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remoteFncs -> events
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@ -6,7 +6,7 @@ class CfgVehicles {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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condition = QUOTE(('ACE_CableTie' in (items _player)) && {alive _target} && {!(_target getVariable ['ACE_isCaptive', false])});
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statement = QUOTE(_player removeItem 'ACE_CableTie'; [ARR_2(_target, true)] call FUNC(setCaptive););
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statement = QUOTE(_player removeItem 'ACE_CableTie'; [ARR_3(QGVAR(SetCaptive), [_target], [ARR_2(_target, true)])] call EFUNC(common,targetEvent););
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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@ -90,7 +90,7 @@ class CfgVehicles {
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};
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};
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#define MACRO_LOADUNLOADCAPTIVE \
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#define MACRO_LOADUNLOADCAPTIVE \
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class ACE_Actions { \
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class ACE_LoadCaptive { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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@ -143,7 +143,7 @@ class CfgVehicles {
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MACRO_LOADUNLOADCAPTIVE
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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@ -1,3 +1,9 @@
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// by commy2
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[missionNamespace, "playerChanged", {_this call ACE_Captives_fnc_handlePlayerChanged}] call ACE_Core_fnc_addCustomEventhandler;
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[QGVAR(MoveIn), {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler);
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[QGVAR(MoveOut), {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler);
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[QGVAR(SetCaptive), {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler);
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@ -20,9 +20,9 @@
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PARAMS_1(_unit,_target,_vehicle);
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if (isNull _target) then {
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// _objects = attachedObjects _unit;
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// _objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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// _target = _objects select 0;
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_objects = attachedObjects _unit;
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_objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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_target = _objects select 0;
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};
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if (isNull _vehicle) then {
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@ -30,7 +30,7 @@ if (isNull _vehicle) then {
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_vehicle = _objects select 0;
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};
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if (!isNil "_target" && {!isNil "_vehicle"}) then {
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if ((!isNil "_target") && {!isNil "_vehicle"}) then {
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_unit setVariable ["ACE_isEscorting", false];
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[[_target, _vehicle], "{(_this select 0) moveInCargo (_this select 1); (_this select 0) assignAsCargo (_this select 1); (_this select 0) setVariable ['ACE_Captives_CargoIndex', (_this select 1) getCargoIndex (_this select 0), true];}", _target] call ACE_Core_fnc_execRemoteFnc;
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[QGVAR(MoveIn), [_target], [_target, _vehicle]] call EFUNC(common,targetEvent);
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};
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@ -24,12 +24,9 @@ _cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turr
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_cargo = [_cargo, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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if (count _cargo > 0) then {
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if ((count _cargo) > 0) then {
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_target = _cargo select 0;
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_target setVariable ["ACE_Captives_CargoIndex", -1, true];
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moveOut _target;
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[_target, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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[_target, "{unassignVehicle _this}", _target] call ACE_Core_fnc_execRemoteFnc;
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[QGVAR(MoveOut), [_target], [_target]] call EFUNC(common,targetEvent);
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} else {
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ERROR("No captive to unload");
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};
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28
addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf
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28
addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf
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@ -0,0 +1,28 @@
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/*
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* Author: PabstMirror
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* Loads a captive into a vehicle
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*
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* Arguments:
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* 0: The Captive <OBJECT>
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* 1: The Vehicle <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* TODO
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_target,_vehicle);
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private ["_cargoIndex"];
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_target moveInCargo _vehicle;
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_target assignAsCargo _vehicle;
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_cargoIndex = _vehicle getCargoIndex _target;
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_target setVariable ["ACE_Captives_CargoIndex", _cargoIndex, true];
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TRACE_3("moveinEH",_target,_vehicle,_cargoIndex);
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24
addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf
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24
addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf
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@ -0,0 +1,24 @@
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/*
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* Author: PabstMirror
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* Unloads a captive from a vehicle.
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*
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* Arguments:
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* 0: Captive Unit being unloaded <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* TODO
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_1(_unit);
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_unit setVariable ["ACE_Captives_CargoIndex", -1, true];
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moveOut _unit;
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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unassignVehicle _unit;
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