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Cleaned up documentation and documentation
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@ -144,12 +144,6 @@
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<Key ID="STR_ACE_Frag_MinFrag_Desc">
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<English>For each unit a fragment could be shot towards, create it. This setting has no effect when "Random fragmentation" is selected.</English>
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</Key>
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<Key ID="STR_ACE_Frag_DefBlackList">
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<English>BlackListed Ammo Classnames</English>
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</Key>
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<Key ID="STR_ACE_Frag_DefBlackList_Desc">
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<English>Comma seperated cfgAmmo classnames to always skip. Loaded at mission start.</English>
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</Key>
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<Key ID="STR_ACE_Frag_SpallIntensity">
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<English>Spalling Intensity</English>
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</Key>
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@ -69,7 +69,7 @@ As long as the units match `ace_frag_metal`, the total mass of explosive filler
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`ace_frag_gurney_c`
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The Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocityof the explosive, do not confuse them†!
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The Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocity of the explosive, do not confuse them†!
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Type | Speed
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--------------- | --------
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