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https://github.com/acemod/ACE3.git
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Remove tabs and repair errors @Glowbal found
Conflicts: addons/map/CfgVehicles.hpp addons/medical/CfgVehicles.hpp Conflicts: addons/map/CfgVehicles.hpp addons/medical/CfgVehicles.hpp addons/optionsmenu/stringtable.xml
This commit is contained in:
parent
5bbf875ef2
commit
44466e8be8
@ -201,5 +201,13 @@
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<English>Sync a unit to make them surrender.<br />Source: ace_captives</English>
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<Polish>Zsynchronizuj z jednostką aby sprawić by się poddała<br />Źródło: ace_captives</Polish>
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</Key>
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<Key ID="STR_ACE_Captives_ModuleSurrender_DisplayName">
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<English>Make Unit Surrender</English>
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<Polish>Poddaj się!</Polish>
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</Key>
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<Key ID="STR_ACE_Captives_ModuleSurrender_Description">
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<English>Sync a unit to make them surrender.<br />Source: ace_captives</English>
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<Polish>Zsynchronizuj z jednostką aby sprawić by się poddała<br />Źródło: ace_captives</Polish>
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</Key>
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</Package>
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</Project>
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@ -74,7 +74,7 @@ class CfgVehicles {
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};
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class ModuleDescription: ModuleDescription {
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description = "$STR_ACE_Common_CheckPBO_Description";
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};
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};
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};
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class ACE_ModuleLSDVehicles: Module_F {
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@ -89,8 +89,8 @@ class CfgVehicles {
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};
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class ModuleDescription: ModuleDescription {
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description = "$STR_ACE_Common_LSDVehicles_Description";
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sync[] = {"AnyVehicle"};
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};
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sync[] = {"AnyVehicle"};
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};
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};
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class Box_NATO_Support_F;
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@ -24,7 +24,7 @@ class ACE_ModuleExplosive: Module_F {
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defaultValue = 1;
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};
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};
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class ModuleDescription: ModuleDescription {
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description = "$STR_ACE_Explosive_Module_Description";
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class ModuleDescription: ModuleDescription {
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description = "$STR_ACE_Explosive_Module_Description";
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};
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};
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@ -111,7 +111,7 @@ class CfgVehicles {
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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class ModuleDescription {
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description = "$STR_ACE_Hearing_Module_Description";
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};
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};
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@ -17,7 +17,7 @@ class CfgVehicles {
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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class ModuleDescription {
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description = "$STR_ACE_InteractionSystem_Module_Description";
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};
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};
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@ -29,7 +29,7 @@ class CfgVehicles {
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};
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};
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};
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class O_static_AT_F: AT_01_base_F {
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class O_static_AT_F: AT_01_base_F {
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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weapons[] = { QGVAR(Titan_Static) };
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@ -47,7 +47,7 @@ class CfgVehicles {
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};
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};
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};
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class I_static_AT_F: AT_01_base_F {
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class I_static_AT_F: AT_01_base_F {
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class Turrets : Turrets {
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class MainTurret : MainTurret {
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weapons[] = { QGVAR(Titan_Static) };
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@ -38,7 +38,7 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_I_Titan_short_F: launch_Titan_short_base {
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class launch_I_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = PATHTOF(data\reticle_titan.p3d);
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@ -48,7 +48,7 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_O_Titan_short_F: launch_Titan_short_base {
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class launch_O_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = PATHTOF(data\reticle_titan.p3d);
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@ -59,7 +59,7 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_Titan_short_F: launch_Titan_short_base {
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class launch_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = PATHTOF(data\reticle_titan.p3d);
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@ -34,7 +34,7 @@ class CfgVehicles {
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defaultValue = 0;
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};
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};
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class ModuleDescription {
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class ModuleDescription {
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description = "$STR_ACE_Map_Module_Description";
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};
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};
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@ -51,7 +51,7 @@ class CfgVehicles {
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class Interval {
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displayName = "$STR_ACE_Map_BFT_Interval_DisplayName";
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description = "$STR_ACE_Map_BFT_Interval_Description";
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typeName = "NUMBER";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class HideAiGroups {
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@ -61,7 +61,7 @@ class CfgVehicles {
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defaultValue = 0;
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};
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};
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class ModuleDescription {
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class ModuleDescription {
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description = "$STR_ACE_Map_BFT_Module_Description";
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};
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};
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@ -9,7 +9,6 @@ class CfgVehicles {
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};
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};
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class ACE_Module;
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// TODO localization for all the modules
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class ACE_moduleMedicalSettings: ACE_Module {
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scope = 2;
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displayName = "$STR_ACE_MedicalSettings_Module_DisplayName";
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@ -191,8 +190,12 @@ class CfgVehicles {
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class consumeItem_PAK {
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displayName = "$STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_DisplayName";
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description = "$STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_Description";
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typeName = "BOOL";
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defaultValue = 1;
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typeName = "NUMBER";
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class values {
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class keep { name = "$STR_ACE_Medical_No"; value = 0; };
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class remove { name = "$STR_ACE_Medical_Yes"; value = 1; default = 1; };
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};
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};
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class useLocation_PAK {
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displayName = "$STR_ACE_AdvancedMedicalSettings_useLocation_PAK_DisplayName";
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@ -333,8 +336,19 @@ class CfgVehicles {
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class enabled {
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displayName = "$STR_ACE_AssignMedicVehicle_enabled_DisplayName";
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description = "$STR_ACE_AssignMedicVehicle_enabled_Description";
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typeName = "BOOL";
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defaultValue = 1;
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typeName = "NUMBER";
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class values {
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class none {
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name = "$STR_ACE_Medical_No";
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value = 0;
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};
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class medic {
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name = "$STR_ACE_Medical_Yes";
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value = 1;
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default = 1;
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};
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};
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};
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};
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class ModuleDescription {
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@ -3060,6 +3060,378 @@
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<English>[ACE] Medical Supply Crate (Advanced)</English>
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<Polish>[ACE] Skrzynka z zapasami medycznymi (zaawansowana)</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_Category_DisplayName">
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<English>ACE Medical</English>
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<Polish>ACE Opcje medyczne</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_Module_DisplayName">
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<English>Medical Settings [ACE]</English>
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<Polish>Ustawienia medyczne [ACE]</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_level_DisplayName">
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<English>Medical Level</English>
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<Polish>Poziom medyczny</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_level_Description">
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<English>What is the medical simulation level?</English>
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<Polish>Jaki jest poziom symulacji medycznej?</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_basic">
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<English>Basic</English>
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<Polish>Podstawowy</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_advanced">
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<English>Advanced</English>
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<Polish>Zaawansowany</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_medicSetting_DisplayName">
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<English>Medics setting</English>
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<Polish>Poziom medyków</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_medicSetting_Description">
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<English>What is the level of detail prefered for medics?</English>
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<Polish>Jaki jest poziom detali medycznych wyświetlanych dla medyków?</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_medicSetting_disable">
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<English>Disable medics</English>
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<Polish>Wyłącz medyków</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_allowLitterCreation_DisplayName">
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<English>Enable Litter</English>
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<Polish>Aktywuj odpadki</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_allowLitterCreation_Description">
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<English>Enable litter being created upon treatment</English>
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<Polish>Twórz odpadki medyczne podczas leczenia</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_litterCleanUpDelay_DisplayName">
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<English>Life time of litter objects</English>
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<Polish>Długość życia odpadków</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_litterCleanUpDelay_Description">
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<English>How long should litter objects stay? In seconds. -1 is forever.</English>
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<Polish>Ile czasu musi upłynąć, aby odpadki zaczęły znikać? W sekundach. -1 dla nieskończoności.</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_enableScreams_DisplayName">
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<English>Enable Screams</English>
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<Polish>Aktywuj wrzaski</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_enableScreams_Description">
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<English>Enable screaming by injuried units</English>
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<Polish>Aktywuj wrzeszczenie z bólu przez ranne jednostki</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_playerDamageThreshold_DisplayName">
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<English>Player Damage</English>
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<Polish>Próg obrażeń graczy</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_playerDamageThreshold_Description">
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<English>What is the damage a player can take before being killed?</English>
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<Polish>Jaki jest próg obrażeń, jakie gracz może otrzymać zanim zostanie zabity?</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_AIDamageThreshold_DisplayName">
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<English>AI Damage</English>
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<Polish>Próg obrażeń AI</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_AIDamageThreshold_Description">
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<English>What is the damage an AI can take before being killed?</English>
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<Polish>Jaki jest próg obrażeń, jakie AI może otrzymać zanim zostanie zabite?</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_enableUnconsciousnessAI_DisplayName">
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<English>AI Unconsciousness</English>
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<Polish>Nieprzytomność AI</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_enableUnconsciousnessAI_Description">
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<English>Allow AI to go unconscious</English>
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<Polish>Czy AI może być nieprzytomne od odniesionych obrażeń?</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_disabled">
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<English>Disabled</English>
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<Polish>Wyłączone</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_enabled">
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<English>Enabled</English>
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<Polish>Włączone</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_preventInstaDeath_DisplayName">
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<English>Prevent instant death</English>
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<Polish>Wył. natychmiast. śmierć</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_preventInstaDeath_Description">
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<English>Have a unit move to unconscious instead of death</English>
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<Polish>Spraw, aby jednostka została przeniesiona do stanu nieprzytomności zamiast ginąć na miejscu od śmiertelnych obrażeń</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_bleedingCoefficient_DisplayName">
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<English>Bleeding coefficient</English>
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<Polish>Mnożnik krwawienia</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_bleedingCoefficient_Description">
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<English>Coefficient to modify the bleeding speed</English>
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<Polish>Mnożnik modyfikujący prędkość wykrwawiania się</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_painCoefficient_DisplayName">
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<English>Pain coefficient</English>
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<Polish>Mnożnik bólu</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_painCoefficient_Description">
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<English>Coefficient to modify the pain intensity</English>
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<Polish>Mnożnik modyfikujący intensywność bólu</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_keepLocalSettingsSynced_DisplayName">
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<English>Sync status</English>
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<Polish>Synchronizuj status</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_keepLocalSettingsSynced_Description">
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<English>Keep unit status synced. Recommended on.</English>
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<Polish>Utrzymuj synchronizację statusu jednostek. Zalecane zostawienie tej opcji włączonej.</Polish>
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</Key>
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<Key ID="STR_ACE_MedicalSettings_Module_Description">
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<English>Provides a medical system for both players and AI.</English>
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<Polish>Moduł ten dostarcza system medyczny dla graczy oraz AI.</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_Module_DisplayName">
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<English>Advanced Medical Settings [ACE]</English>
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<Polish>Zaawansowane ustawienia medyczne [ACE]</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableFor_DisplayName">
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<English>Enabled for</English>
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<Polish>Aktywne dla</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableFor_Description">
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<English>Select what units the advanced medical system will be enabled for</English>
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<Polish>Wybierz dla kogo zaawansowany system medyczny będzie aktywny</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_playeronly">
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<English>Players only</English>
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<Polish>Tylko dla graczy</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_playersandai">
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<English>Players and AI</English>
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<Polish>Gracze oraz AI</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableAdvancedWounds_DisplayName">
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<English>Enable Advanced wounds</English>
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<Polish>Akt. zaawansowane rany</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableAdvancedWounds_Description">
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<English>Allow reopening of bandaged wounds?</English>
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<Polish>Pozwól na otwieranie się zabandażowanych ran?</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableVehicleCrashes_DisplayName">
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<English>Vehicle Crashes</English>
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<Polish>Obrażenia od kolizji</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_enableVehicleCrashes_Description">
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<English>Do units take damage from a vehicle crash?</English>
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<Polish>Czy jednostki otrzymują obrażenia w wyniku kolizji pojazdów?</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_PAK_DisplayName">
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<English>Allow PAK</English>
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<Polish>Ust. apteczek osobistych</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_PAK_Description">
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<English>Who can use the PAK for full heal?</English>
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<Polish>Kto może skorzystać z apteczki osobistej w celu pełnego uleczenia?</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_anyone">
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<English>Anyone</English>
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<Polish>Wszyscy</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_Medic">
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<English>Medics only</English>
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<Polish>Tylko medycy</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_Special">
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<English>Doctors only</English>
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<Polish>Tylko doktorzy</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_DisplayName">
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<English>Remove PAK on use</English>
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<Polish>Usuń apteczkę po użyciu</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_PAK_Description">
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<English>Should PAK be removed on usage?</English>
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<Polish>Czy apteczka osobista powinna zniknąć z ekwipunku po jej użyciu?</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_No">
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<English>No</English>
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<Polish>Nie</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_Yes">
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<English>Yes</English>
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<Polish>Tak</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_PAK_DisplayName">
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<English>Locations PAK</English>
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<Polish>Ogr. apteczek osobistych</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_PAK_Description">
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<English>Where can the personal aid kit be used?</English>
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<Polish>Gdzie można korzystać z apteczek osobistych?</Polish>
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</Key>
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<Key ID="STR_ACE_AdvancedMedicalSettings_anywhere">
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<English>Anywhere</English>
|
||||
<Polish>Wszędzie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_vehicle">
|
||||
<English>Medical vehicles</English>
|
||||
<Polish>Pojazdy medyczne</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_facility">
|
||||
<English>Medical facility</English>
|
||||
<Polish>Budynki medyczne</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_vehicleAndFacility">
|
||||
<English>Vehicles & facility</English>
|
||||
<Polish>Pojazdy i budynki medyczne</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_disabled">
|
||||
<English>Disabled</English>
|
||||
<Polish>Wyłączone</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName">
|
||||
<English>Allow Surgical kit (Adv)</English>
|
||||
<Polish>Ust. zestawu chirurg.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_medicSetting_SurgicalKit_Description">
|
||||
<English>Who can use the surgical kit?</English>
|
||||
<Polish>Kto może skorzystać z zestawu chirurgicznego w celu zszycia ran?</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName">
|
||||
<English>Remove Surgical kit (Adv)</English>
|
||||
<Polish>Usuń zest. chir. po użyciu</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_consumeItem_SurgicalKit_Description">
|
||||
<English>Should Surgical kit be removed on usage?</English>
|
||||
<Polish>Czy zestaw chirurgiczny powinien zniknąć z ekwipunku po jego użyciu?</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName">
|
||||
<English>Locations Surgical kit (Adv)</English>
|
||||
<Polish>Ogr. zestawu chirurg.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_useLocation_SurgicalKit_Description">
|
||||
<English>Where can the Surgical kit be used?</English>
|
||||
<Polish>Gdzie można korzystać z zestawu chirurgicznego?</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedMedicalSettings_Module_Description">
|
||||
<English>Configure the treatment settings from ACE Medical</English>
|
||||
<Polish>Skonfiguruj zaawansowane ustawienia leczenia systemu medycznego ACE</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_Module_DisplayName">
|
||||
<English>Revive Settings [ACE]</English>
|
||||
<Polish>Ustawienia wskrzeszania [ACE]</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_enableRevive_DisplayName">
|
||||
<English>Enable Revive</English>
|
||||
<Polish>Aktywuj wskrzeszanie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_enableRevive_Description">
|
||||
<English>Enable a basic revive system</English>
|
||||
<Polish>Aktywuj podstawowy system wskrzeszania</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_maxReviveTime_DisplayName">
|
||||
<English>Max Revive time</English>
|
||||
<Polish>Maks. czas agonii</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_maxReviveTime_Description">
|
||||
<English>Max amount of seconds a unit can spend in revive state</English>
|
||||
<Polish>Maksymalna długość agonii w sekundach (czas na wskrzeszenie)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_amountOfReviveLives_DisplayName">
|
||||
<English>Max Revive lives</English>
|
||||
<Polish>Maks. ilość wskrzeszeń</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_amountOfReviveLives_Description">
|
||||
<English>Max amount of lives a unit. 0 or -1 is disabled.</English>
|
||||
<Polish>Maksymalna ilość wskrzeszeń. Wpisz 0 lub -1 aby wyłączyć.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ReviveSettings_Module_Description">
|
||||
<English>Provides a medical system for both players and AI.</English>
|
||||
<Polish>Moduł ten aktywuje podstawowy system wskrzeszania. Jednostka po otrzymaniu śmiertelnych obrażeń przechodzi do stanu agonii, która trwa określoną długość czasu. W tym czasie aby wskrzesić i jednocześnie odratować jednostkę należy opatrzeć jej rany i wykonać RKO.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_Module_DisplayName">
|
||||
<English>Set Medic Class [ACE]</English>
|
||||
<Polish>Ustaw klasę medyka [ACE]</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_EnableList_DisplayName">
|
||||
<English>List</English>
|
||||
<Polish>Lista</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_EnableList_Description">
|
||||
<English>List of unit names that will be classified as medic, separated by commas.</English>
|
||||
<Polish>Lista nazw jednostek, które są sklasyfikowane jako medycy, oddzielone przecinkami.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_DisplayName">
|
||||
<English>Is Medic</English>
|
||||
<Polish>Klasa medyczna</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_Description">
|
||||
<English></English>
|
||||
<Polish></Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_none">
|
||||
<English>None</English>
|
||||
<Polish>Żadna</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_medic">
|
||||
<English>Regular medic</English>
|
||||
<Polish>Zwykły medyk</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_role_doctor">
|
||||
<English>Doctor (Only Advanced Medics)</English>
|
||||
<Polish>Doktor (tylko zaawansowani medycy)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicRoles_Module_Description">
|
||||
<English>Assigns the ACE medic class to a unit</English>
|
||||
<Polish>Moduł ten przypisuje klasę medyka ACE do jednostek.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_Module_DisplayName">
|
||||
<English>Set Medical Vehicle [ACE]</English>
|
||||
<Polish>Ustaw pojazd medyczny [ACE]</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_EnableList_DisplayName">
|
||||
<English>List</English>
|
||||
<Polish>Lista</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_EnableList_Description">
|
||||
<English>List of vehicles that will be classified as medical vehicle, separated by commas.</English>
|
||||
<Polish>Lista nazw pojazdów, które są sklasyfikowane jako pojazdy medyczne, oddzielone przecinkami.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_enabled_DisplayName">
|
||||
<English>Is Medical Vehicle</English>
|
||||
<Polish>Jest pojazdem med.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_enabled_Description">
|
||||
<English>Whatever or not the objects in the list will be a medical vehicle.</English>
|
||||
<Polish>Czy pojazdy z tej listy są pojazdami medycznymi.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicVehicle_Module_Description">
|
||||
<English>Assigns the ACE medic class to a unit</English>
|
||||
<Polish>Moduł ten pozwala na przypisanie danym pojazdom statusu pojazdów medycznych. Wewnątrz takiego pojazdu można wykonywać zaawansowane zabiegi medyczne.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_Module_DisplayName">
|
||||
<English>Set Medical Facility [ACE]</English>
|
||||
<Polish>Ustaw budynek medyczny [ACE]</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_enabled_DisplayName">
|
||||
<English>Is Medical Facility</English>
|
||||
<Polish>Jest budynkiem med.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_enabled_Description">
|
||||
<English>Registers an object as a medical facility</English>
|
||||
<Polish>Przypisuje danemu obiektowi status budynku medycznego</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AssignMedicalFacility_Module_Description">
|
||||
<English>Defines an object as a medical facility. This allows for more advanced treatments. Can be used on buildings and vehicles.</English>
|
||||
<Polish>Moduł ten pozwala przypisać status budynku medycznego danemu obiektowi. Budynek taki pozwala na wykonywanie zaawansowanych zabiegów medycznych. Może być użyte na pojazdach i budynkach.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_medicalSupplyCrate">
|
||||
<English>[ACE] Medical Supply Crate (Basic)</English>
|
||||
<Polish>[ACE] Skrzynka z zapasami medycznymi (podstawowa)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_medicalSupplyCrate_advanced">
|
||||
<English>[ACE] Medical Supply Crate (Advanced)</English>
|
||||
<Polish>[ACE] Skrzynka z zapasami medycznymi (zaawansowana)</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -14,39 +14,39 @@
|
||||
<Polish>Dźwięki</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_soundFiles_Description">
|
||||
<English>Classnames of the ambiance sounds played. Seperated by ','. </English>
|
||||
<Polish>Classname-y dźwięków do odtwarzania. Oddzielone przy użyciu ','.</Polish>
|
||||
<English>Class names of the ambiance sounds to be played. Seperated by ','</English>
|
||||
<Polish>Class name-y dźwięków do odtwarzania. Oddzielone przy użyciu ','</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDistance_DisplayName">
|
||||
<English>Minimal Distance</English>
|
||||
<Polish>Minimalny dystans</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDistance_Description">
|
||||
<English>Minimal Distance</English>
|
||||
<Polish>Minimalny dystans</Polish>
|
||||
<English>Used for calculating a random position and sets the minimal distance between the players and the played sound file(s)</English>
|
||||
<Polish>Używany do obliczania losowej pozycji a także ustawia minimalny dystans pomiędzy graczami a odtwarzanymi plikami dźwiękowymi</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDistance_DisplayName">
|
||||
<English>Maximal Distance</English>
|
||||
<English>Maximum Distance</English>
|
||||
<Polish>Maksymalny dystans</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDistance_Description">
|
||||
<English>Maximal Distance</English>
|
||||
<Polish>Maksymalny dystans</Polish>
|
||||
<English>Used for calculating a random position and sets the maximum distance between the players and the played sound file(s)</English>
|
||||
<Polish>Używany do obliczania losowej pozycji a także ustawia maksymalny dystans pomiędzy graczami a odtwarzanymi plikami dźwiękowymi</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDelay_DisplayName">
|
||||
<English>Minimal Delay</English>
|
||||
<Polish>Minimalne opóźnienie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDelay_Description">
|
||||
<English>Minimal Delay between sounds played</English>
|
||||
<English>Minimal delay between sounds played</English>
|
||||
<Polish>Minimalne opóźnienie pomiędzy odtwarzanymi dźwiękami</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDelay_DisplayName">
|
||||
<English>Maximal Delay</English>
|
||||
<English>Maximum Delay</English>
|
||||
<Polish>Maksymalne opóźnienie</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDelay_Description">
|
||||
<English>Maximal Delay between sounds played</English>
|
||||
<English>Maximum delay between sounds played</English>
|
||||
<Polish>Maksymalne opóźnienie pomiędzy odtwarzanymi dźwiękami</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MissionModules_AmbianceSounds_followPlayers_DisplayName">
|
||||
|
@ -2,11 +2,11 @@
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_MK6MORTAR
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_MK6MORTAR
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MK6MORTAR
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MK6MORTAR
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
@ -81,5 +81,37 @@
|
||||
<English></English>
|
||||
<Polish>Moduł ten pozwala dostosować ustawienia moździerza MK6.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_Module_DisplayName">
|
||||
<English>MK6 Settings</English>
|
||||
<Polish>Moździerz MK6 - Ustawienia</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_airResistanceEnabled_DisplayName">
|
||||
<English>Air Resistance</English>
|
||||
<Polish>Opór powietrza</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_airResistanceEnabled_Description">
|
||||
<English>For Player Shots, Model Air Resistance and Wind Effects</English>
|
||||
<Polish>Modeluj opór powietrza oraz wpływ wiatru na tor lotu pocisku dla strzałów z moździerza MK6 przez graczy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_allowComputerRangefinder_DisplayName">
|
||||
<English>Allow MK6 Computer</English>
|
||||
<Polish>Komputer MK6</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_allowComputerRangefinder_Description">
|
||||
<English>Show the Computer and Rangefinder (these NEED to be removed if you enable air resistance)</English>
|
||||
<Polish>Zezwól na komputer i dalmierz (opcja ta MUSI zostać wyłączona jeżeli aktywowałeś opór powietrza)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_allowCompass_DisplayName">
|
||||
<English>Allow MK6 Compass</English>
|
||||
<Polish>Kompas MK6</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_allowCompass_Description">
|
||||
<English>Show the MK6 Digital Compass</English>
|
||||
<Polish>Pokaż kompas MK6</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_mk6mortar_Module_Description">
|
||||
<English></English>
|
||||
<Polish>Moduł ten pozwala dostosować ustawienia moździerza MK6.</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -65,7 +65,7 @@ class CfgVehicles {
|
||||
defaultValue = 0;
|
||||
};
|
||||
};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_NameTags_Module_Description";
|
||||
};
|
||||
};
|
||||
|
@ -252,6 +252,50 @@
|
||||
<English>Allow export of all settings to a server config formatted.</English>
|
||||
<Polish>Zezwól na eksport wszystkich ustawień do formatu konfiguracji serwera.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_AllowConfigExport_Module_Description">
|
||||
<English>When allowed, you have access to the settings modification and export in SP. Clicking export will place the formated config on your clipboard.</English>
|
||||
<Polish>Jeżeli ustawione na zezwól, wtedy będziesz mieć dostęp do ekranu modyfikacji wszystich ustawień i zmiennych ACE, a także będziesz mieć możliwość eksportu tychże ustawień do formatu rozpoznawalnego przez userconfig serwera. Kliknięcie opcji Eksportuj skopiuje wszystkie ustawienia do schowka. Działa tylko w trybie SP.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_Hide">
|
||||
<English>Hide</English>
|
||||
<Polish>Ukryj</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_TopRightDown">
|
||||
<English>Top right, downwards</English>
|
||||
<Polish>Po prawej u góry, w dół</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_TopRightLeft">
|
||||
<English>Top right, to the left</English>
|
||||
<Polish>Po prawej u góry, do lewej</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_TopLeftDown">
|
||||
<English>Top left, downwards</English>
|
||||
<Polish>Po lewej u góry, w dół</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_TopLeftRight">
|
||||
<English>Top left, to the right</English>
|
||||
<Polish>Po lewej u góry, do prawej</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_Top">
|
||||
<English>Top</English>
|
||||
<Polish>Góra</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Common_Bottom">
|
||||
<English>Bottom</English>
|
||||
<Polish>Dół</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_AllowConfigExport_Module_DisplayName">
|
||||
<English>Allow Config Export [ACE]</English>
|
||||
<Polish>Pozwól na eksport ustawień [ACE]</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_AllowConfigExport_allowconfigurationExport_DisplayName">
|
||||
<English>Allow</English>
|
||||
<Polish>Zezwól</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_AllowConfigExport_allowconfigurationExport_Description">
|
||||
<English>Allow export of all settings to a server config formatted.</English>
|
||||
<Polish>Zezwól na eksport wszystkich ustawień do formatu konfiguracji serwera.</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_AllowConfigExport_Module_Description">
|
||||
<English>When allowed, you have access to the settings modification and export in SP. Clicking export will place the formated config on your clipboard.</English>
|
||||
<Polish>Jeżeli ustawione na zezwól, wtedy będziesz mieć dostęp do ekranu modyfikacji wszystich ustawień i zmiennych ACE, a także będziesz mieć możliwość eksportu tychże ustawień do formatu rozpoznawalnego przez userconfig serwera. Kliknięcie opcji Eksportuj skopiuje wszystkie ustawienia do schowka. Działa tylko w trybie SP.</Polish>
|
||||
|
@ -27,7 +27,7 @@ class CfgVehicles {
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_Respawn_Module_Description";
|
||||
};
|
||||
};
|
||||
@ -42,7 +42,7 @@ class CfgVehicles {
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_FriendlyFire_ca.paa));
|
||||
|
||||
class Arguments {};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_FriendlyFire_Module_Description";
|
||||
};
|
||||
};
|
||||
@ -57,7 +57,7 @@ class CfgVehicles {
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Rallypoint_ca.paa));
|
||||
|
||||
class Arguments {};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
class ModuleDescription: ModuleDescription {
|
||||
description = "$STR_ACE_Rallypoint_Module_Description";
|
||||
};
|
||||
};
|
||||
|
@ -46,8 +46,8 @@ class CfgVehicles {
|
||||
defaultValue = 100;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = "$STR_ACE_SwitchUnits_Module_Description";
|
||||
class ModuleDescription {
|
||||
description = "$STR_ACE_SwitchUnits_Module_Description";
|
||||
};
|
||||
};
|
||||
};
|
@ -2,7 +2,7 @@ class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class GVAR(ModuleSettings): ACE_Module {
|
||||
scope = 2;
|
||||
displayName = "$STR_ACE_WEATHER_WINDDEFLECTION_DISPLAYNAME"; //WIND DEFLECTION
|
||||
displayName = "$STR_ACE_Weather_windDeflection_DisplayName";
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
|
||||
category = "ACE";
|
||||
function = QUOTE(DFUNC(initModuleSettings));
|
||||
@ -12,32 +12,32 @@ class CfgVehicles {
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class Arguments {
|
||||
class enabled {
|
||||
displayName = "$STR_ACE_WEATHER_DEFLECTIONMODULE_DISPLAYNAME";
|
||||
description = "$STR_ACE_WEATHER_DEFLECTIONMODULE_DESCRIPTION";
|
||||
displayName = "$STR_ACE_Weather_deflectionModule_DisplayName";
|
||||
description = "$STR_ACE_Weather_deflectionModule_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class vehicleEnabled {
|
||||
displayName = "$STR_ACE_WEATHER_VEHICLEENABLED_DISPLAYNAME";
|
||||
description = "$STR_ACE_WEATHER_VEHICLEENABLED_DESCRIPTION";
|
||||
displayName = "$STR_ACE_Weather_vehicleEnabled_DisplayName";
|
||||
description = "$STR_ACE_Weather_vehicleEnabled_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class simulationInterval {
|
||||
displayName = "$STR_ACE_WEATHER_SIMULATIONINTERVAL_DISPLAYNAME";
|
||||
description = "$STR_ACE_WEATHER_SIMULATIONINTERVAL_DESCRIPTION";
|
||||
displayName = "$STR_ACE_Weather_simulationInterval_DisplayName";
|
||||
description = "$STR_ACE_Weather_simulationInterval_Description";
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 0.05;
|
||||
};
|
||||
class simulationRadius {
|
||||
displayName = "$STR_ACE_WEATHER_SIMULATIONRADIUS_DISPLAYNAME";
|
||||
description = "$STR_ACE_WEATHER_SIMULATIONRADIUS_DESCRIPTION";
|
||||
displayName = "$STR_ACE_Weather_simulationRadius_DisplayName";
|
||||
description = "$STR_ACE_Weather_simulationRadius_Description";
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 3000;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = "$STR_ACE_WEATHER_WINDDEFLECTION_DESCRIPTION";
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = "$STR_ACE_Weather_windDeflection_Description";
|
||||
};
|
||||
};
|
||||
};
|
@ -62,43 +62,43 @@
|
||||
<Italian>Umidità: %1%</Italian>
|
||||
<Portuguese>Humidade: %1%</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_WINDDEFLECTION_DISPLAYNAME">
|
||||
<Key ID="STR_ACE_Weather_windDeflection_DisplayName">
|
||||
<English>Wind Deflection</English>
|
||||
<Polish>Wpływ wiatru</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_DEFLECTIONMODULE_DISPLAYNAME">
|
||||
<Key ID="STR_ACE_Weather_deflectionModule_DisplayName">
|
||||
<English>Wind Deflection</English>
|
||||
<Polish>Wpływ wiatru</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_DEFLECTIONMODULE_DESCRIPTION">
|
||||
<Key ID="STR_ACE_Weather_deflectionModule_Description">
|
||||
<English>Enables wind deflection</English>
|
||||
<Polish>Aktywuje wpływ wiatru na trajektorię lotu pocisków</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_VEHICLEENABLED_DISPLAYNAME">
|
||||
<Key ID="STR_ACE_Weather_vehicleEnabled_DisplayName">
|
||||
<English>Vehicle Enabled</English>
|
||||
<Polish>Włączone dla pojazdów</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_VEHICLEENABLED_DESCRIPTION">
|
||||
<Key ID="STR_ACE_Weather_vehicleEnabled_Description">
|
||||
<English>Enables wind deflection for static/vehicle gunners</English>
|
||||
<Polish>Aktywuje wpływ wiatru na trajektorię lotu pocisków dla broni statycznej i na pojazdach</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_SIMULATIONINTERVAL_DISPLAYNAME">
|
||||
<Key ID="STR_ACE_Weather_simulationInterval_DisplayName">
|
||||
<English>Simulation Interval</English>
|
||||
<Polish>Interwał symulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_SIMULATIONINTERVAL_DESCRIPTION">
|
||||
<Key ID="STR_ACE_Weather_simulationInterval_Description">
|
||||
<English>Defines the interval between every calculation step</English>
|
||||
<Polish>Określa interwał pomiędzy każdym krokiem kalkulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_SIMULATIONRADIUS_DISPLAYNAME">
|
||||
<Key ID="STR_ACE_Weather_simulationRadius_DisplayName">
|
||||
<English>Simulation Radius</English>
|
||||
<Polish>Zasięg symulacji</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_SIMULATIONRADIUS_DESCRIPTION">
|
||||
<Key ID="STR_ACE_Weather_simulationRadius_Description">
|
||||
<English>Defines the radius around the player (in meters) at which projectiles are wind deflected</English>
|
||||
<Polish>Określa obszar naokoło gracza (w metrach), na którym pociski są znoszone przez wiatr</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_WINDDEFLECTION_DESCRIPTION">
|
||||
<Key ID="STR_ACE_Weather_windDeflection_Description">
|
||||
<English>Wind influence on projectiles trajectory</English>
|
||||
<Polish>Wpływ wiatru na trajektorię lotu pocisków</Polish>
|
||||
</Key>
|
||||
|
Loading…
Reference in New Issue
Block a user