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Laser - Revert default code to 1111 (#9588)
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@ -7,8 +7,8 @@ PREP_RECOMPILE_START;
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PREP_RECOMPILE_END;
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PREP_RECOMPILE_END;
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// Laser default variables
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// Laser default variables
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ACE_DEFAULT_LASER_CODE = 1688;
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ACE_DEFAULT_LASER_CODE = 1111;
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ACE_DEFAULT_LASER_WAVELENGTH = 1064;
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ACE_DEFAULT_LASER_WAVELENGTH = 1550;
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ACE_DEFAULT_LASER_BEAMSPREAD = 1;
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ACE_DEFAULT_LASER_BEAMSPREAD = 1;
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GVAR(laserEmitters) = createHashMap;
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GVAR(laserEmitters) = createHashMap;
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@ -38,7 +38,7 @@ private _testSeekerDir = vectorDirVisual _seekerVehicle;
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drawLine3D [ASLtoAGL _testSeekerPosASL, ASLtoAGL _resultPos, [0,0,1,1]];
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drawLine3D [ASLtoAGL _testSeekerPosASL, ASLtoAGL _resultPos, [0,0,1,1]];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [0,0,1,1], (ASLtoAGL _resultPos), 1.5, 1.5, 45, format ["%1 from %2", _code, _results select 1], 0.5, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [0,0,1,1], (ASLtoAGL _resultPos), 1.5, 1.5, 45, format ["%1 from %2", _code, _results select 1], 0.5, 0.025, "TahomaB"];
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};
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};
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} forEach [1111, ACE_DEFAULT_LASER_CODE]; // Scan at codes 1111 and 1688
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} forEach [ACE_DEFAULT_LASER_CODE, 1688]; // Scan at codes 1111 and 1688
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// Draw all lasers
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// Draw all lasers
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@ -7,7 +7,7 @@
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* 0: Emitter <OBJECT>
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* 0: Emitter <OBJECT>
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* 1: Owner <OBJECT>
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* 1: Owner <OBJECT>
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* 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point. <STRING><CODE><ARRAY>
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* 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point. <STRING><CODE><ARRAY>
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* 3: Wavelength (1064nm is typical) <NUMBER>
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* 3: Wavelength (1550nm is typical) <NUMBER>
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* 4: Laser code <NUMBER>
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* 4: Laser code <NUMBER>
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* 5: Beam divergence (in mils off beam center) <NUMBER>
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* 5: Beam divergence (in mils off beam center) <NUMBER>
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* 6: Method Args <ANY> (default: nil)
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* 6: Method Args <ANY> (default: nil)
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@ -16,8 +16,8 @@
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* UUID for sending to laserOff function <STRING>
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* UUID for sending to laserOff function <STRING>
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*
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*
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* Example:
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* Example:
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* [hmg, hmg, [[0,0,1], "HMG_static"], 1064, 1688, 1] call ace_laser_fnc_laserOn
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* [hmg, hmg, [[0,0,1], "HMG_static"], 1550, 1111, 1] call ace_laser_fnc_laserOn
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* [player, player, "ace_laser_fnc_findLaserSource", 1064, 1688, 1, ["pilot"]] call ace_laser_fnc_laserOn
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* [player, player, "ace_laser_fnc_findLaserSource", 1550, 1111, 1, ["pilot"]] call ace_laser_fnc_laserOn
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -9,7 +9,7 @@
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* 1: Direction vector (will be normalized) <ARRAY>
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* 1: Direction vector (will be normalized) <ARRAY>
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* 2: Seeker FOV in degrees <NUMBER>
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* 2: Seeker FOV in degrees <NUMBER>
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* 3: Seeker max distance in meters <NUMBER>
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* 3: Seeker max distance in meters <NUMBER>
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* 4: Seeker wavelength sensitivity range, [1064,1064] is common <ARRAY>
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* 4: Seeker wavelength sensitivity range, [1550,1550] is common <ARRAY>
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* 5: Seeker laser code. <NUMBER>
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* 5: Seeker laser code. <NUMBER>
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* 6: Ignore 1 (e.g. Player's vehicle) <OBJECT> (default: objNull)
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* 6: Ignore 1 (e.g. Player's vehicle) <OBJECT> (default: objNull)
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* 7: Ignore 2 (e.g. Attached object) <OBJECT> (default: objNull)
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* 7: Ignore 2 (e.g. Attached object) <OBJECT> (default: objNull)
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@ -19,7 +19,7 @@
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* [Strongest compatible laser spot ASL pos, owner object] Nil array values if nothing found <ARRAY>
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* [Strongest compatible laser spot ASL pos, owner object] Nil array values if nothing found <ARRAY>
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*
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*
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* Example:
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* Example:
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* [getPosASL player, [0,1,0], 90, [1064, 1064], 1688, player] call ace_laser_fnc_seekerFindLaserSpot
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* [getPosASL player, [0,1,0], 90, [1550, 1550], 1111, player] call ace_laser_fnc_seekerFindLaserSpot
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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