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add function to read vanilla keybinds
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@ -1,4 +1,5 @@
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PREP(actionKeysNamesConverted);
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PREP(addCanInteractWithCondition);
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PREP(addLineToDebugDraw);
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PREP(addSetting);
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110
addons/common/functions/fnc_actionKeysNamesConverted.sqf
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110
addons/common/functions/fnc_actionKeysNamesConverted.sqf
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@ -0,0 +1,110 @@
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/*
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* Author: commy2
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* Reports same as actionKeysNames(Array) but in a format processable by "keyDown".
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*
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* Arguments:
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* 0: Action name <STRING>
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*
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* Return Value:
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* Keybinds, format: [DIK, _shift, _ctrl, _alt] <ARRAY>
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*
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* Example:
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* "ReloadMagazine" call ace_common_fnc_actionKeysNamesConverted
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define LAST_DIK 250
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#define PLACEHOLDER_PLUS "<PLUS>"
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#define LKEYNAME_LSHIFT localize "STR_DIK_LSHIFT"
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#define LKEYNAME_RSHIFT localize "STR_DIK_RSHIFT"
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#define LKEYNAME_LCONTROL localize "STR_DIK_LCONTROL"
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#define LKEYNAME_RCONTROL localize "STR_DIK_RCONTROL"
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#define LKEYNAME_LALT localize "STR_DIK_LMENU"
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#define LKEYNAME_RALT localize "STR_DIK_RMENU"
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// stored in ui namespace to force it to be recreated every game start
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// this way we make it work in savegames after a language change
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private _keyTable = uiNamespace getVariable QGVAR(keyNameTable);
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if (isNil "_keyTable") then {
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_keyTable = [];
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uiNamespace setVariable [QGVAR(keyNameTable), _keyTable];
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for "_i" from 0 to LAST_DIK do {
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private _keyName = keyName _i;
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// keys are reported as nested strings for god knows why
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_keyName = _keyName select [1, count _keyName - 2];
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_keyTable pushBack _keyName;
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};
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};
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private _keyCache = uiNamespace getVariable [QGVAR(keyNameCache), locationNull];
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if (isNull _keyCache) then {
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_keyCache = call CBA_fnc_createNamespace;
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uiNamespace setVariable [QGVAR(keyNameCache), _keyCache];
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};
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params [["_action", "", [""]]];
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private _keybinds = actionKeysNamesArray _action apply {
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private _keyName = _x;
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private _keybind = _keyCache getVariable _keyName;
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if (isNil "_keybind") then {
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private _key = -1;
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private _shift = false;
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private _ctrl = false;
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private _alt = false;
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// copy, keep original varname for cache
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private _keyImage = _keyName;
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// handle "+" being a key and the seperator - as first character
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if ((_keyImage select [0,1]) isEqualTo "+") then {
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_keyImage = PLACEHOLDER_PLUS + (_keyImage select [1]);
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};
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// - and as character seperated by "+"
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_keyImage = [_keyImage, "++", "+" + PLACEHOLDER_PLUS] call CBA_fnc_replace;
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// get single keys (also revert back non-seperator "+" keys)
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_keyImage = _keyImage splitString "+" apply {
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[_x, "+"] select (_x isEqualTo PLACEHOLDER_PLUS);
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};
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// parse single keys
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{
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switch (true) do {
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case (_x in [LKEYNAME_LSHIFT, LKEYNAME_RSHIFT]): {
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_shift = true;
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};
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case (_x in [LKEYNAME_LCONTROL, LKEYNAME_RCONTROL]): {
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_ctrl = true;
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};
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case (_x in [LKEYNAME_LALT, LKEYNAME_RALT]): {
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_alt = true;
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};
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default {
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// @todo handle double keys? ("C+R")
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// currently only reports last key
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// not usable by keyDown by default
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_key = _keyTable find _x;
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};
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};
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} forEach _keyImage;
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// cache
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_keybind = [_key, _shift, _ctrl, _alt];
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_keyCache setVariable [_keyName, _keybind];
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};
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_keybind
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};
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_keybinds
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