Don't move respawn markers

Exit on HC
Only run end mission PFH on server
This commit is contained in:
SilentSpike 2015-07-02 16:23:25 +01:00
parent 3a4a32382d
commit 4df1738b43

View File

@ -7,7 +7,7 @@
["SettingsInitialized", {
if !GVAR(enabled) exitWith {};
//check if respawn is set up properly
_fail = if (getNumber (missionConfigFile >> "respawn") != 3 && getText (missionConfigFile >> "respawn") != "Base") then {true} else {false};
if (_fail) exitWith {
@ -15,8 +15,8 @@
systemChat _text;
diag_log text _text;
};
if GVAR(endMission) then {
if (GVAR(endMission) && isServer) then {
[{
if (player distance GVAR(penPos) < 200) then {
if ({isPlayer _x && alive _x && (_x distance GVAR(penPos)) > 200} count allUnits == 0) then {
@ -26,27 +26,18 @@
};
}, 2] call CBA_fnc_addPerFrameHandler;
};
if (isDedicated) exitWith {};
if !(hasInterface) exitWith {};
call FUNC(penPos);
{
if (getMarkerPos _x isEqualTo [0,0,0]) then {
_marker = createMarkerLocal [_x, [0,0]];
_marker setMarkerShapeLocal "ICON";
};
_x setMarkerPosLocal GVAR(penPos);
} forEach ["respawn_west", "respawn_east", "respawn_guerrila", "respawn_civilian"];
GVAR(playerSide) = side (group player);
if GVAR(tracking) then {
[FUNC(checkUnits), 2] call CBA_fnc_addPerFrameHandler;
[FUNC(trackUnits), 20] call CBA_fnc_addPerFrameHandler;
};
player addEventHandler ["Killed", {
[player] joinSilent grpNull;
if (isClass (configFile >> "CfgPatches" >> "ace_hearing")) then {EGVAR(hearing,disableVolumeUpdate) = true};
@ -60,7 +51,7 @@
if (isClass (configFile >> "CfgPatches" >> "ace_hearing")) then {EGVAR(hearing,disableVolumeUpdate) = true};
if (isClass (configFile >> "CfgPatches" >> "acre_sys_radio")) then {[true] call acre_api_fnc_setSpectator};
if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then {[player, true] call TFAR_fnc_forceSpectator};
if !GVAR(modulePos) then {
_corpse = _this select 1;
if (!isNil "_corpse") then {
@ -69,7 +60,7 @@
};
};
};
player addEventHandler ["HandleDamage", {0}];
[player] joinSilent grpNull;
removeAllWeapons player;
@ -80,17 +71,17 @@
player linkItem "ItemMap";
player linkItem "ItemRadio";
hideObjectGlobal player;
if (surfaceisWater GVAR(penPos)) then {
player forceAddUniform "U_B_Wetsuit";
player addVest "V_RebreatherB";
};
player setPosATL GVAR(penPos);
0 fadeSound 0;
999999 cutText ["", "BLACK FADED", 0];
["Init", [true]] call FUNC(camera);
}];
}] call EFUNC(common,addEventHandler);
}] call EFUNC(common,addEventHandler);