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Grenades - Improve flashbang sound (#9415)
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@ -19,7 +19,7 @@ params ["_projectile"];
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TRACE_1("params",_projectile);
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if (alive _projectile) then {
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playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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playSound3D ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_01.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent;
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};
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