Clarified variable names

This commit is contained in:
lambdatiger 2024-01-08 15:38:26 -06:00
parent 370f1ce67f
commit 42832aa95c

View File

@ -94,14 +94,14 @@ private _fragSpawnType = switch (true) do
private _shotParent = getShotParents _projectile;
//***** Spawn spalled fragments
private _fragSpawner = createVehicleLocal [_fragSpawnType, ASLToATL _spallPos, [], 0, "CAN_COLLIDE"];
_fragSpawner setVectorDirandUp [vectorDir _projectile, vectorUp _projectile];
_fragSpawner setVelocity _lVelUnit;
_fragSpawner setShotParents _shotParent;
private _spallSpawner = createVehicleLocal [_fragSpawnType, ASLToATL _spallPos, [], 0, "CAN_COLLIDE"];
_spallSpawner setVectorDirandUp [vectorDir _projectile, vectorUp _projectile];
_spallSpawner setVelocity _lVelUnit;
_spallSpawner setShotParents _shotParent;
#ifdef DEBUG_MODE_FULL
systemChat ("bSpd: " + str speed _fragSpawner + ", frag: " + _fragSpawnType + ", dm: " + str _deltaMomentum);
_fragSpawner addEventHandler [
systemChat ("bSpd: " + str speed _spallSpawner + ", frag: " + _fragSpawnType + ", dm: " + str _deltaMomentum);
_spallSpawner addEventHandler [
"SubmunitionCreated",
{
params ["", "_subProj"];