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Merge pull request #3278 from acemod/removeragdolls
remove old ragdoll tweaks
This commit is contained in:
commit
50b04d937b
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z\ace\addons\ragdolls
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ace_ragdolls
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============
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Tweaks the ragdoll behaviour to be more responsive to bullet impacts and explosions.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"KoffeinFlummi", "Opticalsnare"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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};
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/*
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* BASED ON OPTICALSNARE'S WORK
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* He gave permission to use his code here:
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* http://forums.bistudio.com/showthread.php?171771-Flying-bodies-Physics-Mod&p=2603042#post2603042
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*/
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class PhysXParams {
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epeImpulseDamageCoef = 1320.0;
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impulseForceRagdollCoef = 200;
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impulseTorqueRagdollCoef = 100;
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maxRagdollImpulseForceMagnitude = 500;
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maxRagdollImpulseTorqueMagnitude = 150;
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ragdollHitDmgLimit = "0.01f";
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ragdollHitForceCoef = "20f";
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ragdollHitTime = "0.05f";
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ragdollOnCollideForceCoef = "20.0f";
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ragdollOnCollideMassLimit = "0.0f";
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ragdollOnCollideMaxForce = "25.0f";
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ragdollOnCollideMaxOffset = "2.0f";
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ragdollOnCollideMaxOffsetSpeed = "50.0f";
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ragdollOnCollideSpeedLimit = "2500.0f";
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ragdollOnCollideVehicleImpulseCoef = "0.5f";
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ragdollUnconsciousSleepCoef = "0f";
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ragdollUnderwaterBuoyancyCoef = 9.7;
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ragdollUnderwaterResistanceCoef = 0.005;
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ragdollVehicleCollision = 1;
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};
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class RagDollDefaultLimit {
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value = 0;
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restitution = 0.9;
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hardness = 0.5;
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};
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class RagDollDefaultSpring {
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enabled = 0;
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value = 0.5;
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damper = 1;
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targetValue = 0;
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};
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class RagDollSphericalJoint {
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class TwistLimitLow : RagDollDefaultLimit {};
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class TwistLimitHigh : RagDollDefaultLimit {};
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class SwingLimit : RagDollDefaultLimit {};
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class TwistSpring : RagDollDefaultSpring {
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enabled = 1;
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};
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class SwingSpring : RagDollDefaultSpring {
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enabled = 1;
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damper = 2;
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};
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class JointSpring : RagDollDefaultSpring {
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enabled = 0;
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};
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type = "spherical";
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enableCollision = 0;
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projectionDistance = 0.05;
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projectionMode = "point";
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};
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class RagDollRevoluteJoint {
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class LimitLow : RagDollDefaultLimit {};
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class LimitHigh : RagDollDefaultLimit {};
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class Spring : RagDollDefaultSpring {
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enabled = 0;
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};
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type = "revolute";
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enableCollision = 0;
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projectionDistance = 0.05;
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projectionMode = "point";
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};
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class RagDollD6Joint_PX3 {
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type = "D6";
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enableCollision = 0;
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projectionDistance = 0.05;
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projectionMode = "point";
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swingLimitY = "0.0f";
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swingLimitZ = "0.0f";
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swingSpring = "0.0f";
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swingDamping = "0.0f";
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swingRestitution = "0.6f";
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swingContactDistance = "0.05f";
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twistLimitLower = "0.0f";
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twistLimitUpper = "0.0f";
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twistSpring = "0.0f";
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twistDamping = "0.0f";
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twistRestitution = "0.6f";
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twistContactDistance = "0.05f";
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driveSpring = "20.0f";
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driveDamping = "20.0f";
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driveMaxForce = "1000000.0f";
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driveUseAcceleration = 1;
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driveLinearVelocity[] = {0, 0, 0};
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driveAngularVelocity[] = {0, 0, 0};
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};
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class CfgRagDollSkeletons {
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class BaseRagdoll {
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primaryWeaponBone = "";
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secondaryWeaponBone = "";
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networkBonePrimary = "";
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networkBoneSecondary = "";
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weaponSleepLinearVelocity = 20;
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weaponSleepAngularVelocity = 20;
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weaponDropMinTime = 1.0;
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weaponDropMaxTime = 100.0;
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weaponDistanceLimit = "10f";
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weaponDistanceLimitTime = "5.0f";
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sleepLinearVelocity = 0.05;
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sleepAngularVelocity = 0.05;
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simulateMinTime = 30;
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simulateMaxTime = 100.0;
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simulateDistanceLimit = "0.05f";
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simulateDistanceLimitTime = "5.0f";
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recoveryBlendTime = "0.5f";
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recoveryCosLimit = "0.3f";
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recoveryDistLimit = "0.7f";
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animBlendTime = "0.0f";
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};
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class Soldier : BaseRagdoll {
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primaryWeaponBone = "weapon";
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secondaryWeaponBone = "launcher";
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networkBonePrimary = "chest";
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networkBoneSecondary = "pelvis";
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draggingMask = "dragging";
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hitMask = "hit";
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hitMaskUnderwater = "hitUnderwater";
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class WeaponLinkBones {
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class LinkBone1 {
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bone = "leftHand";
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canBeDropped = 1;
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prefference = "1.0f";
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};
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class LinkBone2 {
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bone = "rightHand";
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canBeDropped = 1;
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prefference = "2.0f";
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};
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class LinkBone3 {
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bone = "chest";
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canBeDropped = 1;
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prefference = "1.0f";
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};
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};
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class Masks {
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class DraggingMask {
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name = "dragging";
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mask[] = {{"pelvis", 0, 1}, {"chest", 0, 1}, {"head", "0.6f", 0}, {"leftArm", 1, 0}, {"leftForeArm", 1, 0}, {"leftHand", 1, 0}, {"rightArm", 1, 0}, {"rightForeArm", 1, 0}, {"rightHand", 1, 0}, {"leftUpLeg", 1, 0}, {"leftLeg", 1, 0}, {"leftFoot", 1, 0}, {"rightUpLeg", 1, 0}, {"rightLeg", 1, 0}, {"rightFoot", 1, 0}, {"weapon", 0, 1}, {"launcher", 0, 1}};
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};
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class HitMask {
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name = "hit";
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mask[] = {{"pelvis", 1, 0}, {"chest", 1, 0}, {"head", 1, 0}, {"leftArm", 1, 0}, {"leftForeArm", 1, 0}, {"leftHand", 1, 0}, {"rightArm", 1, 0}, {"rightForeArm", 1, 0}, {"rightHand", 1, 0}, {"leftUpLeg", 1, 0}, {"leftLeg", 1, 0}, {"leftFoot", 1, 1}, {"rightUpLeg", 1, 0}, {"rightLeg", 1, 0}, {"rightFoot", 1, 1}, {"weapon", 1, 0}, {"launcher", 1, 0}};
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};
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class HitMaskUnderwater {
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name = "hitUnderwater";
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mask[] = {{"pelvis", 1, 1}, {"chest", 1, 1}, {"head", 1, 0}, {"leftArm", 1, 0}, {"leftForeArm", 1, 0}, {"leftHand", 1, 0}, {"rightArm", 1, 0}, {"rightForeArm", 1, 0}, {"rightHand", 1, 0}, {"leftUpLeg", 1, 0}, {"leftLeg", 1, 0}, {"leftFoot", 1, 0}, {"rightUpLeg", 1, 0}, {"rightLeg", 1, 0}, {"rightFoot", 1, 0}, {"weapon", 1, 0}, {"launcher", 1, 0}};
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};
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};
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class BaseRagdollBone {
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material = "Ragdoll";
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childrenUseStartTrans = 1;
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};
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class Bones {
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class Pelvis : BaseRagdollBone {
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name = "pelvis";
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type = "capsule";
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startBone = "pelvis";
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endBone = "spine2";
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mass = 15;
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radius = 0.12;
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networkType = "root";
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};
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class Chest : BaseRagdollBone {
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name = "chest";
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type = "capsule";
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startBone = "spine1";
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endBone = "neck";
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radius = 0.16;
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mass = 15;
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};
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class Head : BaseRagdollBone {
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name = "head";
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type = "sphere";
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startBone = "head";
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mass = 8;
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radius = 0.16;
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};
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class LeftArm : BaseRagdollBone {
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name = "leftArm";
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type = "capsule";
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startBone = "leftArm";
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endBone = "leftForeArm";
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mass = 8;
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};
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class LeftForeArm : BaseRagdollBone {
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name = "leftForeArm";
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type = "capsule";
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startBone = "leftForeArm";
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endBone = "leftHand";
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mass = 6;
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};
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class LeftHand : BaseRagdollBone {
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name = "leftHand";
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type = "sphere";
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startBone = "leftHand";
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mass = 6;
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radius = 0.08;
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childrenUseStartTrans = 0;
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networkType = "leftHand";
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};
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class RightArm : BaseRagdollBone {
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name = "rightArm";
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type = "capsule";
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startBone = "rightArm";
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endBone = "rightForeArm";
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mass = 8;
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};
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class RightForeArm : BaseRagdollBone {
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name = "rightForeArm";
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type = "capsule";
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startBone = "rightForeArm";
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endBone = "rightHand";
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mass = 6;
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};
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class RightHand : BaseRagdollBone {
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name = "rightHand";
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type = "sphere";
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startBone = "rightHand";
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mass = 6;
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radius = 0.08;
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childrenUseStartTrans = 0;
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networkType = "rightHand";
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};
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class LeftUpLeg : BaseRagdollBone {
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name = "leftUpLeg";
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type = "capsule";
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startBone = "leftUpLeg";
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endBone = "leftLeg";
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mass = 15;
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};
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class LeftLeg : BaseRagdollBone {
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name = "leftLeg";
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type = "capsule";
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startBone = "leftLeg";
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endBone = "leftFoot";
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mass = 10;
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};
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class LeftFoot : BaseRagdollBone {
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name = "leftFoot";
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type = "box";
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startBone = "leftFoot";
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size[] = {0.15, 0.035, 0.07};
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mass = 8;
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networkType = "leftFoot";
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};
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class RightUpLeg : BaseRagdollBone {
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name = "rightUpLeg";
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type = "capsule";
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startBone = "rightUpLeg";
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endBone = "rightLeg";
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mass = 15;
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};
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class RightLeg : BaseRagdollBone {
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name = "rightLeg";
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type = "capsule";
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startBone = "rightLeg";
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endBone = "rightFoot";
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mass = 10;
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};
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class RightFoot : BaseRagdollBone {
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name = "rightFoot";
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type = "box";
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startBone = "rightFoot";
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size[] = {0.15, 0.035, 0.07};
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mass = 8;
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networkType = "rightFoot";
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};
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class Weapon : BaseRagdollBone {
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name = "weapon";
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||||
type = "weapon";
|
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startBone = "weapon";
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endPosRelToStart[] = {0.0, 1.0, 0.0};
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mass = 3;
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};
|
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class Launcher : BaseRagdollBone {
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name = "launcher";
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type = "weapon";
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startBone = "launcher";
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endPosRelToStart[] = {1.0, 0.0, 0.0};
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mass = 3;
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};
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||||
};
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class JointsPX2 {
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class Pelvis_Chest_PX2 : RagDollSphericalJoint {
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name = "pelvis_chest";
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bone1 = "pelvis";
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||||
bone2 = "chest";
|
||||
axis[] = {0, 1, 0.3};
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||||
|
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class SwingLimit : SwingLimit {
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value = 25;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -15;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 25;
|
||||
};
|
||||
};
|
||||
|
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class Chest_Head_PX2 : RagDollSphericalJoint {
|
||||
name = "chest_head";
|
||||
bone1 = "chest";
|
||||
bone2 = "head";
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 20;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -15;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 15;
|
||||
};
|
||||
};
|
||||
|
||||
class Chest_LeftArm_PX2 : RagDollSphericalJoint {
|
||||
name = "chest_leftArm";
|
||||
bone1 = "chest";
|
||||
bone2 = "leftArm";
|
||||
axis[] = {-1, 0.0, 0.5};
|
||||
enableCollision = 1;
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 60;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -20;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 20;
|
||||
};
|
||||
};
|
||||
|
||||
class LeftArm_LeftForeArm_PX2 : RagDollRevoluteJoint {
|
||||
name = "leftArm_leftForeArm";
|
||||
bone1 = "leftArm";
|
||||
bone2 = "leftForeArm";
|
||||
axis[] = {1, -1, 0.2};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -2;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 60;
|
||||
};
|
||||
};
|
||||
|
||||
class LeftForeArm_LeftHand_PX2 : RagDollSphericalJoint {
|
||||
name = "leftForeArm_leftHand";
|
||||
bone1 = "leftForeArm";
|
||||
bone2 = "leftHand";
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 20;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -5;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 5;
|
||||
};
|
||||
};
|
||||
|
||||
class Chest_RightArm_PX2 : RagDollSphericalJoint {
|
||||
name = "chest_rightArm";
|
||||
bone1 = "chest";
|
||||
bone2 = "rightArm";
|
||||
axis[] = {1, 0.0, 0.5};
|
||||
enableCollision = 1;
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 60;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -20;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 20;
|
||||
};
|
||||
};
|
||||
|
||||
class RightArm_RightForeArm_PX2 : RagDollRevoluteJoint {
|
||||
name = "rightArm_rightForeArm";
|
||||
bone1 = "rightArm";
|
||||
bone2 = "rightForeArm";
|
||||
axis[] = {1, 1, -0.2};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -2;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 60;
|
||||
};
|
||||
};
|
||||
|
||||
class RightForeArm_RightHand_PX2 : RagDollSphericalJoint {
|
||||
name = "rightForeArm_rightHand";
|
||||
bone1 = "rightForeArm";
|
||||
bone2 = "rightHand";
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 20;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -5;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 5;
|
||||
};
|
||||
};
|
||||
|
||||
class Pelvis_LeftUpLeg_PX2 : RagDollSphericalJoint {
|
||||
name = "pelvis_leftUpLeg";
|
||||
bone1 = "pelvis";
|
||||
bone2 = "leftUpLeg";
|
||||
axis[] = {-1.5, -1.1, 2};
|
||||
enableCollision = 1;
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 45;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -10;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 20;
|
||||
};
|
||||
};
|
||||
|
||||
class LeftUpLeg_LeftLeg_PX2 : RagDollRevoluteJoint {
|
||||
name = "leftUpLeg_leftLeg";
|
||||
bone1 = "leftUpLeg";
|
||||
bone2 = "leftLeg";
|
||||
axis[] = {-1, 0, 0};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -5;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 110;
|
||||
};
|
||||
};
|
||||
|
||||
class LeftLeg_LeftFoot_PX2 : RagDollRevoluteJoint {
|
||||
name = "leftLeg_leftFoot";
|
||||
bone1 = "leftLeg";
|
||||
bone2 = "leftFoot";
|
||||
axis[] = {-1, 0, 0};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -15;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 45;
|
||||
};
|
||||
};
|
||||
|
||||
class Pelvis_RightUpLeg_PX2 : RagDollSphericalJoint {
|
||||
name = "pelvis_rightUpLeg";
|
||||
bone1 = "pelvis";
|
||||
bone2 = "rightUpLeg";
|
||||
axis[] = {1.5, -1.1, 2};
|
||||
enableCollision = 1;
|
||||
|
||||
class SwingLimit : SwingLimit {
|
||||
value = 45;
|
||||
};
|
||||
|
||||
class TwistLimitLow : TwistLimitLow {
|
||||
value = -10;
|
||||
};
|
||||
|
||||
class TwistLimitHigh : TwistLimitHigh {
|
||||
value = 20;
|
||||
};
|
||||
};
|
||||
|
||||
class RightUpLeg_RightLeg_PX2 : RagDollRevoluteJoint {
|
||||
name = "rightUpLeg_rightLeg";
|
||||
bone1 = "rightUpLeg";
|
||||
bone2 = "rightLeg";
|
||||
axis[] = {-1, 0, 0};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -5;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 110;
|
||||
};
|
||||
};
|
||||
|
||||
class RightLeg_RightFoot_PX2 : RagDollRevoluteJoint {
|
||||
name = "rightLeg_rightFoot";
|
||||
bone1 = "rightLeg";
|
||||
bone2 = "rightFoot";
|
||||
axis[] = {-1, 0, 0};
|
||||
|
||||
class LimitLow : LimitLow {
|
||||
value = -15;
|
||||
};
|
||||
|
||||
class LimitHigh : LimitHigh {
|
||||
value = 45;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class JointsPX3 {
|
||||
class Pelvis_Chest_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "pelvis_chest";
|
||||
bone1 = "pelvis";
|
||||
bone2 = "chest";
|
||||
axis[] = {0, 1, 0.3};
|
||||
enableCollision = 0;
|
||||
swingLimitY = 30;
|
||||
swingLimitZ = 30;
|
||||
twistLimitLower = -25;
|
||||
twistLimitUpper = 25;
|
||||
driveSpring = 30;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 5;
|
||||
driveDampingWater = 5;
|
||||
};
|
||||
|
||||
class Chest_Head_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "chest_head";
|
||||
bone1 = "chest";
|
||||
bone2 = "head";
|
||||
swingLimitY = 45;
|
||||
swingLimitZ = 45;
|
||||
twistLimitLower = -40;
|
||||
twistLimitUpper = 40;
|
||||
driveSpring = 15.0;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 1.5;
|
||||
driveDampingWater = 3.0;
|
||||
twistSpring = 15.0;
|
||||
twistDamping = 30.0;
|
||||
};
|
||||
|
||||
class Chest_LeftArm_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "chest_leftArm";
|
||||
bone1 = "chest";
|
||||
bone2 = "leftArm";
|
||||
enableCollision = 1;
|
||||
swingLimitY = 85;
|
||||
swingLimitZ = 85;
|
||||
twistLimitLower = -60;
|
||||
twistLimitUpper = 60;
|
||||
driveSpring = 30;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 3;
|
||||
driveDampingWater = 3;
|
||||
};
|
||||
|
||||
class LeftArm_LeftForeArm_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "leftArm_leftForeArm";
|
||||
bone1 = "leftArm";
|
||||
bone2 = "leftForeArm";
|
||||
axis[] = {-1, 1, -0.2};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -5;
|
||||
twistLimitUpper = 150;
|
||||
driveSpring = 10;
|
||||
driveDamping = 10;
|
||||
driveSpringWater = 1;
|
||||
driveDampingWater = 1;
|
||||
};
|
||||
|
||||
class LeftForeArm_LeftHand_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "leftForeArm_leftHand";
|
||||
bone1 = "leftForeArm";
|
||||
bone2 = "leftHand";
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -20;
|
||||
twistLimitUpper = 20;
|
||||
driveSpring = 10;
|
||||
driveDamping = 10;
|
||||
driveSpringWater = 1;
|
||||
driveDampingWater = 1;
|
||||
};
|
||||
|
||||
class Chest_RightArm_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "chest_rightArm";
|
||||
bone1 = "chest";
|
||||
bone2 = "rightArm";
|
||||
enableCollision = 1;
|
||||
swingLimitY = 85;
|
||||
swingLimitZ = 85;
|
||||
twistLimitLower = -60;
|
||||
twistLimitUpper = 60;
|
||||
driveSpring = 30;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 3;
|
||||
driveDampingWater = 3;
|
||||
};
|
||||
|
||||
class RightArm_RightForeArm_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "rightArm_rightForeArm";
|
||||
bone1 = "rightArm";
|
||||
bone2 = "rightForeArm";
|
||||
axis[] = {-1, -1, 0.2};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -5;
|
||||
twistLimitUpper = 150;
|
||||
driveSpring = 10;
|
||||
driveDamping = 10;
|
||||
driveSpringWater = 1;
|
||||
driveDampingWater = 1;
|
||||
};
|
||||
|
||||
class RightForeArm_RightHand_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "rightForeArm_rightHand";
|
||||
bone1 = "rightForeArm";
|
||||
bone2 = "rightHand";
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -20;
|
||||
twistLimitUpper = 20;
|
||||
driveSpring = 10;
|
||||
driveDamping = 10;
|
||||
driveSpringWater = 1;
|
||||
driveDampingWater = 1;
|
||||
};
|
||||
|
||||
class Pelvis_LeftUpLeg_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "pelvis_leftUpLeg";
|
||||
bone1 = "pelvis";
|
||||
bone2 = "leftUpLeg";
|
||||
enableCollision = 1;
|
||||
swingLimitY = 35;
|
||||
swingLimitZ = 35;
|
||||
twistLimitLower = -10;
|
||||
twistLimitUpper = 60;
|
||||
driveSpring = 30;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 3;
|
||||
driveDampingWater = 3;
|
||||
twistDamping = 30.0;
|
||||
};
|
||||
|
||||
class LeftUpLeg_LeftLeg_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "leftUpLeg_leftLeg";
|
||||
bone1 = "leftUpLeg";
|
||||
bone2 = "leftLeg";
|
||||
axis[] = {1, 0, 0};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -5;
|
||||
twistLimitUpper = 120;
|
||||
driveSpring = 20;
|
||||
driveDamping = 20;
|
||||
driveSpringWater = 2;
|
||||
driveDampingWater = 2;
|
||||
};
|
||||
|
||||
class LeftLeg_LeftFoot_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "leftLeg_leftFoot";
|
||||
bone1 = "leftLeg";
|
||||
bone2 = "leftFoot";
|
||||
axis[] = {1, 0, 0};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -15;
|
||||
twistLimitUpper = 45;
|
||||
driveSpring = 20;
|
||||
driveDamping = 20;
|
||||
driveSpringWater = 2;
|
||||
driveDampingWater = 2;
|
||||
};
|
||||
|
||||
class Pelvis_RightUpLeg_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "pelvis_rightUpLeg";
|
||||
bone1 = "pelvis";
|
||||
bone2 = "rightUpLeg";
|
||||
enableCollision = 1;
|
||||
swingLimitY = 35;
|
||||
swingLimitZ = 35;
|
||||
twistLimitLower = -10;
|
||||
twistLimitUpper = 60;
|
||||
driveSpring = 30;
|
||||
driveDamping = 30;
|
||||
driveSpringWater = 3;
|
||||
driveDampingWater = 3;
|
||||
twistDamping = 30.0;
|
||||
};
|
||||
|
||||
class RightUpLeg_RightLeg_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "rightUpLeg_rightLeg";
|
||||
bone1 = "rightUpLeg";
|
||||
bone2 = "rightLeg";
|
||||
axis[] = {1, 0, 0};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -5;
|
||||
twistLimitUpper = 120;
|
||||
driveSpring = 20;
|
||||
driveDamping = 20;
|
||||
driveSpringWater = 2;
|
||||
driveDampingWater = 2;
|
||||
};
|
||||
|
||||
class RightLeg_RightFoot_PX3 : RagDollD6Joint_PX3 {
|
||||
name = "rightLeg_rightFoot";
|
||||
bone1 = "rightLeg";
|
||||
bone2 = "rightFoot";
|
||||
axis[] = {1, 0, 0};
|
||||
swingLimitY = 10;
|
||||
swingLimitZ = 10;
|
||||
twistLimitLower = -15;
|
||||
twistLimitUpper = 45;
|
||||
driveSpring = 20;
|
||||
driveDamping = 20;
|
||||
driveSpringWater = 2;
|
||||
driveDampingWater = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,17 +0,0 @@
|
||||
#define COMPONENT ragdolls
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_RAGDOLLS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_RAGDOLLS
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_RAGDOLLS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
Loading…
Reference in New Issue
Block a user