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https://github.com/acemod/ACE3.git
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Made more modules use assignObjectsInList common function
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@ -1,63 +1,26 @@
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/*
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/*
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* Author: Glowbal
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* Author: Glowbal
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* Assign a medical role to a unit
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* Assign a medical role to a unit.
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*
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*
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* Arguments:
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* Arguments:
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* 0: The module logic <LOGIC>
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* 0: The module logic <OBJECT>
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* 1: units <ARRAY>
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* 1: Synchronized units <ARRAY>
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* 2: activated <BOOL>
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* 2: Activated <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_logic","_setting","_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
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params ["_logic"];
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_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
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if (!isNull _logic) then {
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if (!isNull _logic) then {
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_list = _logic getvariable ["EnableList",""];
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private ["_list", "_setting"];
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_list = _logic getVariable ["EnableList", ""];
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_setting = _logic getVariable ["role", 0];
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_splittedList = [_list, ","] call BIS_fnc_splitString;
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[_list, QGVAR(medicClass), _setting, true] call EFUNC(common,assignObjectsInList);
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_nilCheckPassedList = "";
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[synchronizedObjects _logic, QGVAR(medicClass), _setting, true] call EFUNC(common,assignObjectsInList);
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{
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_x = [_x] call EFUNC(common,stringRemoveWhiteSpace);
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if !(isnil _x) then {
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if (_nilCheckPassedList == "") then {
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_nilCheckPassedList = _x;
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} else {
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_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
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};
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};
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};
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}foreach _splittedList;
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_list = "[" + _nilCheckPassedList + "]";
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_parsedList = [] call compile _list;
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_setting = _logic getvariable ["role",0];
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_objects = synchronizedObjects _logic;
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if (!(_objects isEqualTo []) && _parsedList isEqualTo []) then {
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{
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if (!isnil "_x") then {
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if (typeName _x == typeName objNull) then {
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if (local _x) then {
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_x setvariable [QGVAR(medicClass), _setting, true];
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};
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};
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};
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}foreach _objects;
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};
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{
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if (!isnil "_x") then {
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if (typeName _x == typeName objNull) then {
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if (local _x) then {
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_x setvariable [QGVAR(medicClass), _setting, true];
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};
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};
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};
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}foreach _parsedList;
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};
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true
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@ -1,64 +1,26 @@
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/*
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/*
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* Author: Glowbal
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* Author: Glowbal
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* Assign vehicle as a medical vehicle
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* Assign vehicle as a medical vehicle.
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*
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*
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* Arguments:
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* Arguments:
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* 0: The module logic <LOGIC>
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* 0: The module logic <OBJECT>
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* 1: units <ARRAY>
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* 1: Synchronized units <ARRAY>
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* 2: activated <BOOL>
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* 2: Activated <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_logic","_setting","_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
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params ["_logic"];
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_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
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if (!isNull _logic) then {
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if (!isNull _logic) then {
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_list = _logic getvariable ["EnableList",""];
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private ["_list", "_setting"];
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_list = _logic getVariable ["EnableList", ""];
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_setting = _logic getVariable ["enabled", 0];
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_splittedList = [_list, ","] call BIS_fnc_splitString;
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[_list, QGVAR(medicClass), _setting, true] call EFUNC(common,assignObjectsInList);
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_nilCheckPassedList = "";
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[synchronizedObjects _logic, QGVAR(medicClass), _setting, true] call EFUNC(common,assignObjectsInList);
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{
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_x = [_x] call EFUNC(common,stringRemoveWhiteSpace);
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if !(isnil _x) then {
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if (_nilCheckPassedList == "") then {
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_nilCheckPassedList = _x;
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} else {
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_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
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};
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};
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};
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}foreach _splittedList;
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_list = "[" + _nilCheckPassedList + "]";
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_parsedList = [] call compile _list;
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_setting = _logic getvariable ["enabled", 0];
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_objects = synchronizedObjects _logic;
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if (!(_objects isEqualTo []) && _parsedList isEqualTo []) then {
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{
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if (!isnil "_x") then {
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if (typeName _x == typeName objNull) then {
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if (local _x) then {
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_x setvariable [QGVAR(medicClass), _setting, true];
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};
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};
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};
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}foreach _objects;
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};
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{
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if (!isnil "_x") then {
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if (typeName _x == typeName objNull) then {
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if (local _x) then {
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_x setvariable [QGVAR(medicClass), _setting, true];
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};
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};
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};
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}foreach _parsedList;
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};
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true;
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@ -27,5 +27,3 @@ if (!isNull _logic) then {
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[_list, "ACE_IsEngineer", _setting, true] call EFUNC(common,assignObjectsInList);
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[_list, "ACE_IsEngineer", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_IsEngineer", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_IsEngineer", _setting, true] call EFUNC(common,assignObjectsInList);
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};
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};
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true
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@ -27,5 +27,3 @@ if (!isNull _logic) then {
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[_list, "ACE_isRepairFacility", _setting, true] call EFUNC(common,assignObjectsInList);
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[_list, "ACE_isRepairFacility", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_isRepairFacility", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_isRepairFacility", _setting, true] call EFUNC(common,assignObjectsInList);
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};
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};
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true
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@ -27,5 +27,3 @@ if (!isNull _logic) then {
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[_list, "ACE_isRepairVehicle", _setting, true] call EFUNC(common,assignObjectsInList);
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[_list, "ACE_isRepairVehicle", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_isRepairVehicle", _setting, true] call EFUNC(common,assignObjectsInList);
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[synchronizedObjects _logic, "ACE_isRepairVehicle", _setting, true] call EFUNC(common,assignObjectsInList);
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};
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};
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true
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