Switch to some already translated CSTRINGs

This commit is contained in:
PabstMirror 2015-08-03 15:52:35 -05:00
parent 98649e2bdf
commit 52130d5a45
5 changed files with 42 additions and 42 deletions

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@ -1,31 +1,31 @@
class ACE_Settings { class ACE_Settings {
class GVAR(enabled) { class GVAR(enabled) {
displayName = "Advanced Ballistics"; displayName = CSTRING(enabled_DisplayName);
description = "Enables advanced ballistics"; description = CSTRING(enabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(simulateForSnipers) { class GVAR(simulateForSnipers) {
displayName = "Enabled For Snipers"; displayName = CSTRING(simulateForSnipers_DisplayName);
description = "Enables advanced ballistics for non local snipers (when using high power optics)"; description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(simulateForGroupMembers) { class GVAR(simulateForGroupMembers) {
displayName = "Enabled For Group Members"; displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = "Enables advanced ballistics for non local group members"; description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(simulateForEveryone) { class GVAR(simulateForEveryone) {
displayName = "Enabled For Everyone"; displayName = CSTRING(simulateForEveryone_DisplayName);
description = "Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer)"; description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
class GVAR(disabledInFullAutoMode) { class GVAR(disabledInFullAutoMode) {
displayName = "Disabled In FullAuto Mode"; displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = "Disables advanced ballistics during full auto fire"; description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 0; value = 0;
}; };
@ -38,32 +38,32 @@ class ACE_Settings {
}; };
*/ */
class GVAR(ammoTemperatureEnabled) { class GVAR(ammoTemperatureEnabled) {
displayName = "Enable Ammo Temperature Simulation"; displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = "Muzzle velocity varies with ammo temperature"; description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(barrelLengthInfluenceEnabled) { class GVAR(barrelLengthInfluenceEnabled) {
displayName = "Enable Barrel Length Simulation"; displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = "Muzzle velocity varies with barrel length"; description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(bulletTraceEnabled) { class GVAR(bulletTraceEnabled) {
displayName = "Enable Bullet Trace Effect"; displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)"; description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(simulationInterval) { class GVAR(simulationInterval) {
displayName = "Simulation Interval"; displayName = CSTRING(simulationInterval_DisplayName);
description = "Defines the interval between every calculation step"; description = CSTRING(simulationInterval_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 0.0; value = 0.0;
}; };
class GVAR(simulationRadius) { class GVAR(simulationRadius) {
displayName = "Simulation Radius"; displayName = CSTRING(simulationRadius_DisplayName);
description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles"; description = CSTRING(simulationRadius_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 3000; value = 3000;
}; };

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@ -21,7 +21,7 @@ class CfgVehicles {
author = "Ruthberg"; author = "Ruthberg";
scope = 2; scope = 2;
scopeCurator = 2; scopeCurator = 2;
displayName = "ATragMX"; displayName = CSTRING(Name);
vehicleClass = "Items"; vehicleClass = "Items";
class TransportItems { class TransportItems {
MACRO_ADDITEM(ACE_ATragMX,1); MACRO_ADDITEM(ACE_ATragMX,1);

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@ -39,7 +39,7 @@ class CfgVehicles {
author = "Ruthberg"; author = "Ruthberg";
scope = 2; scope = 2;
scopeCurator = 2; scopeCurator = 2;
displayName = "Kestrel 4500"; displayName = CSTRING(Name);
vehicleClass = "Items"; vehicleClass = "Items";
class TransportItems { class TransportItems {
MACRO_ADDITEM(ACE_Kestrel4500,1); MACRO_ADDITEM(ACE_Kestrel4500,1);

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@ -1,37 +1,37 @@
class ACE_Settings { class ACE_Settings {
class GVAR(enableServerController) { class GVAR(enableServerController) {
displayName = "Weather propagation"; displayName = CSTRING(enableServerController_DisplayName);
description = "Enables sever side weather propagation"; description = CSTRING(enableServerController_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(useACEWeather) { class GVAR(useACEWeather) {
displayName = "ACE Weather"; displayName = CSTRING(useACEWeather_DisplayName);
description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)"; description = CSTRING(useACEWeather_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(syncRain) { class GVAR(syncRain) {
displayName = "Sync Rain"; displayName = CSTRING(syncRain_DisplayName);
description = "Synchronizes rain"; description = CSTRING(syncRain_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(syncWind) { class GVAR(syncWind) {
displayName = "Sync Wind"; displayName = CSTRING(syncWind_DisplayName);
description = "Synchronizes wind"; description = CSTRING(syncWind_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(syncMisc) { class GVAR(syncMisc) {
displayName = "Sync Misc"; displayName = CSTRING(syncMisc_DisplayName);
description = "Synchronizes lightnings, rainbow, fog, ..."; description = CSTRING(syncMisc_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(serverUpdateInterval) { class GVAR(serverUpdateInterval) {
displayName = "Update Interval"; displayName = CSTRING(serverUpdateInterval_DisplayName);
description = "Defines the interval (seconds) between weather updates"; description = CSTRING(serverUpdateInterval_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 60; value = 60;
}; };

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@ -1,25 +1,25 @@
class ACE_Settings { class ACE_Settings {
class GVAR(enabled) { class GVAR(enabled) {
displayName = "Wind Deflection"; displayName = CSTRING(deflectionModule_DisplayName);
description = "Enables wind deflection"; description = CSTRING(deflectionModule_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(vehicleEnabled) { class GVAR(vehicleEnabled) {
displayName = "Vehicle Enabled"; displayName = CSTRING(vehicleEnabled_DisplayName);
description = "Enables wind deflection for static/vehicle gunners"; description = CSTRING(vehicleEnabled_Description);
typeName = "BOOL"; typeName = "BOOL";
value = 1; value = 1;
}; };
class GVAR(simulationInterval) { class GVAR(simulationInterval) {
displayName = "Simulation Interval"; displayName = CSTRING(simulationInterval_DisplayName);
description = "Defines the interval between every calculation step"; description = CSTRING(simulationInterval_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 0.05; value = 0.05;
}; };
class GVAR(simulationRadius) { class GVAR(simulationRadius) {
displayName = "Simulation Radius"; displayName = CSTRING(simulationRadius_DisplayName);
description = "Defines the radius around the player (in meters) at which projectiles are wind deflected"; description = CSTRING(simulationRadius_Description);
typeName = "SCALAR"; typeName = "SCALAR";
value = 3000; value = 3000;
}; };