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Shot parent possible fix #1
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@ -6,6 +6,12 @@
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if (isServer) then {
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call FUNC(initBlackList);
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call FUNC(initMaterialCache);
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[
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QEGVAR(common,setShotParents),
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{
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(_this#0) setVariable [QGVAR(shotParent), [_this#1, _this#2]];
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}
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] call CBA_fnc_addEventHandler;
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};
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#ifdef DEBUG_MODE_DRAW
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@ -31,7 +31,7 @@ if (GVAR(enabled) && {_ammo call FUNC(shouldFrag)}) then {
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"Explode",
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{
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params ["_projectile", "_posASL", "_velocity"];
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private _shotParents = getShotParents _projectile;
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private _shotParents = _projectile getVariable [QGVAR(shotParent), getShotParents _projectile];
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private _ammo = typeOf _projectile;
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// wait for frag damage to kill units before spawning fragments
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[
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