reenable pickup action, because related bug has been fixed

This commit is contained in:
commy2 2016-07-26 19:07:31 +02:00
parent fa7d0df2df
commit 5711a863c6
2 changed files with 0 additions and 15 deletions

View File

@ -1,14 +0,0 @@
class CfgActions {
// fixes pick up action on mine detectors, because all ACE items are of that simulationClass and BI doesn't seem to care
class None;
class TakeWeapon: None {
show = 0;
};
class TakeItem: None {
show = 0;
};
class TakeMagazine: None {
show = 0;
};
};

View File

@ -86,7 +86,6 @@ class ACE_newEvents {
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgActions.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp"