Optimise cellphone IED function slightly (#6005)

* Optimise cellphone IED function slightly
* Fix distribution and use CBA function
This commit is contained in:
SilentSpike 2018-01-02 16:18:12 +00:00 committed by GitHub
parent 183fc93c5a
commit 4bb16c043c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -35,23 +35,16 @@ private _detonators = [_unit] call FUNC(getDetonators);
} count _requiredItems;
private _code = "";
private _codeSet = false;
while {!_codeSet} do {
_code = str(round (random 9999));
_count = 4 - count (toArray _code);
while {_count > 0} do {
_code = "0" + _code;
_count = _count - 1;
};
_codeSet = (count ([_code] call FUNC(getSpeedDialExplosive))) == 0;
while {true} do {
_code = [floor(random 10000), 4] call CBA_fnc_formatNumber;
if (([_code] call FUNC(getSpeedDialExplosive)) isEqualTo []) exitWith {};
};
if (isNil QGVAR(CellphoneIEDs)) then {
GVAR(CellphoneIEDs) = [];
};
private _count = GVAR(CellphoneIEDs) pushBack [_explosive,_code,GetNumber(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> "Cellphone" >> "FuseTime")];
private _count = GVAR(CellphoneIEDs) pushBack [_explosive, _code, getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> "Cellphone" >> "FuseTime")];
_count = _count + 1;
publicVariable QGVAR(CellphoneIEDs);