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WIP add Claymore Mine Frag and reduce Structure Damage
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@ -32,6 +32,10 @@ class CfgAmmo {
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GVAR(defuseObjectPosition)[] = {0, 0, 0.038};
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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// Reduce vanilla damage, so that it doesn't destroy buildings
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hit = 20;
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indirectHit = 20;
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};
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// class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {};
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@ -368,7 +368,14 @@ class APERSMineDispenser_Mine_Ammo: APERSMine_Range_Ammo {
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class UXO_deploy_base_f: SubmunitionBase {};
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class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
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GVAR(skip) = 1;
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GVAR(skip) = 0;
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GVAR(force) = 0;
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GVAR(classes)[] = {QGVAR(tiny), QGVAR(small)};
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GVAR(fragCount) = 700;
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GVAR(metal) = 700;
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GVAR(charge) = 680;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = "3/5";
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};
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class SatchelCharge_Remote_Ammo: PipeBombBase {
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