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https://github.com/acemod/ACE3.git
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Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
This commit is contained in:
commit
9773f7b838
@ -1,18 +1,19 @@
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/*
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Name: XEH_postInit.sqf
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Author: Garth de Wet (LH)
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Description:
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Sets up the glasses mod for usage. Initialises variables and event handlers.
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Shouldn't be called by a user/modder ever. Done by the engine.
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Parameters:
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Nothing
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Returns:
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Nothing
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*/
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* Author: Garth 'L-H' de Wet
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* Sets up the glasses mod for usage. Initialises variables and event handlers.
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* Shouldn't be called by a user/modder ever. Done by the engine.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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@ -57,7 +58,7 @@ player addEventHandler ["Explosion", {
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call FUNC(ApplyDirtEffect);
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if (GETBROKEN) exitWith {};
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if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
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if !(ace_player call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
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if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
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_effects = GETGLASSES(ace_player);
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_effects set [BROKEN, true];
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SETGLASSES(ace_player,_effects);
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@ -94,8 +95,8 @@ player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
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if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
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if (ace_player call FUNC(isGogglesVisible)) then {
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(_this select 0) call FUNC(applyGlassesEffect);
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if ([ace_player] call FUNC(isGogglesVisible)) then {
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[_this select 0] call FUNC(applyGlassesEffect);
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} else {
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call FUNC(removeGlassesEffect);
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};
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|
@ -1,3 +1,18 @@
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/*
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* Author: Garth 'L-H' de Wet
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* Initialises Goggles.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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ADDON = false;
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@ -1,20 +1,18 @@
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/*
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ApplyDirtEffect
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Author: Garth de Wet (LH)
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Description:
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Adds dirt effect to the glasses.
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Parameters:
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Nothing
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Returns:
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BOOLEAN - True if succeeded false if not
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Example:
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call FUNC(ApplyDirtEffect);
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*/
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* Author: Garth 'L-H' de Wet
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* Adds dirt effect to the glasses.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Succeeded <BOOL>
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*
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* Example:
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* _applied = call ace_goggles_fnc_ApplyDirtEffect;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false};
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@ -23,7 +21,7 @@ _effects = GETGLASSES(ace_player);
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_effects set [DIRT, true];
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SETGLASSES(ace_player,_effects);
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if (ace_player call FUNC(isGogglesVisible)) then{
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if ([ace_player] call FUNC(isGogglesVisible)) then{
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_dirtImage = getText(ConfigFile >> "CfgGlasses" >> (goggles ace_player) >> "ACE_OverlayDirt");
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if (_dirtImage != "") then {
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100 cutRsc["RscACE_GogglesEffects", "PLAIN",0.1, false];
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|
@ -1,23 +1,21 @@
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/*
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Name: fnc_applyDust.sqf
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Author: Garth de Wet (LH)
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Description:
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Applies dust to screen.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example 1:
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call FUNC(ApplyDust);
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*/
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* Author: Garth 'L-H' de Wet
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* Applies dust to screen.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_goggles_fnc_ApplyDust;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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if (call FUNC(ExternalCamera)) exitWith {};
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if (ace_player call FUNC(isGogglesVisible)) exitWith {
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if ([ace_player] call FUNC(isGogglesVisible)) exitWith {
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100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
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(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1];
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
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@ -1,26 +1,24 @@
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/*
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Name: fnc_ApplyGlassesEffect.sqf
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Author: Garth de Wet (LH)
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Description:
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Sets screen tint for glasses.
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Sets screen overlay for glasses. (broken/fixed)
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Sets dirt/rain overlay for glasses.
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Parameters:
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0: STRING - Glasses class name to be applied.
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Returns:
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Nothing
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Example:
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(goggles ace_player) call FUNC(ApplyGlassesEffect);
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*/
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* Author: Garth 'L-H' de Wet
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* Sets screen tint for glasses.
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* Sets screen overlay for glasses. (broken/fixed)
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* Sets dirt/rain overlay for glasses.
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*
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* Arguments:
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* 0: Glasses classname to be applied <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
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_glassesClassname = _this;
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_glassesClassname = _this select 0;
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_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color");
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_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount");
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@ -1,10 +1,19 @@
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/*
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Author: Garth de Wet (LH)
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Description:
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Performs rain checks and checks to see whether glasses effects have been applied or not.
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Checks for external camera and removes effects.
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*/
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* Author: Garth 'L-H' de Wet
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* Performs rain checks and checks to see whether glasses effects have been applied or not.
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* Checks for external camera and removes effects.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!alive ace_player) exitWith {};
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if (true) then {
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@ -15,7 +24,7 @@ if (true) then {
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};
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};
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call FUNC(checkGlasses);
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if !(ace_player call FUNC(isGogglesVisible)) exitWith {
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if !([ace_player] call FUNC(isGogglesVisible)) exitWith {
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if (GVAR(EffectsActive)) then {
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call FUNC(removeGlassesEffect);
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};
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@ -26,9 +35,9 @@ if (true) then {
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};
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};
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if !(GVAR(EffectsActive)) then {
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(goggles ace_player) call FUNC(applyGlassesEffect);
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[goggles ace_player] call FUNC(applyGlassesEffect);
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} else {
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if ((goggles ace_player) call FUNC(isDivingGoggles) && {underwater ace_player}) then {
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if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then {
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call FUNC(removeRainEffect);
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call FUNC(removeDirtEffect);
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call FUNC(removeDustEffect);
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@ -1,21 +1,19 @@
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/*
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Name: fnc_clearGlasses.sqf
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Author: Garth de Wet (LH)
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Description:
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Clears all dirt, rain, dust from glasses.
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Removes glasses effect (PP, overlay) and then puts it back.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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call FUNC(ClearGlasses);
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*/
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* Author: Garth 'L-H' de Wet
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* Clears all dirt, rain, dust from glasses.
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* Removes glasses effect (PP, overlay) and then puts it back.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_goggles_fnc_ClearGlasses;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_broken";
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@ -1,22 +1,19 @@
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/*
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fnc_DustHandler.sqf
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Author: Garth de Wet (LH)
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Description:
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Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements.
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Parameters:
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0: Object - unit - eventhandler was attached to. (Used)
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1: String - weapon - Weapon fired (Used)
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Returns:
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Nothing
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Example:
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ace_player addEventHandler ["Fired", {[_this select 0, _this select 1] call FUNC(DustHandler;}];
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See http://community.bistudio.com/wiki/ArmA_3:_Event_Handlers#Fired
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*/
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* Author: Garth 'L-H' de Wet
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* Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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*ace_player addEventHandler ["Fired", {[_this select 0, _this select 1] call ace_goggles_fnc_dustHandler;}];
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_bullets", "_position", "_surface", "_found", "_weapon", "_cloudType", "_unit"];
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EXPLODE_2_PVT(_this,_unit,_weapon);
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|
@ -1,22 +1,18 @@
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/*
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fnc_ExternalCamera.sqf
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Author: Garth de Wet (LH)
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Description:
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Returns if the camera is external or not.
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Parameters:
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Nothing
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Returns:
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Boolean - whether the camera is in external view or not.
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If the "showInThirdPerson" option is checked, this will always return false.
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Example:
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call FUNC(ExternalCamera);
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*/
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||||
* Author: Garth 'L-H' de Wet
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* Returns if the camera is external or not.
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||||
*
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||||
* Arguments:
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* None
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||||
*
|
||||
* Return Value:
|
||||
* Whether the camera is in external view or not. If the "showInThirdPerson" option is checked, this will always return false. <BOOL>
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*
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||||
* Example:
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* call ace_goggles_fnc_removeRainEffect;
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||||
*
|
||||
* Public: Yes
|
||||
*/
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||||
#include "script_component.hpp"
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||||
if ((missionNameSpace getVariable [QGVAR(showInThirdPerson), 0]) == 1) exitWith { false };
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||||
|
@ -1,20 +1,18 @@
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/*
|
||||
fnc_getExplosionIndex.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Turns 0-1 damage into a rating system of 0-3
|
||||
|
||||
Parameters:
|
||||
0: NUMBER - The amount of damage
|
||||
|
||||
Returns:
|
||||
NUMBER (the rating) [0-3]
|
||||
|
||||
Example:
|
||||
_rating = 0.05 call FUNC(GetExplosionIndex);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Turns 0-1 damage of explosion Event into a rating system of 0-3
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The amount of damage <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* The rating [0-3] <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* _rating = 0.05 call ace_goggles_fnc_getExplosionIndex;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
private ["_effectIndex"];
|
||||
|
||||
_effectIndex = switch true do {
|
||||
|
@ -1,23 +1,21 @@
|
||||
/*
|
||||
fnc_isDivingGoggles.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Determines whether current goggles worn by passed unit is diving goggles or a variant of them.
|
||||
|
||||
Parameters:
|
||||
0: String - Glasses classname
|
||||
|
||||
Returns:
|
||||
Boolean - whether diving goggles are worn
|
||||
|
||||
Example:
|
||||
(goggles ace_player) call FUNC(isDivingGoggles);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Determines whether passed goggles is diving goggles or a variant of them.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Glasses classname <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Whether diving goggles are worn <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [(goggles ace_player)] call ace_goggles_fnc_isDivingGoggles;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_result", "_glasses"];
|
||||
_glasses = _this;
|
||||
_glasses = _this select 0;
|
||||
_result = _glasses == "G_Diving";
|
||||
if (_result) exitWith {true};
|
||||
_result = [configFile >> "CfgGlasses" >> _glasses, configFile >> "CfgGlasses" >> "G_Diving"] call CBA_fnc_inheritsFrom;
|
||||
|
@ -1,23 +1,21 @@
|
||||
/*
|
||||
fnc_isGogglesVisible.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER)
|
||||
|
||||
Parameters:
|
||||
0: Object - unit to check for visible goggles
|
||||
|
||||
Returns:
|
||||
BOOL - Whether the goggles are visible or not.
|
||||
|
||||
Example:
|
||||
_visible = ace_player call FUNC(isGogglesVisible);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Whether goggles are visible <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _visible = [ace_player] call ace_goggles_fnc_isGogglesVisible;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_currentGlasses", "_result", "_unit"];
|
||||
_unit = _this;
|
||||
_unit = _this select 0;
|
||||
|
||||
_currentGlasses = goggles _unit;
|
||||
_result = false;
|
||||
@ -27,12 +25,12 @@ if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
|
||||
if (_currentGlasses != "") then {
|
||||
_position =(getPosASLW _unit);
|
||||
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
|
||||
_result = (_currentGlasses call FUNC(isDivingGoggles));
|
||||
_result = ([_currentGlasses] call FUNC(isDivingGoggles));
|
||||
};
|
||||
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {
|
||||
_result = false;
|
||||
};
|
||||
_result = !(_currentGlasses call FUNC(isDivingGoggles));
|
||||
_result = !([_currentGlasses] call FUNC(isDivingGoggles));
|
||||
};
|
||||
|
||||
_result
|
||||
|
@ -1,24 +1,22 @@
|
||||
/*
|
||||
fnc_isInRotorWash.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Checks for nearby helicopters (within 15m)
|
||||
|
||||
Parameters:
|
||||
0: Object - Unit
|
||||
1: NUMBER - (optional) Radius to check for helicopter Default: 15
|
||||
|
||||
Returns:
|
||||
Array:
|
||||
0 - boolean - If in rotorwash
|
||||
1 - number - Amount of rotor wash.
|
||||
|
||||
Example:
|
||||
if (([ace_player, 10] call FUNC(isInRotorWash)) select 0) then { hint "Rotor wash"; };
|
||||
if (([ace_player] call FUNC(isInRotorWash)) select 0) then { hint "Rotor wash"; };
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Checks for nearby running helicopters (within 15m)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Radius to check for helicopter Default: 15 (optional) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* <ARRAY>:
|
||||
* 0: In rotorwash <BOOL>
|
||||
* 1: Amount of rotor wash. <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* if (([ace_player, 10] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
* if (([ace_player] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_heli", "_unit", "_result", "_radius"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
fnc_onEachFrame.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Runs every frame checking for helicopters.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["ACE_Goggles_RotorWash", "OnEachFrame", "call FUNC(OnEachFrame);"] call BIS_fnc_addStackedEventHandler;
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Checks whether the player is in the downwash of a helicopter and handles applying effects of that.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["ACE_Goggles_RotorWash", "OnEachFrame", "call ace_goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (isNull(ace_player)) exitWith {};
|
||||
GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
|
||||
@ -44,7 +42,7 @@ if ((headgear ace_player) != "") then {
|
||||
_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear ace_player) >> "ACE_Protection") == 1);
|
||||
};
|
||||
if !(_safe) then {
|
||||
if !(ace_player call FUNC(isGogglesVisible)) exitWith{};
|
||||
if !([ace_player] call FUNC(isGogglesVisible)) exitWith{};
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
if (!GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
fnc_rainEffect.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[] call FUNC(RainEffect);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Handles rain effects being created on glasses.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_rainEffect;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_fnc_underCover"];
|
||||
if (isNull(ace_player) || {!(alive ace_player)}) exitWith {};
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
fnc_removeDirtEffect.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes dirt from the glasses.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(RemoveDirtEffect);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Removes dirt from the glasses.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeDirtEffect;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText "";
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
fnc_removeDustEffect.sqf
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes dust from the glasses.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(RemoveDustEffect);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Removes dust from the glasses.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeDustEffect;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then {
|
||||
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10662) ctrlSetText "";
|
||||
|
@ -1,21 +1,19 @@
|
||||
/*
|
||||
RemoveGlassesEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes the glasses effect from the screen, removes dirt effect, removes rain effect,
|
||||
removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(RemoveGlassesEffect);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Removes the glasses effect from the screen, removes dirt effect, removes rain effect,
|
||||
* removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeGlassesEffect;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
GVAR(EffectsActive) = false;
|
||||
GVAR(PostProcess) ppEffectEnable false;
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
RemoveRainEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes rain effects from the screen. Resets the rain array.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(RemoveRainEffect);
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Removes rain effects from the screen.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_goggles_fnc_removeRainEffect;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (!isNull (GVAR(RainDrops))) then {
|
||||
deleteVehicle (GVAR(RainDrops));
|
||||
|
Loading…
Reference in New Issue
Block a user