This commit is contained in:
Josuan Albin 2015-05-29 09:40:29 +02:00
parent f48127e6ec
commit 45f5bb8625
6 changed files with 6 additions and 6 deletions

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@ -14,4 +14,4 @@ Common functions and systems used by most other components.
`ace_main`
Note: The Common module is required by nearly all other modules. Avoid disabling it!
Note: The Common module is required by nearly all other modules. Do NOT remove it!

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@ -8,7 +8,7 @@ parent: wiki
## 1. Overview
This add the ability to use the flash suppressors that are already in game but not accessible.
This adds the ability to use the flash suppressors that are already in game but not accessible.
Flash suppressors are devices that reduce the muzzle flash while firing by cooling or dispersing the burning gases that exit the muzzle. Its intent is to reduce the chances that the shooter will be blinded in low-light shooting conditions as well as reducing the intensity of the flash visible to the enemy.

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@ -17,7 +17,7 @@ item.
Adds a non-steerable parachute variant for jet pilots.
### 1.3 Landing animation
Smoother the parachute landing animation.
Smoothens the parachute landing animation.
## 2. Usage

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@ -9,7 +9,7 @@ parent: wiki
## 1. Overview
### 1.1 Tweaked protection values
Fixes and tweaks the protection values of body armour, Helmets and uniforms.
Fixes and tweaks the protection values of body armour, helmets and uniforms.
## 2. Dependencies

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@ -9,7 +9,7 @@ parent: wiki
## 1. Overview
### Sniper Scope Adjustment
Enables snipers to adjust their scopes horizontally and vertically in mils.
Allows snipers to adjust their scopes horizontally and vertically in mils.
## 2. Usage

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@ -15,7 +15,7 @@ Adds ability to limit the max. speed of any vehicle.
The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds.
### 1.3 Fuel capacity
The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refuelling during a mission.
The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refueling during a mission.
### 1.4 Main gun muzzles
APCs and Tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2.