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Update fortify wiki (#9092)
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@ -30,7 +30,7 @@ If the Fortify module is present in the mission, server admins can use chat comm
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## 1.2 Adding custom presets
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## 1.2 Adding custom presets
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There are two ways of adding custom presets to your mission, either via code or through desciption.ext.
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There are three ways of adding custom presets to your mission, either via code, through desciption.ext or through config.
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To add a preset via code you use the function `call ace_fortify_fnc_registerObjects`. Also enables Fortify.
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To add a preset via code you use the function `call ace_fortify_fnc_registerObjects`. Also enables Fortify.
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@ -52,11 +52,11 @@ To add a preset via code you use the function `call ace_fortify_fnc_registerObje
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* [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call ace_fortify_fnc_registerObjects
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* [west, 5000, [["Land_BagFence_Long_F", 5], ["Land_BagBunker_Small_F", 50]]] call ace_fortify_fnc_registerObjects
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```
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```
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Adding it through `description.ext` you use:
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Adding it through `description.ext` or config you use:
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```cpp
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```cpp
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class ACEX_Fortify_Presets {
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class ACEX_Fortify_Presets {
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class myMissionObjects {
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class TAG_MyPreset {
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displayName = "My Preset";
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displayName = "My Preset";
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objects[] = {
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objects[] = {
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{"Sandbag", 5},
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{"Sandbag", 5},
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@ -66,7 +66,7 @@ class ACEX_Fortify_Presets {
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};
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};
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```
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```
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Then you will have to set the mission preset to `myMissionObjects` by either using the Fortify editor module or the chat command: `#ace-fortify blufor myMissionObjects`.
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Then you will have to set the mission preset to `TAG_MyPreset` by either using the Fortify editor module or the chat command: `#ace-fortify blufor TAG_MyPreset`.
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## 1.3 Adding custom deploy handlers
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## 1.3 Adding custom deploy handlers
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