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get compatible missiles fnc
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@ -3,6 +3,7 @@
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ADDON = false;
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PREP(canLoad);
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PREP(getLoadableMissiles);
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PREP(load);
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PREP(reloadLauncher);
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@ -4,7 +4,7 @@
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* Check of the unit can reload the launcher of target unit.
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*
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* Argument:
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* 0: Unit to to the reload (Object)
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* 0: Unit to do the reloading (Object)
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* 1: Unit eqipped with launcher (Object)
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*
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* Return value:
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@ -30,27 +30,7 @@ if (_weapon == "" || {currentWeapon _target != _weapon}) exitWith {false};
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if (currentMagazine _target != "") exitWith {false};
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// check if the launcher is compatible
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private "_config";
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_config = configFile >> "CfgWeapons" >> _weapon;
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if (getNumber (_config >> QGVAR(enabled)) == 0) exitWith {false};
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// get magazine of reloader
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private "_magazines";
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_magazines = magazines _unit;
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{
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_magazines deleteAt (_magazines find _x);
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} forEach secondaryWeaponMagazine _unit;
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if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false};
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// check if the reloader has a magazine compatible with targets launcher
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private "_hasMagazine";
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_hasMagazine = false;
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{
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if (_x in _magazines) exitWith {
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_hasMagazine = true;
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};
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} forEach getArray (_config >> "magazines");
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_hasMagazine
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count ([_unit, _weapon] call FUNC(getLoadableMissiles)) > 0
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28
addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf
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28
addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf
Normal file
@ -0,0 +1,28 @@
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/*
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* Author: commy2
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*
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* Return all magazine types from reloaders inventory that are compatible with given weapon.
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*
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* Argument:
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* 0: Unit to to the reload (Object)
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* 1: A launcher (String)
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*
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* Return value:
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* Reloable magazines (Array)
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*/
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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// get available magazines of reloader, Note: "magazines" does not include currently loaded magazines
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private "_magazines";
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_magazines = magazines _unit;
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// case sensitvity
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_magazines = [_magazines, {toLower _this}] call EFUNC(common,map);
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// get reloaders magazine types compatible with targets launcher. No duplicates.
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[getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"), {toLower _this in _magazines}] call EFUNC(common,filter)
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