Isolate AIM-9

This commit is contained in:
Bailey Danyluk 2024-05-27 20:22:16 -06:00
parent bcb6ed7c68
commit 55c2632fdc
12 changed files with 743 additions and 0 deletions

1
addons/aim9/$PBOPREFIX$ Normal file
View File

@ -0,0 +1 @@
z\ace\addons\aim9

224
addons/aim9/CfgAmmo.hpp Normal file
View File

@ -0,0 +1,224 @@
class CfgAmmo {
class Missile_AA_04_F;
class GVAR(m): Missile_AA_04_F {
missileLockCone = 3; // caged lock
missileKeepLockedCone = 45;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Dani (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 35; // Minium flap deflection for guidance
yawRate = 35; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 100;
flareAngleFilter = 1.6; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 45; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.8; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
class ammo_Missile_BIM9X;
class GVAR(x): ammo_Missile_BIM9X {
missileLockCone = 3; // caged lock
missileKeepLockedCone = 120;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Dani (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 90; // Minium flap deflection for guidance
yawRate = 90; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
// AIM-132
class M_Air_AA;
class GVAR(aim132): M_Air_AA {
missileLockCone = 3; // caged lock
missileKeepLockedCone = 120;
missileLockMaxDistance = 8000;
missileLockMinDistance = 250;
author = "Dani (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 100; // Minium flap deflection for guidance
yawRate = 100; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.98; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
// R-73
class ammo_Missile_AA_R73;
class GVAR(r73): ammo_Missile_AA_R73 {
missileLockCone = 3; // caged lock
missileKeepLockedCone = 40;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Dani (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 35; // Minium flap deflection for guidance
yawRate = 35; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 40; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.85; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
class Missile_AA_03_F;
class GVAR(r74): Missile_AA_03_F {
missileLockCone = 3; // caged lock
missileKeepLockedCone = 75;
missileLockMaxDistance = 8000;
missileLockMinDistance = 250;
author = "Dani (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 50; // Minium flap deflection for guidance
yawRate = 50; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 75; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
};

View File

@ -0,0 +1,153 @@
class CfgMagazines {
class 2Rnd_Missile_AA_04_F;
class PylonRack_1Rnd_Missile_AA_04_F;
class PylonMissile_1Rnd_Missile_AA_04_F;
// AIM-9
class GVAR(2Rnd_Missile_9m): 2Rnd_Missile_AA_04_F {
author = "Dani (TCVM)";
displayName = CSTRING(m_2x);
ammo = QGVAR(m);
};
class GVAR(PylonRack_1Rnd_Missile_9m): PylonRack_1Rnd_Missile_AA_04_F {
author = "Dani (TCVM)";
displayName = CSTRING(m_1x);
ammo = QGVAR(m);
pylonWeapon = QGVAR(m);
};
class GVAR(PylonMissile_1Rnd_Missile_9m): PylonMissile_1Rnd_Missile_AA_04_F {
author = "Dani (TCVM)";
displayName = CSTRING(m_1x);
ammo = QGVAR(m);
pylonWeapon = QGVAR(m);
};
class magazine_Missile_BIM9X_x1;
class PylonMissile_Missile_BIM9X_x1;
class PylonRack_Missile_BIM9X_x1;
class PylonRack_Missile_BIM9X_x2;
class GVAR(magazine_Missile_9x): magazine_Missile_BIM9X_x1 {
author = "Dani (TCVM)";
displayName = CSTRING(x_1x);
ammo = QGVAR(x);
};
class GVAR(PylonMissile_Missile_9x): PylonMissile_Missile_BIM9X_x1 {
author = "Dani (TCVM)";
displayName = CSTRING(x_1x);
ammo = QGVAR(x);
pylonWeapon = QGVAR(x);
};
class GVAR(PylonRack_Missile_9x): PylonRack_Missile_BIM9X_x1 {
author = "Dani (TCVM)";
displayName = CSTRING(x_1x);
ammo = QGVAR(x);
pylonWeapon = QGVAR(x);
};
class GVAR(PylonRack_Missile_9x_2): PylonRack_Missile_BIM9X_x2 {
author = "Dani (TCVM)";
displayName = CSTRING(x_2x);
ammo = QGVAR(x);
pylonWeapon = QGVAR(x);
};
// AIM-132
class 2Rnd_AAA_missiles;
class 2Rnd_AAA_missiles_MI02;
class 2Rnd_AAA_missiles_MI06;
class 4Rnd_AAA_missiles;
class 4Rnd_AAA_missiles_MI02;
class PylonRack_1Rnd_AAA_missiles;
class PylonMissile_1Rnd_AAA_missiles;
class GVAR(aim132_2Rnd): 2Rnd_AAA_missiles {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_2x);
ammo = QGVAR(aim132);
};
class GVAR(aim132_2Rnd_MI02): 2Rnd_AAA_missiles_MI02 {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_2x);
ammo = QGVAR(aim132);
};
class GVAR(aim132_2Rnd_MI06): 2Rnd_AAA_missiles_MI06 {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_2x);
ammo = QGVAR(aim132);
};
class GVAR(aim132_4Rnd): 4Rnd_AAA_missiles {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_4x);
ammo = QGVAR(aim132);
};
class GVAR(aim132_4Rnd_MI02): 4Rnd_AAA_missiles_MI02 {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_4x);
ammo = QGVAR(aim132);
};
class GVAR(PylonRack_1Rnd_aim132): PylonRack_1Rnd_AAA_missiles {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_1x);
ammo = QGVAR(aim132);
pylonWeapon = QGVAR(aim132);
};
class GVAR(PylonMissile_1Rnd_aim132): PylonMissile_1Rnd_AAA_missiles {
author = "Dani (TCVM)";
displayName = CSTRING(aim132_1x);
ammo = QGVAR(aim132);
pylonWeapon = QGVAR(aim132);
};
// R-73
class PylonMissile_Missile_AA_R73_x1;
class magazine_Missile_AA_R73_x1;
class 2Rnd_Missile_AA_03_F;
class PylonRack_1Rnd_Missile_AA_03_F;
class PylonMissile_1Rnd_Missile_AA_03_F;
class GVAR(r73): magazine_Missile_AA_R73_x1 {
author = "Dani (TCVM)";
displayName = CSTRING(r73_1x);
ammo = QGVAR(r73);
};
class GVAR(PylonMissile_Missile_R73_x1): PylonMissile_Missile_AA_R73_x1 {
author = "Dani (TCVM)";
displayName = CSTRING(r73_1x);
ammo = QGVAR(r73);
pylonWeapon = QGVAR(r73);
};
class GVAR(2Rnd_Missile_R74): 2Rnd_Missile_AA_03_F {
author = "Dani (TCVM)";
displayName = CSTRING(r74_2x);
ammo = QGVAR(r74);
};
// R-74 -- improved R-73, same missile in the way that an AIM-9X is the same as an AIM-9M
class GVAR(PylonRack_1Rnd_Missile_R74): PylonRack_1Rnd_Missile_AA_03_F {
author = "Dani (TCVM)";
displayName = CSTRING(r74_1x);
ammo = QGVAR(r74);
pylonWeapon = QGVAR(r74);
};
class GVAR(PylonMissile_1Rnd_Missile_R74): PylonMissile_1Rnd_Missile_AA_03_F {
author = "Dani (TCVM)";
displayName = CSTRING(r74_1x);
ammo = QGVAR(r74);
pylonWeapon = QGVAR(r74);
};
};

View File

@ -0,0 +1,72 @@
class CfgWeapons {
// AIM-9
class Missile_AA_04_Plane_CAS_01_F;
class GVAR(m): Missile_AA_04_Plane_CAS_01_F {
lockAcquire = 1; // auto lock
author = "Dani (TCVM)";
displayName = CSTRING(m);
weaponLockDelay = 0.5;
magazines[] = {QGVAR(2Rnd_Missile_9m), QGVAR(PylonRack_1Rnd_Missile_9m), QGVAR(PylonMissile_1Rnd_Missile_9m)};
};
class weapon_BIM9xLauncher;
class GVAR(x): weapon_BIM9xLauncher {
lockAcquire = 1; // auto lock
author = "Dani (TCVM)";
displayName = CSTRING(x);
weaponLockDelay = 0.5;
magazines[] = { QGVAR(magazine_Missile_9x), QGVAR(PylonMissile_Missile_9x), QGVAR(PylonRack_Missile_9x), QGVAR(PylonRack_Missile_9x_2) };
};
// ASRAAM
class missiles_ASRAAM;
class GVAR(aim132): missiles_ASRAAM {
lockAcquire = 1; // auto lock
author = "Dani (TCVM)";
displayName = CSTRING(aim132);
weaponLockDelay = 0.5;
magazines[] = {
QGVAR(aim132_2Rnd),
QGVAR(aim132_2Rnd_MI02),
QGVAR(aim132_2Rnd_MI06),
QGVAR(aim132_4Rnd),
QGVAR(aim132_4Rnd_MI02),
QGVAR(PylonRack_1Rnd_aim132),
QGVAR(PylonMissile_1Rnd_aim132)
};
};
// R-73
class weapon_R73Launcher;
class GVAR(r73): weapon_R73Launcher {
lockAcquire = 1; // auto lock
author = "Dani (TCVM)";
displayName = CSTRING(r73);
weaponLockDelay = 0.5;
magazines[] = {
QGVAR(r73),
QGVAR(PylonMissile_Missile_R73_x1)
};
};
class Missile_AA_03_Plane_CAS_02_F;
class GVAR(r74): Missile_AA_03_Plane_CAS_02_F {
lockAcquire = 1; // auto lock
author = "Dani (TCVM)";
displayName = CSTRING(r74);
weaponLockDelay = 0.5;
magazines[] = {
QGVAR(2Rnd_Missile_R74),
QGVAR(PylonRack_1Rnd_Missile_R74),
QGVAR(PylonMissile_1Rnd_Missile_R74)
};
};
};

12
addons/aim9/README.md Normal file
View File

@ -0,0 +1,12 @@
ace_aim9
===================
Adds AIM-9 and R-73 AHR missiles
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)

20
addons/aim9/config.cpp Normal file
View File

@ -0,0 +1,20 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common","ace_missileguidance"};
author = ECSTRING(common,ACETeam);
authors[] = {"Dani (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"

View File

@ -0,0 +1,18 @@
#define COMPONENT aim9
#define COMPONENT_BEAUTIFIED AIM-9
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_AIM9
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_AIM9
#define DEBUG_SETTINGS DEBUG_SETTINGS_AIM9
#endif
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="AIM9">
<Key ID="STR_ACE_AIM9_m">
<English>AIM-9M [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_x">
<English>AIM-9X [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_aim132">
<English>AIM-132 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_r73">
<English>R-73 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_r74">
<English>R-74 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_m_1x">
<English>1x AIM-9M [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_m_2x">
<English>2x AIM-9M [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_x_1x">
<English>1x AIM-9X [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_x_2x">
<English>2x AIM-9X [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_aim132_1x">
<English>1x AIM-132 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_aim132_2x">
<English>2x AIM-132 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_aim132_4x">
<English>4x AIM-132 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_r73_1x">
<English>1x R-73 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_r74_1x">
<English>1x R-74 [ACE]</English>
</Key>
<Key ID="STR_ACE_AIM9_r74_2x">
<English>2x R-74 [ACE]</English>
</Key>
</Package>
</Project>

View File

@ -88,6 +88,14 @@ class GVAR(SeekerTypes) {
functionName = QFUNC(seekerType_MWR);
onFired = QFUNC(mwr_onFired);
};
class IR {
name = "";
visualName = "";
description = "";
functionName = QFUNC(seekerType_IR);
onFired = QFUNC(IR_onFired);
};
};
class GVAR(NavigationTypes) {

View File

@ -45,6 +45,7 @@ PREP(seekerType_Optic);
PREP(seekerType_SACLOS);
PREP(seekerType_Doppler);
PREP(seekerType_MWR);
PREP(seekerType_IR);
// Attack Profiles OnFired
PREP(wire_onFired);
@ -52,6 +53,7 @@ PREP(wire_onFired);
// Seeker OnFired
PREP(SACLOS_onFired);
PREP(mwr_onFired);
PREP(IR_onFired);
// Navigation OnFired
PREP(proNav_onFired);

View File

@ -0,0 +1,29 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Sets up IR state arrays (called from missileGuidance's onFired).
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* None
*
* Example:
* [] call ace_missileguidance_fnc_IR_onFired
*
* Public: No
*/
params ["_firedEH", "_launchParams", "", "", "_stateParams"];
_firedEH params ["_shooter","_weapon","","","","","_projectile"];
_stateParams params ["", "_seekerStateParams"];
_launchParams params ["", "_targetLaunchParams"];
_targetLaunchParams params ["_target"];
private _flareDistanceFilter = getNumber (configOf _projectile >> QUOTE(ADDON) >> "flareDistanceFilter");
private _flareAngleFilter = getNumber (configOf _projectile >> QUOTE(ADDON) >> "flareAngleFilter");
_seekerStateParams set [0, _flareDistanceFilter];
_seekerStateParams set [1, _flareAngleFilter];
_seekerStateParams set [2, _target];

View File

@ -0,0 +1,154 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Infrared seeker. Checks if flares are popped
*
* Arguments:
* 1: Guidance Arg Array <ARRAY>
* 2: Seeker State <ARRAY>
*
* Return Value:
* Position of wanted missile pos relative to the camera direction <ARRAY>
*
* Example:
* [] call ace_missileguidance_fnc_seekerType_IR
*
* Public: No
*/
#ifdef DEBUG_MODE_FULL
#define TRACK_ON_PAUSE true
#else
#define TRACK_ON_PAUSE false
#endif
_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams", "_targetData"];
_firedEH params ["_shooter","","","","_ammo","","_projectile"];
_launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo","_navigationType"];
_targetLaunchParams params ["_target", "", "_launchPos", "_launchDir", "_launchTime"];
_flightParams params ["_pitchRate", "_yawRate", "_isBangBangGuidance"];
_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState","_navigationParams", "_guidanceParameters"];
_seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
_targetData params ["_targetDirection", "_attackProfileDirection", "_targetRange", "_targetVelocity", "_targetAcceleration"];
_seekerStateParams params ["_flareDistanceFilter", "_flareAngleFilter", "_trackingTarget"];
private _distanceFromLaunch = _launchPos distanceSqr getPosASLVisual _projectile;
if (_distanceFromLaunch <= _seekerMinRange * _seekerMinRange) exitWith {
private _dir = _launchPos vectorFromTo getPosASLVisual _projectile;
_dir vectorAdd getPosASLVisual _projectile
};
private _withinView = [_projectile, getPosASLVisual _trackingTarget, _seekerAngle] call FUNC(checkSeekerAngle);
private _canSee = [_projectile, _trackingTarget, false] call FUNC(checkLos);
if (_trackingTarget isNotEqualTo objNull && ({ !_withinView || !_canSee })) then {
_trackingTarget = objNull;
};
if (isNull _trackingTarget) then {
// find any target within seeker range
private _potentialTargets = _projectile nearEntities ["Air", _seekerMaxRange];
private _bestAngle = 90;
{
private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
private _canSee = [_projectile, _x, false] call FUNC(checkLos);
if (_withinView && _canSee) then {
private _los = (getPosASLVisual _projectile) vectorFromTo (getPosASLVisual _x);
private _losAngle = (_los#2 atan2 _los#0);
if (_losAngle < _bestAngle) then {
_trackingTarget = _x;
_bestAngle = _losAngle;
};
};
} forEach _potentialTargets;
};
if (true || {accTime > 0 && !isGamePaused}) then {
// If there are flares nearby, check if they will confuse missile
private _nearby = _trackingTarget nearObjects _flareDistanceFilter;
_nearby = _nearby select {
// 2 = IR blocking
private _blocking = configOf _x >> "weaponLockSystem";
private _isFlare = false;
if (isNumber _blocking) then {
_isFlare = (2 == getNumber _blocking);
};
if (isText _blocking) then {
_isFlare = ("2" in getText _blocking);
};
private _withinView = [_projectile, getPosASLVisual _x, _seekerAngle] call FUNC(checkSeekerAngle);
private _canSee = [_projectile, _x, false] call FUNC(checkLos);
(_x isEqualTo _target && _trackingTarget isNotEqualTo _target) || { (_withinView && _canSee && _isFlare) }
};
private _frontAspectMultiplier = 1;
if (_trackingTarget isKindOf "Air") then {
private _targetVelocity = velocity _trackingTarget;
private _directionToTarget = (getPosASLVisual _projectile) vectorFromTo getPosASLVisual _trackingTarget;
private _angle = acos (_directionToTarget vectorCos _targetVelocity);
_frontAspectMultiplier = (((_angle / 60) min 1) max 0.3);
};
private _relativeTargetVelocity = _projectile vectorWorldToModelVisual velocity _trackingTarget;
_relativeTargetVelocity set [1, 0];
private _foundDecoy = false;
{
if (_trackingTarget isNotEqualTo _x) then {
private _considering = false;
private _flareRelativeVelocity = _projectile vectorWorldToModelVisual velocity _x;
_flareRelativeVelocity set [1, 0];
private _angleBetweenVelocities = acos (_relativeTargetVelocity vectorCos _flareRelativeVelocity);
// further away targets are filtered out by assumption that target cant move instantenously
private _chanceToDecoy = 1 - (_trackingTarget distance _x) / (_flareDistanceFilter * _frontAspectMultiplier);
if !(_foundDecoy) then {
if (_angleBetweenVelocities <= _flareAngleFilter) then {
_considering = true;
if (_seekerAccuracy <= random _chanceToDecoy) then {
_trackingTarget = _x;
_foundDecoy = true;
};
};
};
if (GVAR(debug_drawGuidanceInfo)) then {
private _flarePos = ASLToAGL getPosASLVisual _x;
private _colour = [1, 0, 0, 1];
if (_considering) then {
_colour = [0, 1, 0, 1];
};
if (_trackingTarget isEqualTo _x) then {
_colour = [0, 0, 1, 1];
};
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", _colour, _flarePos, 0.75, 0.75, 0, format ["F %1 C %2", _angleBetweenVelocities, _chanceToDecoy], 1, 0.025, "TahomaB"];
};
};
} forEach _nearby;
_seekerStateParams set [2, _trackingTarget];
};
private _targetPosition = _trackingTarget modelToWorldVisualWorld getCenterOfMass _trackingTarget;
if (GVAR(debug_drawGuidanceInfo) && { _targetPosition isNotEqualTo [0, 0, 0] }) then {
if (!isGamePaused && accTime > 0) then {
private _ps = "#particlesource" createVehicleLocal (ASLtoAGL _targetPosition);
_PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 0], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[0, 0, 1, 1], [0, 0, 1, 1], [0, 0, 1, 1]], [1], 1, 0, "", "", nil];
_PS setDropInterval 1.0;
};
};
_targetData set [0, (getPosASL _projectile) vectorFromTo _targetPosition];
_targetData set [2, 0];
_targetData set [3, velocity _trackingTarget];
if (_targetPosition isEqualTo [0, 0, 0]) then {
_targetPosition = (velocity _projectile) vectorAdd getPosASLVisual _projectile
};
_targetPosition