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https://github.com/acemod/ACE3.git
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Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
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3aebbdd269
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@ -1,11 +1,11 @@
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class ACE_Settings {
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class ACE_Settings {
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/*class GVAR(enable) { // @todo
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class GVAR(effects) {
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value = 0;
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displayName = CSTRING(effects_displayName);
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typeName = "BOOL";
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 2;
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displayName = CSTRING(enable);
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values[] = {ECSTRING(common,Disabled), CSTRING(effects_tintOnly), CSTRING(enabled_tintAndEffects)};
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};*/
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};
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class GVAR(showInThirdPerson) {
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class GVAR(showInThirdPerson) {
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value = 0;
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value = 0;
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typeName = "BOOL";
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typeName = "BOOL";
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@ -24,11 +24,3 @@ class Extended_Killed_EventHandlers {
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};
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};
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};
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};
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};
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};
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class Extended_Explosion_EventHandlers {
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class CAManBase {
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class ADDON {
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clientExplosion = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleExplosion)});
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};
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};
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};
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@ -3,6 +3,7 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
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if (GVAR(effects) != 2) exitWith {false}; //Can only wipe if full effects setting is set
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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call FUNC(clearGlasses);
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call FUNC(clearGlasses);
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true
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true
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@ -12,6 +13,14 @@ if (!hasInterface) exitWith {};
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{false},
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{false},
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[20, [true, true, false]], false] call CBA_fnc_addKeybind;
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[20, [true, true, false]], false] call CBA_fnc_addKeybind;
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["ace_settingsInitialized", {
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TRACE_2("ace_settingsInitialized eh",GVAR(effects),GVAR(showInThirdPerson));
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if (GVAR(effects) == 0) exitWith {};
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// ---Add the TINT Effect---
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// make sure to stack effect layers in correct order
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// make sure to stack effect layers in correct order
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GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer;
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GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer;
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GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer;
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GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer;
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@ -20,29 +29,8 @@ if (isNil QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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GVAR(UsePP) = true;
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};
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};
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// init pp effects
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GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
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GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable false;
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GVAR(EffectsActive) = false;
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SETGLASSES(ace_player,GLASSESDEFAULT);
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GVAR(FrameEvent) = [false, [false, 20]];
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GVAR(PostProcessEyes_Enabled) = false;
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GVAR(DustHandler) = -1;
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GVAR(RainDrops) = objNull;
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GVAR(RainActive) = false;
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GVAR(RainLastLevel) = 0;
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GVAR(surfaceCache) = "";
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GVAR(surfaceCacheIsDust) = false;
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// init GlassesChanged eventhandler
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// init GlassesChanged eventhandler
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GVAR(OldGlasses) = "<null>";
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GVAR(OldGlasses) = "<null>";
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["loadout", {
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["loadout", {
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params ["_unit"];
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params ["_unit"];
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@ -54,6 +42,30 @@ GVAR(OldGlasses) = "<null>";
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};
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};
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}] call CBA_fnc_addPlayerEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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// init pp effects
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GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
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GVAR(EffectsActive) = false;
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// check goggles
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private _fnc_checkGoggles = {
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params ["_unit"];
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if (GVAR(EffectsActive)) then {
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if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then {
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call FUNC(removeGlassesEffect);
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};
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} else {
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if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then {
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[goggles _unit] call FUNC(applyGlassesEffect);
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};
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};
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};
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["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;
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["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
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// add glasses eventhandlers
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// add glasses eventhandlers
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["ace_glassesChanged", {
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["ace_glassesChanged", {
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params ["_unit", "_glasses"];
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params ["_unit", "_glasses"];
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@ -69,6 +81,30 @@ GVAR(OldGlasses) = "<null>";
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};
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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// // ---Add the Dust/Dirt/Rain Effects---
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if (GVAR(effects) == 2) then {
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// Register fire event handler
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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//Add Explosion XEH
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["CAManBase", "explosion", FUNC(handleExplosion)] call CBA_fnc_addClassEventHandler;
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GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable false;
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GVAR(PostProcessEyes_Enabled) = false;
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GVAR(FrameEvent) = [false, [false, 20]];
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GVAR(DustHandler) = -1;
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GVAR(RainDrops) = objNull;
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GVAR(RainActive) = false;
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GVAR(RainLastLevel) = 0;
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GVAR(surfaceCache) = "";
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GVAR(surfaceCacheIsDust) = false;
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["ace_glassesCracked", {
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["ace_glassesCracked", {
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params ["_unit"];
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params ["_unit"];
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@ -95,24 +131,6 @@ GVAR(OldGlasses) = "<null>";
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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// check goggles
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private _fnc_checkGoggles = {
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params ["_unit"];
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if (GVAR(EffectsActive)) then {
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if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then {
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call FUNC(removeGlassesEffect);
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};
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} else {
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if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then {
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[goggles _unit] call FUNC(applyGlassesEffect);
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};
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};
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};
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["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;
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["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
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// goggles effects main PFH
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// goggles effects main PFH
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[{
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[{
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BEGIN_COUNTER(goggles);
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BEGIN_COUNTER(goggles);
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@ -132,6 +150,5 @@ private _fnc_checkGoggles = {
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END_COUNTER(goggles);
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END_COUNTER(goggles);
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}, 0.5, []] call CBA_fnc_addPerFrameHandler;
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}, 0.5, []] call CBA_fnc_addPerFrameHandler;
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};
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// Register fire event handler
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}] call CBA_fnc_addEventHandler;
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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@ -46,6 +46,7 @@ if (_imagePath != "") then {
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath;
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath;
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};
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};
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if (GVAR(effects) == 2) then {
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if (GETDIRT) then {
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if (GETDIRT) then {
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call FUNC(applyDirtEffect);
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call FUNC(applyDirtEffect);
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};
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};
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@ -54,5 +55,6 @@ if (GETDUSTT(DACTIVE)) then {
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
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call FUNC(applyDustEffect);
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call FUNC(applyDustEffect);
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};
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};
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};
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GVAR(EffectsActive) = true;
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GVAR(EffectsActive) = true;
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@ -16,7 +16,7 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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// Handle the ThreeDen Editor Camera
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// Handle the ThreeDen Editor Camera
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if ((!isNil {is3DEN}) && {is3DEN}) exitWith {true};
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if (is3DEN) exitWith {true};
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if (GVAR(showInThirdPerson)) then {
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if (GVAR(showInThirdPerson)) then {
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cameraView in ["GROUP"] || EFUNC(common,isFeatureCameraActive)
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cameraView in ["GROUP"] || EFUNC(common,isFeatureCameraActive)
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@ -15,14 +15,14 @@
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params ["_unit"];
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params ["_unit"];
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if (_unit != ACE_player) exitWith {true};
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if (_unit != ACE_player) exitWith {true};
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if (GVAR(effects) == 0) exitWith {true};
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GVAR(PostProcessEyes) ppEffectEnable false;
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SETGLASSES(_unit,GLASSESDEFAULT);
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call FUNC(removeGlassesEffect);
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call FUNC(removeGlassesEffect);
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GVAR(EffectsActive) = false;
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if (GVAR(effects) == 2) then {
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GVAR(PostProcessEyes) ppEffectEnable false;
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SETGLASSES(_unit,GLASSESDEFAULT);
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_unit setVariable ["ACE_EyesDamaged", false];
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_unit setVariable ["ACE_EyesDamaged", false];
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@ -30,5 +30,6 @@ if (GVAR(DustHandler) != -1) then {
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[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
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[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
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};
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};
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GVAR(DustHandler) = -1;
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GVAR(DustHandler) = -1;
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};
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true
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true
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@ -22,6 +22,8 @@ if (!isNull (GLASSDISPLAY)) then {
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GLASSDISPLAY closeDisplay 0;
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GLASSDISPLAY closeDisplay 0;
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};
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};
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if (GVAR(effects) == 2) then {
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call FUNC(removeDirtEffect);
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call FUNC(removeDirtEffect);
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call FUNC(removeRainEffect);
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call FUNC(removeRainEffect);
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call FUNC(removeDustEffect);
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call FUNC(removeDustEffect);
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};
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@ -25,5 +25,14 @@
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<Portuguese>Limpar Óculos</Portuguese>
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<Portuguese>Limpar Óculos</Portuguese>
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<Italian>Pulisci gli occhiali</Italian>
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<Italian>Pulisci gli occhiali</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Goggles_effects_displayName">
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<English>Goggle Effects</English>
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</Key>
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<Key ID="STR_ACE_Goggles_effects_tintOnly">
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<English>Tint</English>
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</Key>
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<Key ID="STR_ACE_Goggles_enabled_tintAndEffects">
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<English>Tint + Effects</English>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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