Tweak spotting scope anims / mem points

This commit is contained in:
PabstMirror 2016-07-06 16:55:54 -05:00
parent 62a0c49fc2
commit 5362a80911
2 changed files with 4 additions and 4 deletions

View File

@ -70,8 +70,8 @@ class CfgVehicles {
model = QPATHTOF(data\ace_spottingscope.p3d); model = QPATHTOF(data\ace_spottingscope.p3d);
mapSize = 0.5; mapSize = 0.5;
transportSoldier = 0; transportSoldier = 0;
getInAction = "GetInLow"; getInAction = "PlayerProne";
getOutAction = "GetOutLow"; getOutAction = "PlayerProne";
editorSubcategory = "EdSubcat_Turrets"; editorSubcategory = "EdSubcat_Turrets";
class Turrets: Turrets { class Turrets: Turrets {
@ -115,8 +115,8 @@ class CfgVehicles {
gunnerOutOpticsShowCursor = 0; gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0; gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope"; gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "GetInLow"; gunnerGetInAction = "PlayerProne";
gunnerGetOutAction = "GetOutLow"; gunnerGetOutAction = "PlayerProne";
gunnerForceOptics = 0; gunnerForceOptics = 0;
ejectDeadGunner = 0; ejectDeadGunner = 0;
turretInfoType = QGVAR(RscUnitInfo); turretInfoType = QGVAR(RscUnitInfo);