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Add editor/zeus modules for different trigger options
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@ -117,7 +117,7 @@ class CfgVehicles {
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};
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};
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class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
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class ACE_Explosives_Place_DemoCharge: ACE_Explosives_Place {
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displayName = "Demo Charge";
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model = "\A3\Weapons_F\explosives\c4_charge_small_d";
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class ACE_Actions: ACE_Actions {
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@ -126,15 +126,15 @@ class CfgVehicles {
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};
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};
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};
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class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
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class ACE_Explosives_Place_APERSBoundingMine: ACE_Explosives_Place {
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displayName = "APERS Bounding Mine";
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model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
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};
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class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place {
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class ACE_Explosives_Place_APERSMine: ACE_Explosives_Place {
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displayName = "APERS Mine";
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model = "\A3\Weapons_F\explosives\mine_ap";
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};
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class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
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class ACE_Explosives_Place_APERSTripwireMine: ACE_Explosives_Place {
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displayName = "APERS Tripwire Mine";
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model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
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class ACE_Actions: ACE_Actions {
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@ -144,12 +144,12 @@ class CfgVehicles {
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};
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};
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class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
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class ACE_Explosives_Place_ATMine: ACE_Explosives_Place {
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displayName = "AT Mine";
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model = "\A3\Weapons_f\Explosives\mine_at";
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};
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class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
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class ACE_Explosives_Place_Claymore: ACE_Explosives_Place {
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displayName = "Claymore";
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model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
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class ACE_Actions: ACE_Actions {
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@ -159,7 +159,7 @@ class CfgVehicles {
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};
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};
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class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
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class ACE_Explosives_Place_SatchelCharge: ACE_Explosives_Place {
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displayName = "Satchel Charge";
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model = "\A3\Weapons_F\Explosives\satchel";
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class ACE_Actions: ACE_Actions {
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@ -169,28 +169,28 @@ class CfgVehicles {
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};
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};
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class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {
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class ACE_Explosives_Place_SLAM: ACE_Explosives_Place {
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displayName = "SLAM";
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model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
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};
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// IEDs
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class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place {
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class ACE_Explosives_Place_IEDUrbanBig: ACE_Explosives_Place {
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displayName = "IED Urban Big";
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model = "\A3\Weapons_F\Explosives\IED_urban_big";
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};
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class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place {
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class ACE_Explosives_Place_IEDLandBig: ACE_Explosives_Place {
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displayName = "IED Land Big";
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model = "\A3\Weapons_F\Explosives\IED_land_big";
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};
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class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place {
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class ACE_Explosives_Place_IEDUrbanSmall: ACE_Explosives_Place {
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displayName = "IED Urban Small";
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model = "\A3\Weapons_F\Explosives\IED_urban_small";
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};
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class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place {
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class ACE_Explosives_Place_IEDLandSmall: ACE_Explosives_Place {
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displayName = "IED Land Small";
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model = "\A3\Weapons_F\Explosives\IED_land_small";
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};
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@ -338,4 +338,36 @@ class CfgVehicles {
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class O_Soldier_sniper_base_F;
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class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
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class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
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class ModuleMine_F;
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class ModuleMine_SLAMDirectionalMine_F: ModuleMine_F {
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displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
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};
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class ACE_ModuleMine_SLAMBottomMine: ModuleMine_SLAMDirectionalMine_F {
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author = ECSTRING(common,aceteam);
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displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
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explosive = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
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};
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class ModuleExplosive_IEDUrbanBig_F;
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class ACE_ModuleExplosive_IEDUrbanBig_Range: ModuleExplosive_IEDUrbanBig_F {
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displayName = QUOTE(Module_IEDUrbanBig_Range_DisplayName);
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explosive = "ACE_IEDUrbanBig_Range_Ammo";
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};
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class ModuleExplosive_IEDLandBig_F;
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class ACE_ModuleExplosive_IEDLandBig_Range: ModuleExplosive_IEDLandBig_F {
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displayName = QUOTE(Module_IEDLandBig_Range_DisplayName);
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explosive = "ACE_IEDLandBig_Range_Ammo";
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};
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class ModuleExplosive_IEDUrbanSmall_F;
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class ACE_ModuleExplosive_IEDUrbanSmall_Range: ModuleExplosive_IEDUrbanSmall_F {
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displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
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explosive = "ACE_IEDUrbanSmall_Range_Ammo";
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};
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class ModuleExplosive_IEDLandSmall_F;
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class ACE_ModuleExplosive_IEDLandSmall_Range: ModuleExplosive_IEDLandSmall_F {
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displayName = QUOTE(Module_IEDLandSmall_Range_DisplayName);
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explosive = "ACE_IEDLandSmall_Range_Ammo";
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};
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};
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@ -613,5 +613,71 @@
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<Russian>Этот модуль управляет настройками, связанными со взрывными устройствами</Russian>
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<Spanish>Este módulo ajusta las configuraciones relacionadas con explosivos.</Spanish>
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</Key>
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<Key ID="STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName">
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<English>M6 SLAM Mine (Bottom Attack)</English>
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<!-- <Czech>Mina M6 SLAM</Czech>
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<French>Mine M6 SLAM</French>
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<German>M6-SLAM-Mine</German>
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<Italian>Mina M6 SLAM</Italian>
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<Polish>Mina M6 SLAM</Polish>
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<Portuguese>Mina SLAM M6</Portuguese>
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<Russian>ПТ-мина M6 SLAM</Russian>
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<Spanish>Mina M6 SLAM</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_SLAMSideAttack_DisplayName">
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<English>M6 SLAM Mine (Side Attack)</English>
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<Czech>Mina M6 SLAM</Czech>
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<French>Mine M6 SLAM</French>
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<German>M6-SLAM-Mine</German>
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<Italian>Mina M6 SLAM</Italian>
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<Polish>Mina M6 SLAM</Polish>
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<Portuguese>Mina SLAM M6</Portuguese>
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<Russian>ПТ-мина M6 SLAM</Russian>
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<Spanish>Mina M6 SLAM</Spanish>
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDUrbanSmall_Range_DisplayName">
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<English>Small IED (Urban, Pressure Plate)</English>
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<!-- <Czech>Malá nálož (městská)</Czech>
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<French>Petit engin explosif improvisé (urbain)</French>
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<German>Kleine USBV (Stadt)</German>
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<Italian>IED piccolo (urbano)</Italian>
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<Polish>Mały IED (miasto)</Polish>
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<Portuguese>AEI pequeno (urbano)</Portuguese>
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<Russian>Малое СВУ (городское)</Russian>
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<Spanish>IED pequeño (Urbano)</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDUrbanLarge_Range_DisplayName">
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<English>Large IED (Urban, Pressure Plate)</English>
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<!-- <Czech>Velká nálož (městská)</Czech>
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<French>Grand engin explosif improvisé (urbain)</French>
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<German>Große USBV (Stadt)</German>
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<Italian>IED grande (urbano)</Italian>
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<Polish>Duży IED (miasto)</Polish>
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<Portuguese>AEI grande (urbano)</Portuguese>
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<Russian>Большое СВУ (городское)</Russian>
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<Spanish>IED grande (Urbano)</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDLandSmall_Range_DisplayName">
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<English>Small IED (Dug-in, Pressure Plate)</English>
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<!-- <Czech>Malá nálož (zakopaná)</Czech>
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<French>Petit engin explosif improvisé (enterré)</French>
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<German>Kleine USBV (Eingegraben)</German>
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<Italian>IED piccolo (interrato)</Italian>
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<Polish>Mały IED (zakopany)</Polish>
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<Portuguese>AEI pequeno (entrincheirado)</Portuguese>
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<Russian>Малое СВУ (зарытое)</Russian>
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<Spanish>IED pequeño (Enterrado)</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDLandLarge_Range_DisplayName">
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<English>Large IED (Dug-in, Pressure Plate)</English>
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<!-- <Czech>Velká nálož (zakopaná)</Czech>
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<French>Grand engin explosif improvisé (enterré)</French>
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<German>Große USBV (Eingegraben)</German>
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<Italian>IED grande (interrato)</Italian>
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<Polish>Duży IED (zakopany)</Polish>
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<Portuguese>AEI grande (entrincheirado)</Portuguese>
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<Russian>Большое СВУ (зарытое)</Russian>
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<Spanish>IED grande (Enterrado)</Spanish> -->
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</Key>
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</Package>
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</Project>
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