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@ -40,19 +40,19 @@ _locations = getArray (_config >> "treatmentLocations");
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_return = true;
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if (isText (_config >> "Condition")) then {
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_condition = getText(_config >> "condition");
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if (_condition != "") then {
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _selectionName, _className] call _condition;
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};
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};
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_condition = getText(_config >> "condition");
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if (_condition != "") then {
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _selectionName, _className] call _condition;
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};
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};
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};
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if (!_return) exitwith {false};
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@ -19,7 +19,7 @@ if (!local _unit) exitwith {};
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_unit setvariable [QGVAR(pain), 0];
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if (GVAR(level) >= 2) then {
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_unit setvariable [QGVAR(heartRate), 0];
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_unit setvariable [QGVAR(bloodPressure), [0, 0]];
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_unit setvariable [QGVAR(airwayStatus), 0];
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_unit setvariable [QGVAR(heartRate), 0];
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_unit setvariable [QGVAR(bloodPressure), [0, 0]];
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_unit setvariable [QGVAR(airwayStatus), 0];
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};
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@ -26,26 +26,26 @@ if (!local _unit) exitwith {
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};
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if (GVAR(preventInstaDeath) && !_force) exitwith {
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {}; // already in revive state
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_unit setvariable [QGVAR(inReviveState), true, true];
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[_unit] call FUNC(setUnconscious);
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {}; // already in revive state
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_unit setvariable [QGVAR(inReviveState), true, true];
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[_unit] call FUNC(setUnconscious);
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[{
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private ["_args","_unit","_startTime"];
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_args = _this select 0;
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_unit = _args select 0;
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_startTime = _args select 1;
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[{
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private ["_args","_unit","_startTime"];
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_args = _this select 0;
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_unit = _args select 0;
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_startTime = _args select 1;
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if (time - _startTime > GVAR(maxReviveTime)) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[_unit, true] call FUNC(setDead);
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_unit setvariable [QGVAR(inReviveState), nil, true];
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};
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if (time - _startTime > GVAR(maxReviveTime)) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[_unit, true] call FUNC(setDead);
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_unit setvariable [QGVAR(inReviveState), nil, true];
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};
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if !(_unit getvariable [QGVAR(inReviveState), false]) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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}, 1, [_unit, time] ] call CBA_fnc_addPerFrameHandler;
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if !(_unit getvariable [QGVAR(inReviveState), false]) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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}, 1, [_unit, time] ] call CBA_fnc_addPerFrameHandler;
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};
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_unit setvariable ["ACE_isDead", true, true];
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