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reenable pickup action, because related bug has been fixed
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@ -1,14 +0,0 @@
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class CfgActions {
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// fixes pick up action on mine detectors, because all ACE items are of that simulationClass and BI doesn't seem to care
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class None;
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class TakeWeapon: None {
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show = 0;
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};
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class TakeItem: None {
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show = 0;
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};
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class TakeMagazine: None {
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show = 0;
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};
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};
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@ -86,7 +86,6 @@ class ACE_newEvents {
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
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#include "CfgMoves.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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#include "CfgUnitInsignia.hpp"
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