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reload: cba keybinds
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@ -5,6 +5,12 @@ class Extended_PreInit_EventHandlers {
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};
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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class Extended_Take_EventHandlers {
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class Extended_Take_EventHandlers {
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class CAManBase {
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class CAManBase {
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class ACE_AmmoIndicatorReload {
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class ACE_AmmoIndicatorReload {
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24
addons/reload/XEH_postInit.sqf
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24
addons/reload/XEH_postInit.sqf
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@ -0,0 +1,24 @@
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// by CAA-Picard
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Reload_checkAmmo",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) ||
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{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
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// Statement
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[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
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true
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},
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[19, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -13,18 +13,7 @@ class CfgPatches {
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgActions.hpp"
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#include "CfgActions.hpp"
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class ACE_Default_Keys {
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class checkAmmo {
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displayName = "$STR_ACE_Reload_checkAmmo";
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condition = QUOTE([_player] call EFUNC(common,canUseWeapon) || {_vehicle isKindOf 'StaticWeapon'});
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statement = QUOTE([ARR_3(_player, _vehicle, false)] call FUNC(checkAmmo););
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key = 19;
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shift = 0;
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control = 1;
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alt = 0;
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};
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};
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#include "RscInGameUI.hpp"
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#include "RscInGameUI.hpp"
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