Medical - Add condition for surgicial kit (#6916)

* Added condition canStitch

* Update XEH_PREP.hpp

* Update addons/medical_treatment/functions/fnc_canStitch.sqf

Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com>

* Added example, removed arguments information and changed > to isEqualTo

* Added example in canBandage too
This commit is contained in:
Katalam 2019-04-03 13:36:37 +02:00 committed by Magnetar
parent 24a533b968
commit 55a7d53437
4 changed files with 26 additions and 0 deletions

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@ -269,6 +269,7 @@ class GVAR(Actions) {
allowSelfTreatment = 0;
requiredMedic = QEGVAR(medical,medicSetting_SurgicalKit);
treatmentTime = QUOTE(count (_target getVariable [ARR_2('EGVAR(medical,bandagedWounds)',[])]) * 5);
condition = QFUNC(canStitch);
callbackSuccess = "";
callbackProgress = QFUNC(treatmentSurgicalKit_onProgress);
itemConsumed = QEGVAR(medical,consumeItem_SurgicalKit);

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@ -43,6 +43,7 @@ PREP(bodyCleanupLoop);
PREP(calculateBlood);
PREP(canAccessMedicalEquipment);
PREP(canBandage);
PREP(canStitch);
PREP(findMostEffectiveWound);
PREP(getBandageTime);
PREP(getTriageStatus);

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@ -13,6 +13,9 @@
* ReturnValue:
* Can Bandage <BOOL>
*
* Example:
* [player, cursorTarget, "Head", "FieldDressing"] call ace_medical_treatment_fnc_canBandage
*
* Public: No
*/

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@ -0,0 +1,21 @@
#include "script_component.hpp"
/*
* Author: Katalam
* Prevents stitch actions from showing if the body is either fully stitched or has no open wounds.
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
*
* ReturnValue:
* Can Stitch <BOOL>
*
* Example:
* [player, cursorTarget] call ace_medical_treatment_fnc_canStitch
*
* Public: No
*/
params ["", "_patient"];
!((_patient getVariable [QEGVAR(medical,bandagedWounds), []]) isEqualTo [])