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Glowbal 2015-04-23 20:48:28 +02:00
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ACE provide users with a more realistic medical system and comes in both a basic and advanced version. This page will detail the differences between both systems and what they do. It is split into two parts; basic and advanced. Both versions have overlapse but each have their unique characteristics.
### Basic Medical
## Basic Medical
ACE's basic medical system is quite a bit more complex than Arma's default system, but not really difficult to grasp. ACE basic medical is a mixture between the ACE2 and AGM medical systems.
The four main elements that basic medical introduces are:
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All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions, and their actions take more time as when performed by trained medics.
#### How it works
### How it works
When hit, units start to lose blood depending on the severity of their wounds. Once the level of blood falls below a certain treshold, the unit will fall unconscious and eventually die. Units will also fall unconscious when sustaining large amounts of damage at once.
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Should a unit be in pain, materializing itself with a chromatic aberration screen effect, he can be given morphine.
### Advanced Medical
## Advanced Medical
The advanced medical system provides a more complex and detailed medical simulation and is based off the CSE/CMS medical system. It focuses on a more realistic model for injuries and treatment, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to not get shot.
The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner. The available treatments and supplies in advanced medical are based of the Tactical Combat Casualty Care (TCCC) guidelines, which are the same guidelines used by real-life combat medics around the world.
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* Various treatment methods such as CPR, different kinds of IVs and tourniquets
* A basic medication simulation
#### How it works
### How it works
Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red of the screen; this means the player is bleeding.