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Unload to player inventory
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@ -55,14 +55,14 @@ class CfgVehicles {
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displayName = CSTRING(loadMagazine_HE_Guided);
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distance = 2;
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condition = QUOTE([ARR_3(_target,_player,'ACE_1Rnd_82mm_Mo_HE_Guided')] call FUNC(canLoadMagazine));
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statement = QUOTE([ARR_4(_target,_player,5,'ACE_1Rnd_82mm_Mo_HE_Guided')] call FUNC(loadMagazineTimer));
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statement = QUOTE([ARR_4(_target,_player,6,'ACE_1Rnd_82mm_Mo_HE_Guided')] call FUNC(loadMagazineTimer));
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icon = "";
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};
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class GVAR(loadMagazine_HE_LaserGuided) {
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displayName = CSTRING(loadMagazine_HE_LaserGuided);
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distance = 2;
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condition = QUOTE([ARR_3(_target,_player,'ACE_1Rnd_82mm_Mo_HE_LaserGuided')] call FUNC(canLoadMagazine));
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statement = QUOTE([ARR_4(_target,_player,5,'ACE_1Rnd_82mm_Mo_HE_LaserGuided')] call FUNC(loadMagazineTimer));
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statement = QUOTE([ARR_4(_target,_player,6,'ACE_1Rnd_82mm_Mo_HE_LaserGuided')] call FUNC(loadMagazineTimer));
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icon = "";
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};
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class GVAR(loadMagazine_Illum) {
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@ -76,14 +76,14 @@ class CfgVehicles {
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displayName = CSTRING(loadMagazine_Smoke);
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distance = 2;
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condition = QUOTE([ARR_3(_target,_player,'ACE_1Rnd_82mm_Mo_Smoke')] call FUNC(canLoadMagazine));
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statement = QUOTE([ARR_4(_target,_player,3,'ACE_1Rnd_82mm_Mo_Smoke')] call FUNC(loadMagazineTimer));
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statement = QUOTE([ARR_4(_target,_player,2.5,'ACE_1Rnd_82mm_Mo_Smoke')] call FUNC(loadMagazineTimer));
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icon = "";
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};
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class GVAR(loadMagazine_HE) {
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displayName = CSTRING(loadMagazine_HE);
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distance = 2;
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condition = QUOTE([ARR_3(_target,_player,'ACE_1Rnd_82mm_Mo_HE')] call FUNC(canLoadMagazine));
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statement = QUOTE([ARR_4(_target,_player,3,'ACE_1Rnd_82mm_Mo_HE')] call FUNC(loadMagazineTimer));
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statement = QUOTE([ARR_4(_target,_player,2.5,'ACE_1Rnd_82mm_Mo_HE')] call FUNC(loadMagazineTimer));
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icon = "";
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};
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};
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@ -9,7 +9,7 @@ class cfgMagazines {
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descriptionShort = CSTRING(magazine_HE_descriptionShort);
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model = PATHTOF(data\l16_ammo_he.p3d)
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picture = PATHTOF(UI\w_l16_ammo_he_ca.paa);
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mass = 10;
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mass = 10; // Temporary value; should be increased
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};
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class 8Rnd_82mm_Mo_Smoke_white;
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class ACE_1Rnd_82mm_Mo_Smoke: 8Rnd_82mm_Mo_Smoke_white {
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@ -25,15 +25,15 @@ _currentMagazine = (magazinesAllTurrets _static) select 1;
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_currentMagazineClass = _currentMagazine select 0;
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_ammoCount = _currentMagazine select 2;
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//If current magazine is empty then remove it otherwise remove it and add it to the players inventory
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if (_ammoCount == 0) then {
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[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
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}else {
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_pos = _unit modelToWorldVisual [0,1,0];
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// TODO: Check unit inventory space and add to inventory first, then drop
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_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
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_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
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_unit setPosATL _pos;
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// Try to add the round to player inventory, otherwise place it on the ground near the player
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if (_ammoCount > 0) then {
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if (_unit canAdd _currentMagazineClass) then {
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_unit addMagazineGlobal _currentMagazineClass;
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} else {
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_pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player
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_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
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_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
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_unit setPosATL _pos;
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};
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[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
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};
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@ -136,7 +136,7 @@
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<French>Ce module permet de régler les options du mortier MK6</French>
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</Key>
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<Key ID="STR_ACE_Mk6Mortar_unloadMortar">
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<English>Unload Round</English>
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<English>Remove Round</English>
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</Key>
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<Key ID="STR_ACE_Mk6Mortar_loadMortar">
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<English>Load Mortar</English>
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