General - Change CBA Namespaces to HashMap (#8801)

* medical_treatment

* advanced_throwing

* common, csw

* Update fnc_replaceRegisteredItems.sqf

* Sanitised numerous components

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* FUNC -> LINKFUNC

* Changed tagging hashmap

* Reverted some changes

* Reverted some changes

* Update XEH_clientInit.sqf

* Tweaks and fixes

* Fix number replacements

* Minor cleanup

* Update fnc_getMagazineName.sqf

* Update fnc_getMagazineName.sqf

* Minor improvement

* Made factions case-sensitive and added `toLowerANSI` to be safe

* Update fnc_getDetectedObject.sqf

* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Throw error if item doesn't exist

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
This commit is contained in:
Grim 2024-06-11 12:34:32 -03:00 committed by GitHub
parent 898daff7f6
commit 59af3e1f6d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
50 changed files with 152 additions and 177 deletions

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@ -10,16 +10,6 @@ if (!hasInterface) exitWith {};
// Temporary Wind Info indication
GVAR(tempWindInfo) = false;
// Ammo/Magazines look-up hash for correctness of initSpeed
GVAR(ammoMagLookup) = call CBA_fnc_createNamespace;
{
{
private _ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
if (_ammo != "") then { GVAR(ammoMagLookup) setVariable [_ammo, _x]; };
} forEach (getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"));
} forEach getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
// Add keybinds
["ACE3 Weapons", QGVAR(prepare), localize LSTRING(Prepare), {
// Condition

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@ -1,3 +1,21 @@
#include "script_component.hpp"
#include "XEH_PREP.hpp"
// Ammo/Magazines look-up hash for correctness of initSpeed
private _cfgMagazines = configFile >> "CfgMagazines";
private _cfgAmmo = configFile >> "CfgAmmo";
private _cfgThrow = configFile >> "CfgWeapons" >> "Throw";
private _ammoMagLookup = createHashMap;
{
{
private _ammo = getText (_cfgMagazines >> _x >> "ammo");
if (_ammo != "") then {
_ammoMagLookup set [configName (_cfgAmmo >> _ammo), _x];
};
} forEach (getArray (_cfgThrow >> _x >> "magazines"));
} forEach (getArray (_cfgThrow >> "muzzles"));
uiNamespace setVariable [QGVAR(ammoMagLookup), compileFinal _ammoMagLookup];

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@ -43,13 +43,10 @@ if ((!_primed) && {!((_throwableMag in (uniformItems ACE_player)) || {_throwable
// Get correct throw power for primed grenade
if (_primed) then {
private _ammoType = typeOf _activeThrowable;
_throwableMag = GVAR(ammoMagLookup) getVariable _ammoType;
if (isNil "_throwableMag") then {
// If ammo type is not found:
// What we're trying to throw must not be a normal throwable because it is not in our lookup hash (e.g. 40mm smoke)
// Just use HandGrenade as it has an average initSpeed value
_throwableMag = "HandGrenade";
};
_throwableMag = (uiNamespace getVariable QGVAR(ammoMagLookup)) getOrDefault [typeOf _activeThrowable, "HandGrenade"];
};
// Some throwables have different classname for magazine and ammo

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@ -24,7 +24,7 @@ if (isServer) then {
}];
};
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
["unit", LINKFUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
[QGVAR(moveInCaptive), LINKFUNC(vehicleCaptiveMoveIn)] call CBA_fnc_addEventHandler;
[QGVAR(moveOutCaptive), LINKFUNC(vehicleCaptiveMoveOut)] call CBA_fnc_addEventHandler;

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@ -43,10 +43,10 @@ if (isNil "_keyTable") then {
};
};
private _keyCache = uiNamespace getVariable [QGVAR(keyNameCache), locationNull];
private _keyCache = uiNamespace getVariable QGVAR(keyNameCache); // @TODO: Move cache creation to preStart/somewhere else
if (isNull _keyCache) then {
_keyCache = call CBA_fnc_createNamespace;
if (isNil "_keyCache") then {
_keyCache = createHashMap;
uiNamespace setVariable [QGVAR(keyNameCache), _keyCache];
};
@ -54,7 +54,7 @@ params [["_action", "", [""]]];
private _keybinds = actionKeysNamesArray _action apply {
private _keyName = _x;
private _keybind = _keyCache getVariable _keyName;
private _keybind = _keyCache get _keyName;
if (isNil "_keybind") then {
private _key = -1;
@ -101,7 +101,7 @@ private _keybinds = actionKeysNamesArray _action apply {
// cache
_keybind = [_key, _shift, _ctrl, _alt];
_keyCache setVariable [_keyName, _keybind];
_keyCache set [_keyName, _keybind];
};
_keybind

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@ -32,7 +32,6 @@ scopeName "main";
if (_x select 0 == _name) then {
_x breakOut "main";
};
false
} count GVAR(settings);
} forEach GVAR(settings);
[]

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@ -20,15 +20,23 @@
params [["_oldItem", "", [0,""]], ["_newItems", "", ["", []]], ["_replaceInherited", false, [false]]];
TRACE_3("registerItemReplacement",_oldItem,_newItems,_replaceInherited);
// Setup on first run
if (isNil QGVAR(itemReplacements)) then {
GVAR(itemReplacements) = [] call CBA_fnc_createNamespace;
GVAR(itemReplacements) = createHashMap;
GVAR(inheritedReplacements) = [];
GVAR(oldItems) = [];
["loadout", LINKFUNC(replaceRegisteredItems)] call CBA_fnc_addPlayerEventHandler;
};
// Get config case - if item doesn't exist, "" is returned
if (_oldItem isEqualType "") then {
_oldItem = _oldItem call FUNC(getConfigName);
};
if (_oldItem isEqualTo "") exitWith {
ERROR("Item doesn't exist");
};
// Save item replacement
// $ prefix is used for types (numbers) and replacements with inheritance
if (_replaceInherited) then {
@ -42,9 +50,8 @@ if (_newItems isEqualType "") then {
_newItems = [_newItems];
};
private _oldReplacements = GVAR(itemReplacements) getVariable [_oldItem, []];
private _oldReplacements = GVAR(itemReplacements) getOrDefault [_oldItem, [], true];
_oldReplacements append _newItems;
GVAR(itemReplacements) setVariable [_oldItem, _oldReplacements];
// Force item scan when new replacement was registered in PostInit
if !(isNull ACE_player) then {

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@ -42,7 +42,7 @@ for "_i" from 0 to count _newItems - 1 do {
private _replacements = [];
// Determine replacement items: direct replacements, ...
private _directReplacements = GVAR(itemReplacements) getVariable _item;
private _directReplacements = GVAR(itemReplacements) get _item;
if (!isNil "_directReplacements") then {
_doReplace = true;
_replacements append _directReplacements;
@ -50,7 +50,7 @@ for "_i" from 0 to count _newItems - 1 do {
// ... item type replacements ...
private _type = getNumber (_cfgWeapons >> _item >> "ItemInfo" >> "type");
private _typeReplacements = GVAR(itemReplacements) getVariable ("$" + str _type);
private _typeReplacements = GVAR(itemReplacements) get ("$" + str _type);
if (!isNil "_typeReplacements") then {
_doReplace = true;
_replacements append _typeReplacements;
@ -59,7 +59,7 @@ for "_i" from 0 to count _newItems - 1 do {
// ... and inherited replacements
{
if (_item isKindOf [_x, _cfgWeapons]) then {
private _inheritedReplacements = GVAR(itemReplacements) getVariable _x;
private _inheritedReplacements = GVAR(itemReplacements) get _x;
if (!isNil "_inheritedReplacements") then {
_doReplace = true;
_replacements append _inheritedReplacements;

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@ -30,4 +30,4 @@ GVAR(vectorConnected) = false;
GVAR(noVectorData) = true;
GVAR(vectorGrid) = "00000000";
[QEGVAR(vector,rangefinderData), FUNC(handleRangeFinderData)] call CBA_fnc_addEventHandler;
[QEGVAR(vector,rangefinderData), LINKFUNC(handleRangeFinderData)] call CBA_fnc_addEventHandler;

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@ -6,6 +6,6 @@ PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
GVAR(disabledFactions) = [] call CBA_fnc_createNamespace;
GVAR(disabledFactions) = createHashMap;
ADDON = true;

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@ -21,6 +21,6 @@ params ["_player", "_target"];
if (isNull _target) exitWith {false};
// check if disabled for faction
if ([GVAR(disabledFactions) getVariable faction _target] param [0, false]) exitWith {false};
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
(!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}

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@ -21,6 +21,6 @@ params ["_player", "_target"];
if (isNull _target) exitWith {false};
// check if disabled for faction
if ([GVAR(disabledFactions) getVariable faction _target] param [0, false]) exitWith {false};
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
(!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}

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@ -17,4 +17,9 @@
params [["_faction", "", [""]]];
GVAR(disabledFactions) setVariable [_faction, true];
_faction = configName (configFile >> "CfgFactionClasses" >> _faction);
// Faction doesn't exist
if (_faction == "") exitWith {};
GVAR(disabledFactions) set [_faction, true];

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@ -31,7 +31,7 @@ private _detonators = [_unit] call FUNC(getDetonators);
if !(_x in _detonators) exitWith{
_hasRequired = false;
};
} count _requiredItems;
} forEach _requiredItems;
if !(_hasRequired) exitWith {};
private _config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;

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@ -18,7 +18,7 @@ if (isServer) then {
}] call CBA_fnc_addEventHandler;
// Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = [false] call CBA_fnc_createNamespace;
GVAR(cacheRoundsTypesToTrack) = createHashMap;
// Debug stuff:

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@ -120,7 +120,7 @@ if (_zIndex < 5) then {
// _dirvec = _pos vectorFromTo ((player modelToWorldVisualWorld (player selectionPosition "Spine3")));
// _dirvec = _dirvec vectorMultiply 100;
// _can setVelocity _dirvec;
[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
[LINKFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
[_pfhID] call CBA_fnc_removePerFrameHandler;
};
END_COUNTER(fnc_findReflections);

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@ -19,7 +19,7 @@
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
private _shouldAdd = GVAR(cacheRoundsTypesToTrack) getVariable _ammo;
private _shouldAdd = GVAR(cacheRoundsTypesToTrack) get _ammo;
if (isNil "_shouldAdd") then {
TRACE_1("no cache for round",_ammo);
@ -40,7 +40,7 @@ if (isNil "_shouldAdd") then {
};
TRACE_6("Setting Cache",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd);
GVAR(cacheRoundsTypesToTrack) setVariable [_ammo, _shouldAdd];
GVAR(cacheRoundsTypesToTrack) set [_ammo, _shouldAdd];
};
if (_shouldAdd) then {

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@ -8,7 +8,7 @@ LOG(MSG_INIT);
// Calculate the maximum zoom allowed for this map
call FUNC(determineZoom);
GVAR(flashlights) = [] call CBA_fnc_createNamespace;
GVAR(flashlights) = createHashMap;
["CBA_settingsInitialized", {
if (isMultiplayer && {GVAR(DefaultChannel) != -1}) then {

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@ -17,14 +17,12 @@
params [["_class", "", [""]]];
private _isFlashlight = GVAR(flashlights) getVariable _class;
if (isNil "_isFlashlight") then {
GVAR(flashlights) getOrDefaultCall [_class, {
private _items = ([_class] + (_class call CBA_fnc_switchableAttachments));
private _cfgWeapons = configFile >> "CfgWeapons";
// if this item or any of the switchable items is a flashlight
_isFlashlight = _items findIf {
_items findIf {
private _weaponConfig = _cfgWeapons >> _x;
[
@ -34,10 +32,5 @@ if (isNil "_isFlashlight") then {
isText (_x >> "ACE_Flashlight_Colour")
|| {!(getArray (_x >> "ambient") in [[], [0,0,0]]) && {getNumber (_x >> "irLight") == 0}}
} != -1 // return
} != -1;
// cache value
GVAR(flashlights) setVariable [_class, _isFlashlight];
};
_isFlashlight // return
} != -1 // return
}, true] // return

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@ -8,6 +8,6 @@ PREP_RECOMPILE_END;
#include "initSettings.inc.sqf"
GVAR(GroupColorCfgMappingNew) = call CBA_fnc_createNamespace;
GVAR(GroupColorCfgMappingNew) = createHashMap;
ADDON = true;

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@ -28,4 +28,4 @@ if (_group == "") exitWith {ERROR("Group ID is blank, which is not valid.")};
if (!([_leadColor] call FUNC(isValidColorArray))) exitWith {ERROR("leadColor is not a valid color array.")};
if (!([_unitColor] call FUNC(isValidColorArray))) exitWith {ERROR("color is not a valid color array.")};
GVAR(GroupColorCfgMappingNew) setVariable [_group, [_leadColor, _unitColor]];
GVAR(GroupColorCfgMappingNew) set [toLower _group, [_leadColor, _unitColor]];

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@ -41,7 +41,7 @@ private _players = [_positions, FUNC(getProximityPlayers), missionNamespace, QGV
};
// If color settings for the group exist, then use those, otherwise fall back to the default colors
private _colorMap = GVAR(GroupColorCfgMappingNew) getVariable [(groupID (group _x)), [GVAR(defaultLeadColor), GVAR(defaultColor)]];
private _colorMap = GVAR(GroupColorCfgMappingNew) getOrDefault [toLower groupID (group _x), [GVAR(defaultLeadColor), GVAR(defaultColor)]];
private _color = _colorMap select (_x != leader _x);
TRACE_2("",_colorMap,_color);

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@ -8,22 +8,8 @@ PREP_RECOMPILE_END;
#include "initSettings.inc.sqf"
// Damage types which do not cause blood spurts
GVAR(noBloodDamageTypes) = createHashMapFromArray (call (uiNamespace getVariable QGVAR(noBloodDamageTypes)));
// blood object model namespace
GVAR(models) = [] call CBA_fnc_createNamespace;
{
_x params ["_name", "_model"];
// createSimpleObject expects a path without the leading slash
if ((_model select [0,1]) isEqualTo "\") then {
_model = _model select [1];
};
GVAR(models) setVariable [_name, _model];
} forEach [
GVAR(models) = createHashMapFromArray [
// higher number means bigger model
["blooddrop_1", QPATHTOF(data\ace_drop_1.p3d)],
["blooddrop_2", QPATHTOF(data\ace_drop_2.p3d)],

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@ -4,7 +4,4 @@
// Damage types which do not cause blood spurts
private _noBloodDamageTypes = "getNumber (_x >> 'noBlood') == 1" configClasses (configFile >> "ACE_Medical_Injuries" >> "damageTypes");
uiNamespace setVariable [
QGVAR(noBloodDamageTypes),
compileFinal str (_noBloodDamageTypes apply {[configName _x, nil]})
];
uiNamespace setVariable [QGVAR(noBloodDamageTypes), compileFinal (_noBloodDamageTypes createHashMapFromArray [])];

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@ -21,7 +21,7 @@
params ["_type", "_position", "_source"];
TRACE_3("Creating blood",_type,_position,_source);
private _model = GVAR(models) getVariable _type;
private _model = GVAR(models) get _type;
private _bloodDrop = createSimpleObject [_model, [0, 0, 0]];
_bloodDrop setDir random 360;

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@ -22,7 +22,7 @@ params ["_unit", "_allDamages", "_shooter", "_damageType"];
(_allDamages select 0) params ["_damage"];
// Don't bleed if damage type does not cause bleeding
if (_damageType in GVAR(noBloodDamageTypes)) exitWith {};
if (_damageType in (uiNamespace getVariable QGVAR(noBloodDamageTypes))) exitWith {};
// Don't bleed when players only and a non-player unit is wounded
if (GVAR(enabledFor) == BLOOD_ONLY_PLAYERS && {!isPlayer _unit && {_unit != ACE_player}}) exitWith {};

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@ -40,11 +40,12 @@ GVAR(armorCache) = createHashMap;
// with handle damage not returning full results.
GVAR(fixedStatics) = [];
GVAR(animations) = [] call CBA_fnc_createNamespace;
GVAR(animations) setVariable [QUNCON_ANIM(faceUp), [QUNCON_ANIM(2),QUNCON_ANIM(2_1),QUNCON_ANIM(7_1),QUNCON_ANIM(8_1),QUNCON_ANIM(5_1),QUNCON_ANIM(6_1)]];
GVAR(animations) setVariable [QUNCON_ANIM(faceDown), [QUNCON_ANIM(1),QUNCON_ANIM(3),QUNCON_ANIM(4),"unconscious",QUNCON_ANIM(9),QUNCON_ANIM(3_1),QUNCON_ANIM(4_1)]];
GVAR(animations) setVariable [QUNCON_ANIM(faceLeft), [QUNCON_ANIM(7),QUNCON_ANIM(8),QUNCON_ANIM(1_1),QUNCON_ANIM(7_1),QUNCON_ANIM(8_1)]];
GVAR(animations) setVariable [QUNCON_ANIM(faceRight), [QUNCON_ANIM(5),QUNCON_ANIM(6),QUNCON_ANIM(10),QUNCON_ANIM(5_1),QUNCON_ANIM(6_1)]];
GVAR(animations) = createHashMapFromArray [
[QUNCON_ANIM(faceUp), [QUNCON_ANIM(2),QUNCON_ANIM(2_1),QUNCON_ANIM(7_1),QUNCON_ANIM(8_1),QUNCON_ANIM(5_1),QUNCON_ANIM(6_1)]],
[QUNCON_ANIM(faceDown), [QUNCON_ANIM(1),QUNCON_ANIM(3),QUNCON_ANIM(4),"unconscious",QUNCON_ANIM(9),QUNCON_ANIM(3_1),QUNCON_ANIM(4_1)]],
[QUNCON_ANIM(faceLeft), [QUNCON_ANIM(7),QUNCON_ANIM(8),QUNCON_ANIM(1_1),QUNCON_ANIM(7_1),QUNCON_ANIM(8_1)]],
[QUNCON_ANIM(faceRight), [QUNCON_ANIM(5),QUNCON_ANIM(6),QUNCON_ANIM(10),QUNCON_ANIM(5_1),QUNCON_ANIM(6_1)]]
];
GVAR(customHitpoints) = ["hitleftarm", "hitrightarm", "hitleftleg", "hitrightleg"];

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@ -23,7 +23,7 @@ if !(IS_UNCONSCIOUS(_unit) && // do not run if unit is conscio
{alive _unit && // do not run if unit is dead
{isNull objectParent _unit}}) exitWith {}; // do not run if unit in any vehicle
private _animsArray = GVAR(animations) getVariable [_anim, [""]];
private _animsArray = GVAR(animations) getOrDefault [_anim, [""]];
private _random = (toArray (hashValue _unit)) param [0, 0];
private _index = _random % (count _animsArray);
private _unconsciousAnimation = _animsArray select _index;

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@ -14,27 +14,23 @@ PREP_RECOMPILE_END;
// adjusting these is trail and error
// if the animation is cut of ingame, increase these values
// if the unit idles too much, decrease them
GVAR(animDurations) = [] call CBA_fnc_createNamespace;
{
GVAR(animDurations) setVariable _x;
} forEach [
["AinvPknlMstpSlayWnonDnon_medic", 7.5],
["AinvPpneMstpSlayWnonDnon_medic", 7],
["AinvPknlMstpSlayWrflDnon_medic", 7],
["AinvPpneMstpSlayWrflDnon_medic", 9.5],
["AinvPknlMstpSlayWlnrDnon_medic", 9],
["AinvPknlMstpSlayWpstDnon_medic", 9.5],
["AinvPpneMstpSlayWpstDnon_medic", 10],
["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
["AinvPknlMstpSlayWrflDnon_medicOther", 7],
["AinvPpneMstpSlayWrflDnon_medicOther", 9],
["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
["AinvPknlMstpSlayWpstDnon_medicOther", 10],
["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
["AinvPknlMstpSnonWnonDnon_medic1", 10],
["AinvPknlMstpSnonWnonDr_medic0", 12]
GVAR(animDurations) = createHashMapFromArray [
["ainvpknlmstpslaywnondnon_medic", 7.5],
["ainvppnemstpslaywnondnon_medic", 7],
["ainvpknlmstpslaywrfldnon_medic", 7],
["ainvppnemstpslaywrfldnon_medic", 9.5],
["ainvpknlmstpslaywlnrdnon_medic", 9],
["ainvpknlmstpslaywpstdnon_medic", 9.5],
["ainvppnemstpslaywpstdnon_medic", 10],
["ainvpknlmstpslaywnondnon_medicother", 8.5],
["ainvppnemstpslaywnondnon_medicother", 8.5],
["ainvpknlmstpslaywrfldnon_medicother", 7],
["ainvppnemstpslaywrfldnon_medicother", 9],
["ainvpknlmstpslaywlnrdnon_medicother", 9],
["ainvpknlmstpslaywpstdnon_medicother", 10],
["ainvppnemstpslaywpstdnon_medicother", 8.5],
["ainvpknlmstpsnonwnondnon_medic1", 10],
["ainvpknlmstpsnonwnondr_medic0", 12]
];
// class names of medical facilities (config case)

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@ -76,7 +76,7 @@ if (_medic isNotEqualTo player || {!_isInZeus}) then {
};
// Determine the animation length
private _animDuration = GVAR(animDurations) getVariable _medicAnim;
private _animDuration = GVAR(animDurations) get toLowerANSI _medicAnim;
if (isNil "_animDuration") then {
WARNING_2("animation [%1] for [%2] has no duration defined",_medicAnim,_classname);
_animDuration = 10;

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@ -1,16 +1,7 @@
#include "script_component.hpp"
// Create a dictionary to store detector configs
GVAR(detectorConfigs) = call CBA_fnc_createNamespace;
// Create a dictionary of detectable classnames
GVAR(detectableClasses) = call CBA_fnc_createNamespace;
private _detectableClasses = call (uiNamespace getVariable [QGVAR(detectableClasses), {[]}]); //See XEH_preStart.sqf
{
GVAR(detectableClasses) setVariable [_x, true];
} forEach _detectableClasses;
TRACE_1("built cache",count allVariables GVAR(detectableClasses));
GVAR(detectorConfigs) = createHashMap;
[QGVAR(enableDetector), LINKFUNC(enableDetector)] call CBA_fnc_addEventHandler;
[QGVAR(disableDetector), LINKFUNC(disableDetector)] call CBA_fnc_addEventHandler;

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@ -15,5 +15,5 @@ private _detectableClasses = [];
};
} forEach (configProperties [configFile >> "CfgAmmo", "isClass _x", true]);
TRACE_1("compiled",count _detectableClasses);
uiNamespace setVariable [QGVAR(detectableClasses), compileFinal str _detectableClasses];
TRACE_1("built cache",count _detectableClasses);
uiNamespace setVariable [QGVAR(detectableClasses), compileFinal (_detectableClasses createHashMapFromArray [])];

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@ -38,15 +38,13 @@ private _mine = objNull;
private _distance = -1;
{
private _objectType = typeOf _x;
_isDetectable = GVAR(detectableClasses) getVariable _objectType;
if (isNil "_isDetectable" || {(getModelInfo _x) select 0 == "empty.p3d"}) then {
_isDetectable = false;
if ((getModelInfo _x) select 0 == "empty.p3d") then {
continue;
};
// If a nun-null object was detected exit the search
if (_isDetectable && {!isNull _x}) exitWith {
// If an object was detected, exit the search
if ((typeOf _x) in (uiNamespace getVariable QGVAR(detectableClasses))) exitWith {
_isDetectable = true;
_distance = _detectorPointAGL distance _x;
_mine = _x;
TRACE_3("return",_isDetectable,_mine,_distance);

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@ -19,18 +19,15 @@ params ["_detectorType"];
if (_detectorType isEqualTo "") exitWith {[]};
private _detectorConfig = GVAR(detectorConfigs) getVariable _detectorType;
if (isNil "_detectorConfig") then {
GVAR(detectorConfigs) getOrDefaultCall [_detectorType, {
private _cfgEntry = (configFile >> "ACE_detector" >> "detectors" >> _detectorType);
if (isClass _cfgEntry) then {
_detectorConfig = [
[
_detectorType,
getNumber (_cfgEntry >> "radius"),
getArray (_cfgEntry >> "sounds")
];
} else {
_detectorConfig = [];
[]
};
GVAR(detectorConfigs) setVariable [_detectorType, _detectorConfig];
};
_detectorConfig
}, true]

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@ -50,7 +50,7 @@ if (missionNamespace getVariable [QGVAR(useFactionIcons), true]) then {
{
if (isArray (_x >> QGVAR(rankIcons))) then {
private _faction = configName _x;
if (!isNil {GVAR(factionRanks) getVariable _faction}) exitWith {}; // don't overwrite if already set
if (_faction in GVAR(factionRanks)) exitWith {}; // don't overwrite if already set
private _icons = getArray (_x >> QGVAR(rankIcons));
[_faction, _icons] call FUNC(setFactionRankIcons);
};

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@ -42,7 +42,7 @@ _fnc_parameters = {
default {
private _targetFaction = _target getVariable [QGVAR(faction), faction _target];
private _customRankIcons = GVAR(factionRanks) getVariable _targetFaction;
private _customRankIcons = GVAR(factionRanks) get _targetFaction;
if (!isNil "_customRankIcons") then {
_customRankIcons param [ALL_RANKS find rank _target, ""] // return

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@ -25,7 +25,7 @@
*/
if (isNil QGVAR(factionRanks)) then {
GVAR(factionRanks) = [] call CBA_fnc_createNamespace;
GVAR(factionRanks) = createHashMap;
};
params [["_faction", "", [""]], ["_icons", [], [[]], [7]]];
@ -33,6 +33,11 @@ TRACE_2("setFactionRankIcons",_faction,_icons);
if !(_faction != "" && {_icons isEqualTypeAll ""}) exitWith {false};
GVAR(factionRanks) setVariable [_faction, _icons];
_faction = configName (configFile >> "CfgFactionClasses" >> _faction);
// Faction doesn't exist
if (_faction == "") exitWith {false};
GVAR(factionRanks) set [_faction, _icons];
true

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@ -107,7 +107,7 @@ GVAR(comboBoxes) = [];
private _mirroredIndex = getNumber (_x >> "mirroredMissilePos");
private _button = controlNull;
if (count allTurrets [_aircraft, false] > 0) then {
if ((allTurrets [_aircraft, false]) isNotEqualTo []) then {
_button = _display ctrlCreate ["ctrlButtonPictureKeepAspect", -1];
private _turret = [_aircraft, _forEachIndex] call EFUNC(common,getPylonTurret);
[_button, false, _turret] call FUNC(onButtonTurret);

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@ -1,6 +1,5 @@
#include "script_component.hpp"
GVAR(hardpointGroupsCache) = [] call CBA_fnc_createNamespace;
GVAR(configTypesAdded) = [];
GVAR(magazineNameCache) = createHashMap;
GVAR(usedMagazineNames) = createHashMap;

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@ -1,14 +1,6 @@
// by esteldunedain
#include "script_component.hpp"
// Cache for static objects
GVAR(cacheStaticModels) = [false] call CBA_fnc_createNamespace;
private _cacheStaticModels = call (uiNamespace getVariable [QGVAR(cacheStaticModels), {[]}]);
{
GVAR(cacheStaticModels) setVariable [_x, true];
} forEach _cacheStaticModels;
if (hasInterface) then {
// Compile and cache config tags
call FUNC(compileConfigTags);

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@ -26,9 +26,9 @@ private _cfgBase = configFile >> "CfgNonAIVehicles";
private _array = _model splitString "\";
_cacheStaticModels pushBackUnique toLowerANSI (_array select -1);
};
} forEach (_nonaivehicleClasses select {(configName _x) isKindOf ["Bridge_base_F", _cfgBase]});
} forEach (_nonAIVehicleClasses select {(configName _x) isKindOf ["Bridge_base_F", _cfgBase]});
uiNamespace setVariable [QGVAR(cacheStaticModels), compileFinal str _cacheStaticModels];
uiNamespace setVariable [QGVAR(cacheStaticModels), compileFinal (_cacheStaticModels createHashMapFromArray [])];
TRACE_1("compiled",count _cacheStaticModels);
// force preload of stencil texture to avoid error popup

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@ -49,8 +49,8 @@
};
// If the class is not categorized correctly search the cache
private _modelName = (getModelInfo _object) select 0;
private _isStatic = GVAR(cacheStaticModels) getVariable [_modelName, false];
private _modelName = toLowerANSI ((getModelInfo _object) select 0);
private _isStatic = _modelName in (uiNamespace getVariable QGVAR(cacheStaticModels));
TRACE_2("Object:",_modelName,_isStatic);
// If the class in not on the cache, exit
(!_isStatic)

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@ -60,8 +60,8 @@ if ((!isNull _object) && {
};
// If the class is not categorized correctly search the cache
private _modelName = (getModelInfo _object) select 0;
private _isStatic = GVAR(cacheStaticModels) getVariable [_modelName, false];
private _modelName = toLowerANSI ((getModelInfo _object) select 0);
private _isStatic = _modelName in (uiNamespace getVariable QGVAR(cacheStaticModels));
TRACE_2("Object:",_modelName,_isStatic);
// If the class in not on the cache, exit
(!_isStatic)

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@ -4,11 +4,11 @@
if (!hasInterface) exitWith {};
// Compile and cache config UI
GVAR(configCache) = call CBA_fnc_createNamespace;
GVAR(configCache) = createHashMap;
call FUNC(compileConfigUI);
// Scripted API namespace
GVAR(elementsSet) = call CBA_fnc_createNamespace;
GVAR(elementsSet) = createHashMap;
// Attach all event handlers where UI has to be updated
["CBA_settingsInitialized", {
@ -21,7 +21,7 @@ GVAR(elementsSet) = call CBA_fnc_createNamespace;
// Defaults must be set in this EH to make sure controls are activated and advanced settings can be modified
{
[_x, missionNamespace getVariable (format [QGVAR(%1), _x]), false, !GVAR(allowSelectiveUI)] call FUNC(setAdvancedElement);
} forEach (allVariables GVAR(configCache));
} forEach (keys GVAR(configCache));
// Execute local event for when it's safe to modify UI through this API
// infoDisplayChanged can execute multiple times, make sure it only happens once
@ -40,8 +40,7 @@ GVAR(elementsSet) = call CBA_fnc_createNamespace;
[true] call FUNC(setElements);
} else {
private _nameNoPrefix = toLowerANSI (_name select [7]);
private _cachedElement = GVAR(configCache) getVariable _nameNoPrefix;
if (!isNil "_cachedElement") then {
if (_nameNoPrefix in GVAR(configCache)) then {
[_nameNoPrefix, _value, true] call FUNC(setAdvancedElement);
};
};

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@ -40,6 +40,6 @@
TRACE_1("Caching Condition",_x);
} forEach (configProperties [_x >> "conditions"]);
GVAR(configCache) setVariable [_class, [_idd, _elements, _location, _conditions]];
GVAR(configCache) set [_class, [_idd, _elements, _location, _conditions]];
};
} forEach ("true" configClasses (configFile >> "ACE_UI"));

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@ -20,7 +20,9 @@
params ["_element", "_show", ["_showHint", false, [true]], ["_force", false, [true]]];
private _cachedElement = GVAR(configCache) getVariable _element;
_element = toLowerANSI _element;
private _cachedElement = GVAR(configCache) get _element;
if (isNil "_cachedElement") exitWith {TRACE_1("nil element",_this)};
if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
@ -56,7 +58,7 @@ if (
// Get setting from scripted API
if (!_force) then {
private _setElement = GVAR(elementsSet) getVariable _element;
private _setElement = GVAR(elementsSet) get _element;
if (!isNil "_setElement") then {
_setElement params ["_sourceSet", "_showSet"];
if (_showHint) then {

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@ -32,12 +32,11 @@ if (_source == "" || {_element == ""}) exitWith {
_element = toLowerANSI _element;
// Verify element is bound
private _cachedElement = GVAR(configCache) getVariable _element;
if (isNil "_cachedElement") exitWith {
if !(_element in GVAR(configCache)) exitWith {
WARNING_2("Element '%1' does not exist - modification by '%2' failed.",_element,_source);
};
private _setElement = GVAR(elementsSet) getVariable _element;
private _setElement = GVAR(elementsSet) get _element;
private _return = false;
if (isNil "_setElement") then {
@ -45,7 +44,7 @@ if (isNil "_setElement") then {
private _success = [_element, _show, false, true] call FUNC(setAdvancedElement);
if (_success) then {
GVAR(elementsSet) setVariable [_element, [_source, _show]];
GVAR(elementsSet) set [_element, [_source, _show]];
_return = true;
};
} else {
@ -57,7 +56,7 @@ if (isNil "_setElement") then {
};
} else {
TRACE_3("Unsetting element",_sourceSet,_element,_show);
GVAR(elementsSet) setVariable [_element, nil];
GVAR(elementsSet) set [_element, nil];
[_element, _show, false, true] call FUNC(setAdvancedElement);
_return = true;

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@ -11,18 +11,22 @@ GVAR(GrenadesAll) = [];
GVAR(GrenadesFrag) = [];
GVAR(GrenadesNonFrag) = [];
private _cfgMagazines = configFile >> "CfgMagazines";
private _cfgAmmo = configFile >> "CfgAmmo";
private _cfgThrow = configFile >> "CfgWeapons" >> "Throw";
{
private _magazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines");
private _magazines = getArray (_cfgThrow >> _x >> "magazines");
GVAR(GrenadesAll) append _magazines;
{
private _ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
private _ammo = getText (_cfgMagazines >> _x >> "ammo");
private _explosive = getNumber (_cfgAmmo >> _ammo >> "explosive");
([GVAR(GrenadesFrag), GVAR(GrenadesNonFrag)] select (_explosive == 0)) pushBack _x;
} forEach _magazines;
} forEach getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
} forEach getArray (_cfgThrow >> "muzzles");
#include "initSettings.inc.sqf"

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@ -61,14 +61,14 @@ private _vestGrenades = vestItems _unit select {_x in GVAR(GrenadesAll)
private _backpackGrenades = backpackItems _unit select {_x in GVAR(GrenadesAll) && {_x != _nextGrenade}};
// remove all grenades except those we are switching to --> this breaks the selector
{_unit removeItemFromUniform _x; false} count _uniformGrenades;
{_unit removeItemFromVest _x; false} count _vestGrenades;
{_unit removeItemFromBackpack _x; false} count _backpackGrenades;
{_unit removeItemFromUniform _x} forEach _uniformGrenades;
{_unit removeItemFromVest _x} forEach _vestGrenades;
{_unit removeItemFromBackpack _x} forEach _backpackGrenades;
// readd grenades
{_unit addItemToUniform _x; false} count _uniformGrenades;
{_unit addItemToVest _x; false} count _vestGrenades;
{_unit addItemToBackpack _x; false} count _backpackGrenades;
{_unit addItemToUniform _x} forEach _uniformGrenades;
{_unit addItemToVest _x} forEach _vestGrenades;
{_unit addItemToBackpack _x} forEach _backpackGrenades;
[_nextGrenade, {_x == _nextGrenade} count _magazines] call FUNC(displayGrenadeTypeAndNumber);