glowbal, Ruthberg
|
||||
* Handles wind deflection for projectiles.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit - Object the event handler is assigned to <OBJECT>
|
||||
* 1: weapon - Fired weapon <STRING>
|
||||
* 2: muzzle - Muzzle that was used <STRING>
|
||||
* 3: mode - Current mode of the fired weapon <STRING>
|
||||
* 4: ammo - Ammo used <STRING>
|
||||
* 5: magazine - magazine name which was used <STRING>
|
||||
* 6: projectile - Object of the projectile that was shot <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [clientFiredBIS-XEH] call ace_winddeflection_fnc_handleFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
x=_this;
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon", "_ammo", "_bullet", "_airFriction", "_index"];
|
||||
|
Loading…
Reference in New Issue
Block a user