rename agm burst mode to ace burst mode (ai)

This commit is contained in:
commy2 2015-02-03 19:38:49 +01:00
parent 9773f7b838
commit 4185299efd

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@ -28,7 +28,7 @@ class CfgWeapons {
class arifle_MX_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
@ -43,7 +43,7 @@ class CfgWeapons {
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
@ -86,7 +86,7 @@ class CfgWeapons {
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
@ -146,8 +146,8 @@ class CfgWeapons {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
// Shit is still broken
//modes[] += {"AGM_Burst_far"};
modes[] = {"Single","manual","close","short","medium","far_optic1","far_optic2","AGM_Burst_far"};
//modes[] += {"ACE_Burst_far"};
modes[] = {"Single","manual","close","short","medium","far_optic1","far_optic2","ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
@ -155,7 +155,7 @@ class CfgWeapons {
class close;
class medium;
class AGM_Burst_far: medium {
class ACE_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
@ -182,7 +182,7 @@ class CfgWeapons {
class arifle_Katiba_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
@ -197,7 +197,7 @@ class CfgWeapons {
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
@ -242,7 +242,7 @@ class CfgWeapons {
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
@ -270,7 +270,7 @@ class CfgWeapons {
class mk20_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
@ -289,7 +289,7 @@ class CfgWeapons {
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
@ -343,7 +343,7 @@ class CfgWeapons {
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
@ -360,7 +360,7 @@ class CfgWeapons {
class Tavor_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; //2;
@ -380,7 +380,7 @@ class CfgWeapons {
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
@ -428,7 +428,7 @@ class CfgWeapons {
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
class ACE_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
@ -517,10 +517,10 @@ class CfgWeapons {
class LMG_Mk200_F: Rifle_Long_Base_F {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class medium;
class AGM_Burst_far: medium {
class ACE_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
@ -546,7 +546,7 @@ class CfgWeapons {
class LMG_Zafir_F: Rifle_Long_Base_F {
aiDispersionCoefY = 23.0;
aiDispersionCoefX = 19.0;
modes[] += {"AGM_Burst_far"};
modes[] += {"ACE_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
@ -554,7 +554,7 @@ class CfgWeapons {
class close;
class medium;
class AGM_Burst_far: medium {
class ACE_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;