Reload/Reload Launcher - Fix headers (#9347)

Header fixes
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johnb432 2023-08-28 22:20:53 +02:00 committed by GitHub
parent b90d0379ca
commit 528539210e
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7 changed files with 12 additions and 12 deletions

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@ -5,7 +5,7 @@
*
* Arguments:
* 0: Unit equipped with the weapon <OBJECT>
* 1: Unit to execute the reload <OBJECT>
* 1: Unit wanting to check the ammo <OBJECT>
*
* Return Value:
* None

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@ -4,7 +4,7 @@
* Check if the target has an MG equipped with belt system that a unit can link.
*
* Arguments:
* 0: Unit wanting to execute the reload <OBJECT>
* 0: Unit wanting to link the belt <OBJECT>
* 1: Unit equipped with the weapon <OBJECT>
*
* Return Value:

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@ -4,7 +4,7 @@
* Start linking the belt.
*
* Arguments:
* 0: Unit executing the reload <OBJECT>
* 0: Unit linking the belt <OBJECT>
* 1: Unit equipped with the weapon <OBJECT>
*
* Return Value:

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@ -5,7 +5,7 @@
*
* Arguments:
* 0: Unit equipped with the launcher <OBJECT>
* 1: Unit to execute the reload <OBJECT>
* 1: Unit wanting to execute the reload <OBJECT>
*
* Return Value:
* Children actions <ARRAY>

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@ -1,10 +1,10 @@
#include "script_component.hpp"
/*
* Author: commy2, johnb43
* Check of the unit can reload the launcher of target unit.
* Check if the unit can reload the launcher of the target unit.
*
* Arguments:
* 0: Unit to execute the reload <OBJECT>
* 0: Unit wanting to execute the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>

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@ -1,10 +1,10 @@
#include "script_component.hpp"
/*
* Author: commy2, johnb43
* Return all magazine types from reloaders inventory that are compatible with given weapon.
* Return all magazine types from reloader's inventory that are compatible with the given launcher.
*
* Arguments:
* 0: Unit to execute the reload <OBJECT>
* 0: Unit wanting to execute the reload <OBJECT>
* 1: Launcher name <STRING>
*
* Return Value:

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@ -5,10 +5,10 @@
* If the ammo argument is nil, a full magazine will be given.
*
* Arguments:
* 0: Unit to do the reloading <OBJECT>
* 1: Target to rload <OBJECT>
* 2: weapon name <STRING>
* 3: missile name <STRING>
* 0: Unit executing the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>
* 4: Ammo count <NUMBER>
*
* Return Value: