Add editor/zeus modules for different trigger options

This commit is contained in:
VKing 2016-01-13 00:13:56 +01:00
parent a07d456476
commit 46643d44d0
2 changed files with 110 additions and 12 deletions

View File

@ -117,7 +117,7 @@ class CfgVehicles {
};
};
class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
class ACE_Explosives_Place_DemoCharge: ACE_Explosives_Place {
displayName = "Demo Charge";
model = "\A3\Weapons_F\explosives\c4_charge_small_d";
class ACE_Actions: ACE_Actions {
@ -126,15 +126,15 @@ class CfgVehicles {
};
};
};
class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
class ACE_Explosives_Place_APERSBoundingMine: ACE_Explosives_Place {
displayName = "APERS Bounding Mine";
model = "\A3\Weapons_F\explosives\mine_AP_bouncing";
};
class ACE_Explosives_Place_APERSMine:ACE_Explosives_Place {
class ACE_Explosives_Place_APERSMine: ACE_Explosives_Place {
displayName = "APERS Mine";
model = "\A3\Weapons_F\explosives\mine_ap";
};
class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
class ACE_Explosives_Place_APERSTripwireMine: ACE_Explosives_Place {
displayName = "APERS Tripwire Mine";
model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
class ACE_Actions: ACE_Actions {
@ -144,12 +144,12 @@ class CfgVehicles {
};
};
class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
class ACE_Explosives_Place_ATMine: ACE_Explosives_Place {
displayName = "AT Mine";
model = "\A3\Weapons_f\Explosives\mine_at";
};
class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
class ACE_Explosives_Place_Claymore: ACE_Explosives_Place {
displayName = "Claymore";
model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
class ACE_Actions: ACE_Actions {
@ -159,7 +159,7 @@ class CfgVehicles {
};
};
class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
class ACE_Explosives_Place_SatchelCharge: ACE_Explosives_Place {
displayName = "Satchel Charge";
model = "\A3\Weapons_F\Explosives\satchel";
class ACE_Actions: ACE_Actions {
@ -169,28 +169,28 @@ class CfgVehicles {
};
};
class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {
class ACE_Explosives_Place_SLAM: ACE_Explosives_Place {
displayName = "SLAM";
model = "\A3\Weapons_F\Explosives\mine_SLAM_directional";
};
// IEDs
class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place {
class ACE_Explosives_Place_IEDUrbanBig: ACE_Explosives_Place {
displayName = "IED Urban Big";
model = "\A3\Weapons_F\Explosives\IED_urban_big";
};
class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place {
class ACE_Explosives_Place_IEDLandBig: ACE_Explosives_Place {
displayName = "IED Land Big";
model = "\A3\Weapons_F\Explosives\IED_land_big";
};
class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place {
class ACE_Explosives_Place_IEDUrbanSmall: ACE_Explosives_Place {
displayName = "IED Urban Small";
model = "\A3\Weapons_F\Explosives\IED_urban_small";
};
class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place {
class ACE_Explosives_Place_IEDLandSmall: ACE_Explosives_Place {
displayName = "IED Land Small";
model = "\A3\Weapons_F\Explosives\IED_land_small";
};
@ -338,4 +338,36 @@ class CfgVehicles {
class O_Soldier_sniper_base_F;
class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class ModuleMine_F;
class ModuleMine_SLAMDirectionalMine_F: ModuleMine_F {
displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
};
class ACE_ModuleMine_SLAMBottomMine: ModuleMine_SLAMDirectionalMine_F {
author = ECSTRING(common,aceteam);
displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
explosive = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
};
class ModuleExplosive_IEDUrbanBig_F;
class ACE_ModuleExplosive_IEDUrbanBig_Range: ModuleExplosive_IEDUrbanBig_F {
displayName = QUOTE(Module_IEDUrbanBig_Range_DisplayName);
explosive = "ACE_IEDUrbanBig_Range_Ammo";
};
class ModuleExplosive_IEDLandBig_F;
class ACE_ModuleExplosive_IEDLandBig_Range: ModuleExplosive_IEDLandBig_F {
displayName = QUOTE(Module_IEDLandBig_Range_DisplayName);
explosive = "ACE_IEDLandBig_Range_Ammo";
};
class ModuleExplosive_IEDUrbanSmall_F;
class ACE_ModuleExplosive_IEDUrbanSmall_Range: ModuleExplosive_IEDUrbanSmall_F {
displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
explosive = "ACE_IEDUrbanSmall_Range_Ammo";
};
class ModuleExplosive_IEDLandSmall_F;
class ACE_ModuleExplosive_IEDLandSmall_Range: ModuleExplosive_IEDLandSmall_F {
displayName = QUOTE(Module_IEDLandSmall_Range_DisplayName);
explosive = "ACE_IEDLandSmall_Range_Ammo";
};
};

View File

@ -613,5 +613,71 @@
<Russian>Этот модуль управляет настройками, связанными со взрывными устройствами</Russian>
<Spanish>Este módulo ajusta las configuraciones relacionadas con explosivos.</Spanish>
</Key>
<Key ID="STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName">
<English>M6 SLAM Mine (Bottom Attack)</English>
<!-- <Czech>Mina M6 SLAM</Czech>
<French>Mine M6 SLAM</French>
<German>M6-SLAM-Mine</German>
<Italian>Mina M6 SLAM</Italian>
<Polish>Mina M6 SLAM</Polish>
<Portuguese>Mina SLAM M6</Portuguese>
<Russian>ПТ-мина M6 SLAM</Russian>
<Spanish>Mina M6 SLAM</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_SLAMSideAttack_DisplayName">
<English>M6 SLAM Mine (Side Attack)</English>
<Czech>Mina M6 SLAM</Czech>
<French>Mine M6 SLAM</French>
<German>M6-SLAM-Mine</German>
<Italian>Mina M6 SLAM</Italian>
<Polish>Mina M6 SLAM</Polish>
<Portuguese>Mina SLAM M6</Portuguese>
<Russian>ПТ-мина M6 SLAM</Russian>
<Spanish>Mina M6 SLAM</Spanish>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanSmall_Range_DisplayName">
<English>Small IED (Urban, Pressure Plate)</English>
<!-- <Czech>Malá nálož (městská)</Czech>
<French>Petit engin explosif improvisé (urbain)</French>
<German>Kleine USBV (Stadt)</German>
<Italian>IED piccolo (urbano)</Italian>
<Polish>Mały IED (miasto)</Polish>
<Portuguese>AEI pequeno (urbano)</Portuguese>
<Russian>Малое СВУ (городское)</Russian>
<Spanish>IED pequeño (Urbano)</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanLarge_Range_DisplayName">
<English>Large IED (Urban, Pressure Plate)</English>
<!-- <Czech>Velká nálož (městská)</Czech>
<French>Grand engin explosif improvisé (urbain)</French>
<German>Große USBV (Stadt)</German>
<Italian>IED grande (urbano)</Italian>
<Polish>Duży IED (miasto)</Polish>
<Portuguese>AEI grande (urbano)</Portuguese>
<Russian>Большое СВУ (городское)</Russian>
<Spanish>IED grande (Urbano)</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandSmall_Range_DisplayName">
<English>Small IED (Dug-in, Pressure Plate)</English>
<!-- <Czech>Malá nálož (zakopaná)</Czech>
<French>Petit engin explosif improvisé (enterré)</French>
<German>Kleine USBV (Eingegraben)</German>
<Italian>IED piccolo (interrato)</Italian>
<Polish>Mały IED (zakopany)</Polish>
<Portuguese>AEI pequeno (entrincheirado)</Portuguese>
<Russian>Малое СВУ (зарытое)</Russian>
<Spanish>IED pequeño (Enterrado)</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandLarge_Range_DisplayName">
<English>Large IED (Dug-in, Pressure Plate)</English>
<!-- <Czech>Velká nálož (zakopaná)</Czech>
<French>Grand engin explosif improvisé (enterré)</French>
<German>Große USBV (Eingegraben)</German>
<Italian>IED grande (interrato)</Italian>
<Polish>Duży IED (zakopany)</Polish>
<Portuguese>AEI grande (entrincheirado)</Portuguese>
<Russian>Большое СВУ (зарытое)</Russian>
<Spanish>IED grande (Enterrado)</Spanish> -->
</Key>
</Package>
</Project>