Ported over handleDamage_wounds

This commit is contained in:
Glowbal 2015-05-14 18:52:12 +02:00
parent e98c7cd1b7
commit 5756c8530f
6 changed files with 81 additions and 14 deletions

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@ -1,7 +1,7 @@
#include "DamageType.h"
ace::medical::injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, double minDamage, double maxDamage)
: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), maxDamageThreshold(maxDamage)
ace::medical::injuries::DamageType::DamageType(std::string aTypeName, double minimalLethalDamage, std::vector<double> minDamage, std::vector<double> amountOfInjuresOnDamage, bool specificOnly)
: typeName(aTypeName), minLethalDamage(minimalLethalDamage), minDamageThreshold(minDamage), amountOfInjuresOnDamage(amountOfInjuresOnDamage), selectionSpecific(specificOnly)
{
}

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@ -11,13 +11,15 @@ namespace ace {
class DamageType
{
public:
DamageType(std::string aTypeName, double minimalLethalDamage, double minDamageThreshold, double maxDamageThreshold);
DamageType(std::string aTypeName, double minimalLethalDamage, std::vector<double> minDamageThreshold, std::vector<double> amountOfInjuresOnDamage, bool specificOnly);
~DamageType();
std::string typeName;
double minLethalDamage;
double minDamageThreshold;
double maxDamageThreshold;
std::vector<double> minDamageThreshold;
std::vector<double> amountOfInjuresOnDamage;
bool selectionSpecific;
std::vector<std::shared_ptr<InjuryType>> possibleInjuries;
};

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@ -1,7 +1,8 @@
#include "OpenWound.h"
#include <sstream>
ace::medical::injuries::OpenWound::OpenWound(double anID, double aBodyPart, double bloodloss) : classID(anID), bodyPart(aBodyPart), bloodlossRate(bloodloss)
ace::medical::injuries::OpenWound::OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount) :
classID(aClassID), bodyPart(aBodyPartId), percentage(aPercentage), bloodlossRate(aBl), pain(painAmount)
{
}

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@ -8,14 +8,16 @@ namespace ace {
class OpenWound
{
public:
OpenWound(double anID, double aBodyPart, double bloodloss);
OpenWound(int aClassID, int aBodyPartId, double aPercentage, double aBl, double painAmount);
~OpenWound();
std::string AsString();
double classID;
int classID;
int percentage;
double bodyPart;
double bloodlossRate;
double pain;
};
}

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@ -28,22 +28,82 @@ namespace ace {
int selectionN = SelectionToNumber(selectionName);
if (selectionN >= 0)
{
// std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
wounds = GetInjuryInfoFor(typeOfDamage, amountOfDamage, selectionN);
}
return wounds;
}
std::vector<ace::medical::injuries::OpenWound> handleDamage::GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection)
{
std::vector<ace::medical::injuries::OpenWound> injuriesToAdd;
std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> information;
std::shared_ptr<ace::medical::injuries::InjuryType> highestSpot;
for each (std::shared_ptr<ace::medical::injuries::DamageType> damageType in damageTypes)
{
if (damageType->typeName == typeOfDamage)
{
for each (std::shared_ptr<ace::medical::injuries::InjuryType> possibleInjury in damageType->possibleInjuries)
{
if (amountOfDamage >= possibleInjury->minDamage && (amountOfDamage <= possibleInjury->maxDamage || possibleInjury->maxDamage == 0))
{
if (highestSpot == NULL)
highestSpot = possibleInjury;
if (possibleInjury->minDamage > highestSpot->minDamage)
highestSpot = possibleInjury;
information.push_back(possibleInjury);
}
}
int c = 0;
for each (double threshold in damageType->minDamageThreshold)
{
if (threshold >= amountOfDamage)
{
double amountOfInjuriesOnDamage = damageType->amountOfInjuresOnDamage.at(c);
for (double injuryAmount = 0; injuryAmount < amountOfInjuriesOnDamage; ++injuryAmount)
{
std::shared_ptr<ace::medical::injuries::InjuryType> injuryToAdd;
if (rand() % 1 >= 0.85)
{
injuryToAdd = highestSpot;
}
else
{
injuryToAdd = information.at(0);
}
int bodyPartID = selection;
if (!damageType->selectionSpecific)
{
bodyPartID = rand() % 6;
}
injuries::OpenWound newWound(injuryToAdd->ID, bodyPartID, 1, injuryToAdd->bloodLoss, injuryToAdd->pain);
injuriesToAdd.push_back(newWound);
}
}
++c;
}
return injuriesToAdd;
}
}
return injuriesToAdd;
}
/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
{
if (input.size() == 4)
if (input.size() == 5)
{
std::string typeName = input[0];
double minimalLethalDamage = std::stod(input[1]);
double minDamageThreshold = std::stod(input[2]);
double maxDamageThreshold = std::stod(input[3]);
std::vector<double> minDamageThreshold;// = std::stod(input[2]);
std::vector<double> amountOfInjuresOnDamage; //= std::stod(input[3]);
bool selectionSpecific = std::stod(input[4]) > 0;
std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
std::shared_ptr<ace::medical::injuries::DamageType> type(new ace::medical::injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, amountOfInjuresOnDamage, selectionSpecific));
damageTypes.push_back(type);
}
}

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@ -28,6 +28,8 @@ namespace ace {
*/
std::vector<ace::medical::injuries::OpenWound> HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage);
std::vector<ace::medical::injuries::OpenWound> GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection);
/**
*
*/