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Tweak spotting scope anims / mem points
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@ -70,8 +70,8 @@ class CfgVehicles {
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model = QPATHTOF(data\ace_spottingscope.p3d);
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mapSize = 0.5;
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transportSoldier = 0;
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getInAction = "GetInLow";
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getOutAction = "GetOutLow";
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getInAction = "PlayerProne";
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getOutAction = "PlayerProne";
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editorSubcategory = "EdSubcat_Turrets";
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class Turrets: Turrets {
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@ -115,8 +115,8 @@ class CfgVehicles {
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gunnerOutOpticsShowCursor = 0;
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gunnerOpticsShowCursor = 0;
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gunnerAction = "ACE_SpottingScope";
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gunnerGetInAction = "GetInLow";
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gunnerGetOutAction = "GetOutLow";
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gunnerGetInAction = "PlayerProne";
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gunnerGetOutAction = "PlayerProne";
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gunnerForceOptics = 0;
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ejectDeadGunner = 0;
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turretInfoType = QGVAR(RscUnitInfo);
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