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Added missing privates
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@ -1,6 +1,8 @@
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// by commy2
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// by commy2
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_wall", "_paper"];
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_wall = _this select 0;
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_wall = _this select 0;
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if (local _wall) then {
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if (local _wall) then {
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@ -60,7 +60,7 @@ GVAR(disarmTarget) = _target;
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//Setup PFEH
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//Setup PFEH
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[{
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[{
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private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems"];
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private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
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disableSerialization;
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disableSerialization;
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EXPLODE_2_PVT(_this,_args,_pfID);
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EXPLODE_2_PVT(_this,_args,_pfID);
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EXPLODE_3_PVT(_args,_player,_target,_display);
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EXPLODE_3_PVT(_args,_player,_target,_display);
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_params", "_tracerObj", "_index", "_positions"];
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private ["_params", "_tracerObj", "_index", "_positions", "_data"];
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_params = _this select 0;
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_params = _this select 0;
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_tracerObj = _params select 0;
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_tracerObj = _params select 0;
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_index = _params select 1;
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_index = _params select 1;
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@ -21,7 +21,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation"];
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private ["_silencer", "_audibleFireCoef", "_audibleFire", "_loudness", "_strength", "_vehAttenuation"];
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PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
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PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
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