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https://github.com/acemod/ACE3.git
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Merge pull request #1295 from SilentSpike/master
New zeus modules (#130)
This commit is contained in:
commit
4356b169d8
@ -164,8 +164,6 @@ class CfgVehicles {
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displayName = "$STR_ACE_Captives_ModuleSurrender_DisplayName"; //Make Unit Surrender
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function = QUOTE(DFUNC(moduleSurrender));
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scope = 2; //show in editor
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scopeCurator = 2; //show in zeus
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curatorCost = 0; //???
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isGlobal = 1; //run global
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isTriggerActivated = 1; //Wait for triggers
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icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
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@ -176,4 +174,4 @@ class CfgVehicles {
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sync[] = {"AnyAI"};
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};
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};
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};
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};
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@ -23,37 +23,13 @@ private ["_bisMouseOver", "_mouseOverObject"];
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if (!_activated) exitWith {};
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if (local _logic) then {
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if ((!isnull curatorcamera) && {((count curatorMouseOver) == 2) && {(curatorMouseOver select 1) == _logic}}) then {//in zeus interface and we placed the module
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_bisMouseOver = missionNamespace getVariable ["bis_fnc_curatorObjectPlaced_mouseOver", []];//bis caches the previous curatorMouseOver
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if ((count _bisMouseOver) == 2) then {//check what mouse was over before the module was placed
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_mouseOverObject = _bisMouseOver select 1;
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if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then {
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TRACE_2("Debug - module surrendering %1",_mouseOverObject,(name _mouseOverObject));
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if (alive _mouseOverObject) then {
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if (!(_mouseOverObject getVariable [QGVAR(isSurrendering), false])) then {
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["SetSurrendered", [_mouseOverObject], [_mouseOverObject, true]] call EFUNC(common,targetEvent);
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} else {
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["SetSurrendered", [_mouseOverObject], [_mouseOverObject, false]] call EFUNC(common,targetEvent);
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};
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} else {
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["STR_ACE_Captives_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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};
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} else {
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["STR_ACE_Captives_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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};
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} else {
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["STR_ACE_Captives_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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};
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} else {
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//an editor module
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//Modules run before postInit can instal the event handler, so we need to wait a little bit
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[{
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PARAMS_1(_units);
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{
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["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
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} forEach _units;
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}, [_units], 0.05, 0.05]call EFUNC(common,waitAndExecute);
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};
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//Modules run before postInit can instal the event handler, so we need to wait a little bit
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[{
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PARAMS_1(_units);
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{
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["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
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} forEach _units;
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}, [_units], 0.05, 0.05]call EFUNC(common,waitAndExecute);
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deleteVehicle _logic;
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};
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@ -157,42 +157,6 @@
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<Hungarian>Megadás abbahagyása</Hungarian>
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<Italian>Smetti di arrenderti</Italian>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_OnlyAlive">
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<English>Only use on alive units</English>
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<French>Utiliser uniquement sur une unité vivante</French>
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<German>Nur bei lebenden Einheiten verwendbar</German>
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<Spanish>Utilizar solo en unidades vivas</Spanish>
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<Czech>Použitelné jen na živé jednotky</Czech>
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<Polish>Używaj tylko na żywych jednostkach</Polish>
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<Russian>Применимо только к живым юнитам</Russian>
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<Hungarian>Csak élő egységeken használni</Hungarian>
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<Italian>Si può fare solo su persone vive</Italian>
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<Portuguese>Usar somente em unidades vivas</Portuguese>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_OnlyInfantry">
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<English>Only use on dismounted inf</English>
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<French>Utiliser uniquement sur du personnel à pied</French>
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<German>Nur bei abgesessener Infanterie verwendbar</German>
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<Spanish>Utilizar solo en infanteria desmontada</Spanish>
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<Czech>Použitelné jen na pěsích jednotkách</Czech>
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<Polish>Używaj tylko na piechocie poza wszelkimi pojazdami</Polish>
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<Russian>Применимо только к пехоте вне техники</Russian>
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<Hungarian>Csak járműben kívül lévő egységeken használni</Hungarian>
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<Italian>Si può usare solo su fanteria a piedi</Italian>
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<Portuguese>Usar somente em infantaria desmontada</Portuguese>
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</Key>
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<Key ID="STR_ACE_Captives_Zeus_NothingSelected">
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<English>Nothing under mouse</English>
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<French>Rien sous le curseur</French>
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<German>Es wurde nichts ausgewählt</German>
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<Spanish>Nada bajo el ratón</Spanish>
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<Portuguese>Nada debaixo do mouse</Portuguese>
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<Czech>Nic není vybráno</Czech>
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<Polish>Nie ma nic pod kursorem</Polish>
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<Russian>Ничего не выделено</Russian>
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<Hungarian>Semmi sincs az egér alatt</Hungarian>
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<Italian>Nessuna selezione</Italian>
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</Key>
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<Key ID="STR_ACE_Captives_ModuleSurrender_DisplayName">
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<English>Make Unit Surrender</English>
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<Polish>Poddaj się!</Polish>
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@ -1,6 +0,0 @@
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class CfgFactionClasses {
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class NO_CATEGORY;
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class ADDON: NO_CATEGORY {
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displayName = "$STR_ACE_Zeus_category";
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};
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};
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@ -3,12 +3,24 @@ class CfgVehicles {
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class ModuleEmpty_F;
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class ACE_Module;
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class GVAR(moduleZeusSettings): ACE_Module {
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class ModuleCurator_F: Module_F {
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function = QFUNC(bi_moduleCurator);
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};
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class ModuleMine_F: ModuleEmpty_F {
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function = QFUNC(bi_moduleMine);
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};
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class ModuleOrdnance_F: Module_F {
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function = QFUNC(bi_moduleProjectile);
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};
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class ModuleRemoteControl_F: Module_F {
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function = QFUNC(bi_moduleRemoteControl);
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};
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class GVAR(moduleSettings): ACE_Module {
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scope = 2;
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displayName = "$STR_ACE_Zeus_Module_DisplayName";
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//icon = QUOTE(PATHTOF(iconGoesHere));
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category = "ACE_zeus";
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function = QUOTE(DFUNC(moduleZeusSettings));
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Settings_ca.paa));
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category = "ACE";
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function = QFUNC(moduleZeusSettings);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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@ -64,17 +76,39 @@ class CfgVehicles {
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sync[] = {};
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};
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};
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class ModuleCurator_F: Module_F {
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function = QUOTE(DFUNC(bi_moduleCurator));
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class GVAR(moduleBase): Module_F {
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author = "SilentSpike";
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category = "ACE";
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scopeCurator = 2;
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};
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class ModuleMine_F: ModuleEmpty_F {
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function = QUOTE(DFUNC(bi_moduleMine));
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class GVAR(moduleCaptive): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = "$STR_ACE_Zeus_ModuleCaptive_DisplayName";
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function = QFUNC(moduleCaptive);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Captive_ca.paa));
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class ModuleDescription {
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description = "Flips the capture state of the specified unit.";
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sync[] = {};
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};
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};
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class ModuleOrdnance_F: Module_F {
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function = QUOTE(DFUNC(bi_moduleProjectile));
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class GVAR(moduleSurrender): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = "$STR_ACE_Zeus_ModuleSurrender_DisplayName";
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function = QFUNC(moduleSurrender);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Surrender_ca.paa));
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class ModuleDescription {
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description = "Flips the surrender state of the specified unit.";
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sync[] = {};
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};
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};
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class ModuleRemoteControl_F: Module_F {
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function = QUOTE(DFUNC(bi_moduleRemoteControl));
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class GVAR(moduleUnconscious): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = "$STR_ACE_Zeus_ModuleUnconscious_DisplayName";
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function = QFUNC(moduleUnconscious);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Unconscious_ca.paa));
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class ModuleDescription {
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description = "Flips the unconscious state of the specified unit.";
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sync[] = {};
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};
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};
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};
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@ -6,6 +6,14 @@ PREP(bi_moduleCurator);
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PREP(bi_moduleMine);
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PREP(bi_moduleProjectile);
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PREP(bi_moduleRemoteControl);
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PREP(handleZeusUnitAssigned);
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PREP(moduleCaptive);
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PREP(moduleSurrender);
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PREP(moduleUnconscious);
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PREP(moduleZeusSettings);
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if (isServer) then {
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["zeusUnitAssigned", FUNC(handleZeusUnitAssigned)] call EFUNC(common,addEventHandler);
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};
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ADDON = true;
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@ -10,9 +10,25 @@ class CfgPatches {
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authorUrl = "https://github.com/SilentSpike";
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VERSION_CONFIG;
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};
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// Use additional cfgPatches to contextually remove modules from zeus
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class GVAR(captives): ADDON {
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units[] = {
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QGVAR(moduleCaptive),
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QGVAR(moduleSurrender)
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};
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};
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class GVAR(medical): ADDON {
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units[] = {
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QGVAR(moduleUnconscious)
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};
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};
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};
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class ACE_Curator {
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GVAR(captives) = "ace_captives";
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GVAR(medical) = "ace_medical";
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgFactionClasses.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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@ -2,9 +2,12 @@
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* Author: Bohemia Interactive
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* Module function for initalizing zeus
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* Edited to remove eagle and global ascension message
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* Added "zeusUnitAssigned" event call
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* nil
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@ -169,6 +172,9 @@ if (_activated) then {
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[_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler;
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// Added by ACE_zeus
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["zeusUnitAssigned", [_logic,_player]] call EFUNC(common,globalEvent);
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//--- Forced interface
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//if (_forced) then {
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// [[true,true],"bis_fnc_forceCuratorInterface",_player] call bis_fnc_mp;
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@ -4,7 +4,9 @@
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* Edited to remove forced map markers and mines being revealed to players
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* nil
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@ -5,7 +5,9 @@
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* Edited to remove radio warning and add ballistics support
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* nil
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@ -4,7 +4,9 @@
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* Edited to remove global wind sound
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* nil
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50
addons/zeus/functions/fnc_handleZeusUnitAssigned.sqf
Normal file
50
addons/zeus/functions/fnc_handleZeusUnitAssigned.sqf
Normal file
@ -0,0 +1,50 @@
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/*
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* Author: SilentSpike
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* Contextually removes addons (given in ACE_Curator) from zeus based on their required addon(s)
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*
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* ACE_Curator format:
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* ModuleAddon = "RequiredAddon";
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* OR
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* ModuleAddon[] = {"RequiredAddon1","RequiredAddon2",...}
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*
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* Arguments:
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* 0: The zeus logic <LOGIC>
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* 1: The zeus player <UNIT>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_logic","_removeAddons","_numCfgs","_cfg","_requiredAddon"];
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if !(isClass (configFile >> "ACE_Curator")) exitWith { ERROR("The ACE_Curator class does not exist") };
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_logic = _this select 0;
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_removeAddons = [];
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_numCfgs = count (configFile >> "ACE_Curator");
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for "_n" from 0 to (_numCfgs - 1) do {
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_cfg = (configFile >> "ACE_Curator") select _n;
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if (isArray _cfg) then {
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_requiredAddon = getArray _cfg;
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{
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if !(isClass (configFile >> "CfgPatches" >> _x)) exitWith {
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_removeAddons pushBack (configName _cfg);
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};
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} forEach _requiredAddon;
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};
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if (isText _cfg) then {
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_requiredAddon = getText _cfg;
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if !(isClass (configFile >> "CfgPatches" >> _requiredAddon)) then {
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_removeAddons pushBack (configName _cfg);
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};
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};
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};
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_logic removeCuratorAddons _removeAddons;
|
45
addons/zeus/functions/fnc_moduleCaptive.sqf
Normal file
45
addons/zeus/functions/fnc_moduleCaptive.sqf
Normal file
@ -0,0 +1,45 @@
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/*
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* Author: SilentSpike
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* Flips the capture state of the unit the module is attached to.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* ReturnValue:
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* nil
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*
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* Public: no
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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private ["_unit","_captive"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(captives,setHandcuffed)) then {
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["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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} else {
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_captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false);
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// Event initalized by ACE_Captives
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["SetHandcuffed", _unit, [_unit, !_captive]] call EFUNC(common,targetEvent);
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};
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};
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};
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};
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deleteVehicle _logic;
|
49
addons/zeus/functions/fnc_moduleSurrender.sqf
Normal file
49
addons/zeus/functions/fnc_moduleSurrender.sqf
Normal file
@ -0,0 +1,49 @@
|
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/*
|
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* Author: SilentSpike
|
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* Flips the surrender state of the unit the module is attached to.
|
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*
|
||||
* Arguments:
|
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* 0: The module logic <LOGIC>
|
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* ReturnValue:
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* nil
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*
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* Public: no
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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private ["_unit","_surrendering"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(captives,setSurrendered)) then {
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["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
|
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} else {
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_unit = attachedTo _logic;
|
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|
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if (isNull _unit) then {
|
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["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
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} else {
|
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if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
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["STR_ACE_Zeus_OnlyNonCaptive"] call EFUNC(common,displayTextStructured);
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} else {
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_surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false);
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// Event initalized by ACE_Captives
|
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["SetSurrendered", _unit, [_unit, !_surrendering]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
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deleteVehicle _logic;
|
45
addons/zeus/functions/fnc_moduleUnconscious.sqf
Normal file
45
addons/zeus/functions/fnc_moduleUnconscious.sqf
Normal file
@ -0,0 +1,45 @@
|
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/*
|
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* Author: SilentSpike
|
||||
* Flips the unconscious state of the unit the module is attached to.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <LOGIC>
|
||||
* 1: units <ARRAY>
|
||||
* 2: activated <BOOL>
|
||||
*
|
||||
* ReturnValue:
|
||||
* nil
|
||||
*
|
||||
* Public: no
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_logic,_units,_activated);
|
||||
private ["_unit","_conscious"];
|
||||
|
||||
if (!_activated) exitWith {};
|
||||
|
||||
if (isNil QEFUNC(medical,setUnconscious)) then {
|
||||
["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
|
||||
} else {
|
||||
_unit = attachedTo _logic;
|
||||
|
||||
if (isNull _unit) then {
|
||||
["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
|
||||
} else {
|
||||
if !(_unit isKindOf "CAManBase") then {
|
||||
["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
|
||||
} else {
|
||||
if !(alive _unit) then {
|
||||
["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
|
||||
} else {
|
||||
_conscious = GETVAR(_unit,ACE_isUnconscious,false);
|
||||
// Function handles locality for me
|
||||
[_unit, !_conscious, round(random(10)+5), true] call EFUNC(medical,setUnconscious);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
deleteVehicle _logic;
|
@ -2,8 +2,8 @@
|
||||
<Project name="ACE">
|
||||
<Package name="Zeus">
|
||||
<Key ID="STR_ACE_Zeus_Module_DisplayName">
|
||||
<English>Zeus Settings [ACE]</English>
|
||||
<Polish>Ustawienia Zeusa [ACE]</Polish>
|
||||
<English>Zeus Settings</English>
|
||||
<Polish>Ustawienia Zeusa</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_Module_Description">
|
||||
<English>Provides control over various aspects of Zeus.</English>
|
||||
@ -46,8 +46,8 @@
|
||||
<Polish>Pokazuj miny</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_revealMines_Description">
|
||||
<English>Reveal mines to allies and/or place map markers.</English>
|
||||
<Polish>Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min.</Polish>
|
||||
<English>Reveal mines to allies and place map markers.</English>
|
||||
<Polish>Pokazuj znaczniki min dla sojuszników i twórz markery na mapie w miejscu min.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_revealMines_disable">
|
||||
<English>Disabled</English>
|
||||
@ -61,9 +61,56 @@
|
||||
<English>Allies + Map Markers</English>
|
||||
<Polish>Sojusznicy + markery na mapie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_category">
|
||||
<English>ACE Zeus</English>
|
||||
<Polish>ACE Zeus</Polish>
|
||||
<Key ID="STR_ACE_Zeus_ModuleCaptive_DisplayName">
|
||||
<English>Toggle Captive</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_ModuleSurrender_DisplayName">
|
||||
<English>Toggle Surrender</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_ModuleUnconscious_DisplayName">
|
||||
<English>Toggle Unconscious</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_OnlyAlive">
|
||||
<English>Unit must be alive</English>
|
||||
<French>Utiliser uniquement sur une unité vivante</French>
|
||||
<German>Nur bei lebenden Einheiten verwendbar</German>
|
||||
<Spanish>Utilizar solo en unidades vivas</Spanish>
|
||||
<Czech>Použitelné jen na živé jednotky</Czech>
|
||||
<Polish>Używaj tylko na żywych jednostkach</Polish>
|
||||
<Russian>Применимо только к живым юнитам</Russian>
|
||||
<Hungarian>Csak élő egységeken használni</Hungarian>
|
||||
<Italian>Si può fare solo su persone vive</Italian>
|
||||
<Portuguese>Usar somente em unidades vivas</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_OnlyInfantry">
|
||||
<English>Unit must be infantry</English>
|
||||
<French>Utiliser uniquement sur du personnel à pied</French>
|
||||
<German>Nur bei abgesessener Infanterie verwendbar</German>
|
||||
<Spanish>Utilizar solo en infanteria desmontada</Spanish>
|
||||
<Czech>Použitelné jen na pěsích jednotkách</Czech>
|
||||
<Polish>Używaj tylko na piechocie poza wszelkimi pojazdami</Polish>
|
||||
<Russian>Применимо только к пехоте вне техники</Russian>
|
||||
<Hungarian>Csak járműben kívül lévő egységeken használni</Hungarian>
|
||||
<Italian>Si può usare solo su fanteria a piedi</Italian>
|
||||
<Portuguese>Usar somente em infantaria desmontada</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_OnlyNonCaptive">
|
||||
<English>Unit must not be captive</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_NothingSelected">
|
||||
<English>Place on a unit</English>
|
||||
<French>Rien sous le curseur</French>
|
||||
<German>Es wurde nichts ausgewählt</German>
|
||||
<Spanish>Nada bajo el ratón</Spanish>
|
||||
<Portuguese>Nada debaixo do mouse</Portuguese>
|
||||
<Czech>Nic není vybráno</Czech>
|
||||
<Polish>Nie ma nic pod kursorem</Polish>
|
||||
<Russian>Ничего не выделено</Russian>
|
||||
<Hungarian>Semmi sincs az egér alatt</Hungarian>
|
||||
<Italian>Nessuna selezione</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_RequiresAddon">
|
||||
<English>Requires an addon that is not present</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
BIN
addons/zeus/ui/Icon_Module_Zeus_Captive_ca.paa
Normal file
BIN
addons/zeus/ui/Icon_Module_Zeus_Captive_ca.paa
Normal file
Binary file not shown.
BIN
addons/zeus/ui/Icon_Module_Zeus_Settings_ca.paa
Normal file
BIN
addons/zeus/ui/Icon_Module_Zeus_Settings_ca.paa
Normal file
Binary file not shown.
BIN
addons/zeus/ui/Icon_Module_Zeus_Surrender_ca.paa
Normal file
BIN
addons/zeus/ui/Icon_Module_Zeus_Surrender_ca.paa
Normal file
Binary file not shown.
BIN
addons/zeus/ui/Icon_Module_Zeus_Unconscious_ca.paa
Normal file
BIN
addons/zeus/ui/Icon_Module_Zeus_Unconscious_ca.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
Loading…
Reference in New Issue
Block a user