Fix gforce avg on switching to aircraft (#4955)

* Fix gforce avg on switching to aircraft

* Dont use for-loop for neutral g-forces array
This commit is contained in:
PabstMirror 2017-03-09 16:49:50 -06:00 committed by Glowbal
parent ca4060b852
commit 43786786de
2 changed files with 6 additions and 2 deletions

View File

@ -14,6 +14,10 @@
//Reset forces array
GVAR(GForces) = [];
// init array to full array of neutral g-forces
GVAR(GForces) resize 30;
GVAR(GForces) = GVAR(GForces) apply {1};
GVAR(GForces_Index) = 0;
// Setup ppEffect
@ -26,4 +30,4 @@ GVAR(GForces_CC) ppEffectCommit 0.4;
GVAR(lastUpdateTime) = 0;
GVAR(oldVel) = [0,0,0];
GVAR(pfID) = [DFUNC(pfhUpdateGForces), 0, []] call CBA_fnc_addPerFrameHandler;
GVAR(pfID) = [LINKFUNC(pfhUpdateGForces), 0, []] call CBA_fnc_addPerFrameHandler;

View File

@ -27,7 +27,7 @@ private _accel = ((_newVel vectorDiff GVAR(oldVel)) vectorMultiply (1 / INTERVAL
private _currentGForce = (((_accel vectorDotProduct vectorUp (vehicle ACE_player)) / 9.8) max -10) min 10;
GVAR(GForces) set [GVAR(GForces_Index), _currentGForce];
GVAR(GForces_Index) = (GVAR(GForces_Index) + 1) % round (AVERAGEDURATION / INTERVAL);
GVAR(GForces_Index) = (GVAR(GForces_Index) + 1) % 30; // 30 = round (AVERAGEDURATION / INTERVAL);
GVAR(oldVel) = _newVel;
/* Source: https://github.com/KoffeinFlummi/AGM/issues/1774#issuecomment-70341573