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b90d0379ca
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528539210e
@ -5,7 +5,7 @@
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*
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* Arguments:
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* 0: Unit equipped with the weapon <OBJECT>
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* 1: Unit to execute the reload <OBJECT>
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* 1: Unit wanting to check the ammo <OBJECT>
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*
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* Return Value:
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* None
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@ -4,7 +4,7 @@
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* Check if the target has an MG equipped with belt system that a unit can link.
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*
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* Arguments:
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* 0: Unit wanting to execute the reload <OBJECT>
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* 0: Unit wanting to link the belt <OBJECT>
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* 1: Unit equipped with the weapon <OBJECT>
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*
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* Return Value:
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@ -4,7 +4,7 @@
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* Start linking the belt.
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*
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* Arguments:
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* 0: Unit executing the reload <OBJECT>
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* 0: Unit linking the belt <OBJECT>
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* 1: Unit equipped with the weapon <OBJECT>
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*
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* Return Value:
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@ -5,7 +5,7 @@
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*
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* Arguments:
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* 0: Unit equipped with the launcher <OBJECT>
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* 1: Unit to execute the reload <OBJECT>
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* 1: Unit wanting to execute the reload <OBJECT>
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*
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* Return Value:
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* Children actions <ARRAY>
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@ -1,10 +1,10 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, johnb43
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* Check of the unit can reload the launcher of target unit.
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* Check if the unit can reload the launcher of the target unit.
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*
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* Arguments:
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* 0: Unit to execute the reload <OBJECT>
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* 0: Unit wanting to execute the reload <OBJECT>
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* 1: Unit equipped with the launcher <OBJECT>
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* 2: Launcher name <STRING>
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* 3: Missile name <STRING>
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@ -1,10 +1,10 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, johnb43
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* Return all magazine types from reloaders inventory that are compatible with given weapon.
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* Return all magazine types from reloader's inventory that are compatible with the given launcher.
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*
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* Arguments:
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* 0: Unit to execute the reload <OBJECT>
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* 0: Unit wanting to execute the reload <OBJECT>
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* 1: Launcher name <STRING>
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*
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* Return Value:
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@ -5,10 +5,10 @@
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* If the ammo argument is nil, a full magazine will be given.
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*
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* Arguments:
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* 0: Unit to do the reloading <OBJECT>
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* 1: Target to rload <OBJECT>
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* 2: weapon name <STRING>
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* 3: missile name <STRING>
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* 0: Unit executing the reload <OBJECT>
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* 1: Unit equipped with the launcher <OBJECT>
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* 2: Launcher name <STRING>
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* 3: Missile name <STRING>
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* 4: Ammo count <NUMBER>
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*
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* Return Value:
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