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https://github.com/acemod/ACE3.git
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delete duplicate files
This commit is contained in:
parent
3ee10a8c2f
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 0.0};
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specularPower = 0.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\spottingscope\data\sniper_peri_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture = "z\ace\addons\apl\data\metal4_weapons_vehicles_int_512_dt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {6.0, 0.0, 0.0};
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up[] = {0.0, 6.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(0,1,1,1)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\spottingscope\data\sniper_peri_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(1.58,0.01)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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@ -1,78 +0,0 @@
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 0.0};
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specularPower = 0.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\spottingscope\data\spot_scope_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture = "z\ace\addons\apl\data\plastic_512_dt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {6.0, 0.0, 0.0};
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up[] = {0.0, 6.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(0,1,1,1)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\spottingscope\data\spot_scope_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(1.58,0.01)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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@ -1,79 +0,0 @@
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {0.0, 0.0, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 0.0};
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specularPower = 0.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\spottingscope\data\spot_scope_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture = "z\ace\addons\apl\data\metal4_weapons_vehicles_int_512_dt.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {6.0, 0.0, 0.0};
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up[] = {0.0, 6.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(0,1,1,1)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\spottingscope\data\spot_scope_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(1.58,0.01)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1.0, 0.0, 0.0};
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up[] = {0.0, 1.0, 0.0};
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dir[] = {0.0, 0.0, 0.0};
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pos[] = {0.0, 0.0, 0.0};
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};
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};
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