Switch to some already translated CSTRINGs

This commit is contained in:
PabstMirror 2015-08-03 15:52:35 -05:00
parent 98649e2bdf
commit 52130d5a45
5 changed files with 42 additions and 42 deletions

View File

@ -1,31 +1,31 @@
class ACE_Settings {
class GVAR(enabled) {
displayName = "Advanced Ballistics";
description = "Enables advanced ballistics";
displayName = CSTRING(enabled_DisplayName);
description = CSTRING(enabled_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForSnipers) {
displayName = "Enabled For Snipers";
description = "Enables advanced ballistics for non local snipers (when using high power optics)";
displayName = CSTRING(simulateForSnipers_DisplayName);
description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulateForGroupMembers) {
displayName = "Enabled For Group Members";
description = "Enables advanced ballistics for non local group members";
displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForEveryone) {
displayName = "Enabled For Everyone";
description = "Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer)";
displayName = CSTRING(simulateForEveryone_DisplayName);
description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(disabledInFullAutoMode) {
displayName = "Disabled In FullAuto Mode";
description = "Disables advanced ballistics during full auto fire";
displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL";
value = 0;
};
@ -38,32 +38,32 @@ class ACE_Settings {
};
*/
class GVAR(ammoTemperatureEnabled) {
displayName = "Enable Ammo Temperature Simulation";
description = "Muzzle velocity varies with ammo temperature";
displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(barrelLengthInfluenceEnabled) {
displayName = "Enable Barrel Length Simulation";
description = "Muzzle velocity varies with barrel length";
displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(bulletTraceEnabled) {
displayName = "Enable Bullet Trace Effect";
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulationInterval) {
displayName = "Simulation Interval";
description = "Defines the interval between every calculation step";
displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description);
typeName = "SCALAR";
value = 0.0;
};
class GVAR(simulationRadius) {
displayName = "Simulation Radius";
description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles";
displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description);
typeName = "SCALAR";
value = 3000;
};

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@ -21,7 +21,7 @@ class CfgVehicles {
author = "Ruthberg";
scope = 2;
scopeCurator = 2;
displayName = "ATragMX";
displayName = CSTRING(Name);
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_ATragMX,1);

View File

@ -39,7 +39,7 @@ class CfgVehicles {
author = "Ruthberg";
scope = 2;
scopeCurator = 2;
displayName = "Kestrel 4500";
displayName = CSTRING(Name);
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_Kestrel4500,1);

View File

@ -1,37 +1,37 @@
class ACE_Settings {
class GVAR(enableServerController) {
displayName = "Weather propagation";
description = "Enables sever side weather propagation";
displayName = CSTRING(enableServerController_DisplayName);
description = CSTRING(enableServerController_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(useACEWeather) {
displayName = "ACE Weather";
description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)";
displayName = CSTRING(useACEWeather_DisplayName);
description = CSTRING(useACEWeather_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(syncRain) {
displayName = "Sync Rain";
description = "Synchronizes rain";
displayName = CSTRING(syncRain_DisplayName);
description = CSTRING(syncRain_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(syncWind) {
displayName = "Sync Wind";
description = "Synchronizes wind";
displayName = CSTRING(syncWind_DisplayName);
description = CSTRING(syncWind_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(syncMisc) {
displayName = "Sync Misc";
description = "Synchronizes lightnings, rainbow, fog, ...";
displayName = CSTRING(syncMisc_DisplayName);
description = CSTRING(syncMisc_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(serverUpdateInterval) {
displayName = "Update Interval";
description = "Defines the interval (seconds) between weather updates";
displayName = CSTRING(serverUpdateInterval_DisplayName);
description = CSTRING(serverUpdateInterval_Description);
typeName = "SCALAR";
value = 60;
};

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@ -1,25 +1,25 @@
class ACE_Settings {
class GVAR(enabled) {
displayName = "Wind Deflection";
description = "Enables wind deflection";
displayName = CSTRING(deflectionModule_DisplayName);
description = CSTRING(deflectionModule_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(vehicleEnabled) {
displayName = "Vehicle Enabled";
description = "Enables wind deflection for static/vehicle gunners";
displayName = CSTRING(vehicleEnabled_DisplayName);
description = CSTRING(vehicleEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulationInterval) {
displayName = "Simulation Interval";
description = "Defines the interval between every calculation step";
displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description);
typeName = "SCALAR";
value = 0.05;
};
class GVAR(simulationRadius) {
displayName = "Simulation Radius";
description = "Defines the radius around the player (in meters) at which projectiles are wind deflected";
displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description);
typeName = "SCALAR";
value = 3000;
};