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Common - Add isNotUnconscious canInteractWith condition
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@ -387,6 +387,11 @@ addMissionEventHandler ["PlayerViewChanged", {
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["isNotInZeus", {isNull curatorCamera}] call FUNC(addCanInteractWithCondition);
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["isNotUnconscious", {
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params ["_unit"];
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lifeState _unit != "INCAPACITATED"
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}] call FUNC(addCanInteractWithCondition);
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//////////////////////////////////////////////////
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// Set up reload mutex
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//////////////////////////////////////////////////
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