finger, parachute and spectator translation

This commit is contained in:
gienkov 2015-07-27 01:46:58 +02:00
parent 5bb1dded4b
commit 5136215e79
3 changed files with 116 additions and 46 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="finger">
<Key ID="STR_ACE_finger_indicatorForSelf_name">
<English>Show finger indicator to self</English>
<Russian>Отображать пальце-индикатор для показывающего игрока</Russian>
</Key>
<Key ID="STR_ACE_finger_indicatorForSelf_description">
<English>Render the indicator for the pointing player. This option doesn't affect whether the other players would see the indicator</English>
<Russian>Отображать индикатор для показывающего игрока. Эта настройка не влияет на то, будутт ли другие игроки видеть индикатор</Russian>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_name">
<English>Finger indicator</English>
<Russian>Пальце-индикатор</Russian>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_description">
<English>Color of the finger-pointing indicator circle</English>
<Russian>Цвет индикатора пальце-указания</Russian>
</Key>
<Key ID="STR_ACE_finger_keyComb">
<English>Action "point a finger at"</English>
<Russian>Действие "показать пальцем на"</Russian>
</Key>
<Key ID="STR_ACE_finger_keyComb_description">
<English>Points, and shows a virtual marker of where you are looking to nearby units. Can be held down.</English>
</Key>
<Key ID="STR_ACE_finger_moduleSettings_displayName">
<English>Finger Settings</English>
</Key>
<Key ID="STR_ACE_finger_enabled_displayName">
<English>Finger Pointing Enabled</English>
</Key>
<Key ID="STR_ACE_finger_maxRange_displayName">
<English>Finger Max Range</English>
</Key>
<Key ID="STR_ACE_finger_maxRange_description">
<English>How far away players can finger each other. [default: 4]</English>
</Key>
</Package>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="finger">
<Key ID="STR_ACE_finger_indicatorForSelf_name">
<English>Show finger indicator to self</English>
<Russian>Отображать пальце-индикатор для показывающего игрока</Russian>
<Polish>Pokaż indykator wskazywania palcem dla siebie</Polish>
</Key>
<Key ID="STR_ACE_finger_indicatorForSelf_description">
<English>Render the indicator for the pointing player. This option doesn't affect whether the other players would see the indicator</English>
<Russian>Отображать индикатор для показывающего игрока. Эта настройка не влияет на то, будутт ли другие игроки видеть индикатор</Russian>
<Polish> Wyświetl indykator kiedy wskazujesz coś palcem. Ta opcja nie wpływa na to, czy inni gracze zobaczą ten indykator czy też nie.</Polish>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_name">
<English>Finger indicator</English>
<Russian>Пальце-индикатор</Russian>
<Polish>Indykator palca</Polish>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_description">
<English>Color of the finger-pointing indicator circle</English>
<Russian>Цвет индикатора пальце-указания</Russian>
<Polish>Kolor okręgu wyświetlanego przy wskazywaniu palcem</Polish>
</Key>
<Key ID="STR_ACE_finger_keyComb">
<English>Action "point a finger at"</English>
<Russian>Действие "показать пальцем на"</Russian>
<Polish>Akcja "wskaż palcem"</Polish>
</Key>
<Key ID="STR_ACE_finger_keyComb_description">
<English>Points, and shows a virtual marker of where you are looking to nearby units. Can be held down.</English>
<Polish>Wskazuje a także wyświetla wirtualny marker-okrąg w miejscu, w które patrzysz, dla wszystkich pobliskich jednostek. Może być przytrzymywany.</Polish>
</Key>
<Key ID="STR_ACE_finger_moduleSettings_displayName">
<English>Finger Settings</English>
<Polish>Ustawienia wskazywania palcem</Polish>
</Key>
<Key ID="STR_ACE_finger_enabled_displayName">
<English>Finger Pointing Enabled</English>
<Polish>Aktywuj wskazywanie</Polish>
</Key>
<Key ID="STR_ACE_finger_maxRange_displayName">
<English>Finger Max Range</English>
<Polish>Maks. zasięg wskazywania</Polish>
</Key>
<Key ID="STR_ACE_finger_maxRange_description">
<English>How far away players can finger each other. [default: 4]</English>
<Polish>Określ dystans na jakim można wskazywać coś palcem innym graczom. [domyślnie: 4m] </Polish>
</Key>
</Package>
</Project>

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@ -52,10 +52,12 @@
<Key ID="STR_ACE_Parachute_CutParachute">
<English>Cut Parachute</English>
<German>Fallschirm abschneiden</German>
<Polish>Odetnij spadochron</Polish>
</Key>
<Key ID="STR_ACE_Parachute_ReserveParachute">
<English>Reserve Parachute</English>
<German>Reserve Fallschirm</German>
<Polish>Spadochron awaryjny</Polish>
</Key>
</Package>
</Project>
</Project>

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@ -3,195 +3,253 @@
<Package name="Spectator">
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
<English>Spectator Settings</English>
<Polish>Ustawienia obserwatora</Polish>
</Key>
<Key ID="STR_ACE_Spectator_Settings_Descripton">
<English>Configure how the spectator system will operate by default.</English>
<Polish>Skonfiguruj domyślne ustawienia obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_system_DisplayName">
<English>Spectate on death</English>
<Polish>Obserwator po śmierci</Polish>
</Key>
<Key ID="STR_ACE_Spectator_system_Description">
<English>Enables spectator upon death.</English>
<Polish>Włącz obserwatora po śmierci</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_DisplayName">
<English>Unit filter</English>
<Polish>Filtr jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_Description">
<English>Method of filtering spectatable units.</English>
<Polish>Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_none">
<English>No units</English>
<Polish>Brak jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_players">
<English>Only players</English>
<Polish>Tylko gracze</Polish>
</Key>
<Key ID="STR_ACE_Spectator_units_all">
<English>All units</English>
<Polish>Wszystkie jednostki</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_DisplayName">
<English>Side filter</English>
<Polish>Filtr stron</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_Description">
<English>Method of filtering spectatable sides.</English>
<Polish>Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_player">
<English>Player side</English>
<Polish>Strona gracza</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_friendly">
<English>Friendly sides</English>
<Polish>Strony sojusznicze</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_hostile">
<English>Hostile sides</English>
<Polish>Strony wrogie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_sides_all">
<English>All sides</English>
<Polish>Wszystkie strony</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_DisplayName">
<English>Camera modes</English>
<Polish>Tryby kamery</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_Description">
<English>Camera modes that can be used.</English>
<Polish>Tryby kamery, jakie mogą być używane.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_all">
<English>All</English>
<Polish>Wszystkie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_free">
<English>Free only</English>
<Polish>Tylko wolna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_internal">
<English>Internal only</English>
<Polish>Tylko wewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_external">
<English>External only</English>
<Polish>Tylko zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_modes_unit">
<English>Internal and external</English>
<Polish>Wewnętrzna i zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_DisplayName">
<English>Vision modes</English>
<Polish>Tryby wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_Description">
<English>Vision modes that can be used.</English>
<Polish>Tryby wizji, jakie mogą być używane.</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_nv">
<English>Night vision</English>
<Polish>Noktowizja</Polish>
</Key>
<Key ID="STR_ACE_Spectator_visions_ti">
<English>Thermal imaging</English>
<Polish>Termowizja</Polish>
</Key>
<Key ID="STR_ACE_Spectator_icons_DisplayName">
<English>Unit icons</English>
<Polish>Ikony jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_icons_Description">
<English>Render icons above spectatable units.</English>
<Polish>Renderuj ikony nad głowami jednostek, które można obserwować.</Polish>
</Key>
<!-- Interface strings -->
<Key ID="STR_ACE_Spectator_HelpTitle">
<English>Spectator Controls</English>
<Polish>Sterowanie obserwatorem</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewFree">
<English>Free</English>
<Polish>Wolna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewInternal">
<English>Internal</English>
<Polish>Wewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_ViewExternal">
<English>External</English>
<Polish>Zewnętrzna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionNormal">
<English>Normal</English>
<Polish>Normalna</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionNight">
<English>Night</English>
<Polish>Noc</Polish>
</Key>
<Key ID="STR_ACE_Spectator_VisionThermal">
<English>Thermal</English>
<Polish>Termo</Polish>
</Key>
<!-- Controls -->
<Key ID="STR_ACE_Spectator_freeCamControls">
<English>Free Camera Controls</English>
<Polish>Wolne sterowanie kamerą</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamForward">
<English>Camera Forward</English>
<Polish>Kamera naprzód</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamBackward">
<English>Camera Backward</English>
<Polish>Kamera w tył</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamLeft">
<English>Camera Left</English>
<Polish>Kamera w lewo</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamRight">
<English>Camera Right</English>
<Polish>Kamera w prawo</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamUp">
<English>Camera Up</English>
<Polish>Kamera w górę</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamDown">
<English>Camera Down</English>
<Polish>Kamera w dół</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamPan">
<English>Pan Camera</English>
<Polish>Panoramowanie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamDolly">
<English>Dolly Camera</English>
<Polish>Płynna kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamLock">
<English>Lock Camera to Target</English>
<Polish>Zablokuj kamerę na celu</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamZoom">
<English>Zoom In/Out</English>
<Polish>Zoom +/-</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamSpeed">
<English>Speed Up/Down</English>
<Polish>Prędkość +/-</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamNextVis">
<English>Next Vision Mode</English>
<Polish>Następny tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_freeCamPrevVis">
<English>Previous Vision Mode</English>
<Polish>Poprzedni tryb wizji</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiControls">
<English>Interface Controls</English>
<Polish>Sterowanie interfejsem</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleInterface">
<English>Toggle Interface</English>
<Polish>Przełącz interfejs</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleIcons">
<English>Toggle Unit Icons</English>
<Polish>Przełącz ikony jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleUnits">
<English>Toggle Unit List</English>
<Polish>Przełącz listę jednostek</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleTools">
<English>Toggle Toolbar</English>
<Polish>Przełącz pasek narzędzi</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleCompass">
<English>Toggle Compass</English>
<Polish>Przełącz kompas</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleMap">
<English>Toggle Map</English>
<Polish>Przełącz mapę</Polish>
</Key>
<Key ID="STR_ACE_Spectator_uiToggleHelp">
<English>Toggle Help</English>
<Polish>Przełącz pomoc</Polish>
</Key>
<Key ID="STR_ACE_Spectator_otherControls">
<English>Other Controls</English>
<Polish>Pozostałe sterowanie</Polish>
</Key>
<Key ID="STR_ACE_Spectator_nextCam">
<English>Next Camera</English>
<Polish>Następna kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_prevCam">
<English>Previous Camera</English>
<Polish>Poprzednia kamera</Polish>
</Key>
<Key ID="STR_ACE_Spectator_nextUnit">
<English>Next Unit</English>
<Polish>Następna jednostka</Polish>
</Key>
<Key ID="STR_ACE_Spectator_prevUnit">
<English>Previous Unit</English>
<Polish>Poprzednia jednostka</Polish>
</Key>
</Package>
</Project>
</Project>