Documentation pass 6

- Added AMG doc
- Clarified overheating doc
- Getting started remade
- Vector doc moved from getting started to vector
- Classnames updated
- Switchunits doc fixed
- Rangecard doc added
This commit is contained in:
Josuan Albin 2015-05-31 16:30:05 +02:00
parent 08b779956d
commit 5cd5c9f21a
8 changed files with 137 additions and 88 deletions

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Adds the AMG framework, for more information about it refer to the [AMG framework documentation] (http://ace3mod.com/wiki/framework/advanced-missile-guidance.html)
## 2. Dependencies
## 2. Usage
### 2.1 Switching fire mode
- Press <kbd>CTRL</kbd> + <kbd>TAB</kbd> the LED's on the right of the UI will change.
- `TOP` for top down mode.
- `DIR` for direct mode.
### 2.2 Locking
- Fully zoom in by using <kbd>NUMPAD +</kbd>
- Switch to thermals by pressing <kbd>N</kbd> the `FLTR` LED should light up.
- Aim at the target and hold <kbd>TAB</kbd> a crosshair will appear and the `SEEK` LED will light up.
- Fire!
## 3. Dependencies
`ace_laser`

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@ -40,6 +40,9 @@ effects.
- Select `equipment`.
- Select `Check weapon temperature`.
**NOTE** When the bar is half full (yellow) it means the barrel is around 500°c.
Your weapon will be even more prone to jams, and it'll get worse if you don't let the barrel cool down or swap it.
## 3. Dependencies
`ace_interaction`

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@ -0,0 +1,31 @@
---
layout: wiki
title: Rangecard
description: Add a range card for your weapons
group: feature
parent: wiki
---
## 1. Overview
Add a range card that updates itself for your weapon and the type of ammo you're using.
## 2. Usage
### 2.1 Opening the range card
- Open the self interaction menu <kbd>CTRL</kbd> + <kbd>⊞ Win</kbd>
- Select `Equipment`
- Select `Open Range Card`
### 2.2 Using the range card
- To use this to it's full potential the use of a `Vector 21` is strongly recommended, a `Kestrel 4500` will also help.
- Pull out your rangefinder (`Vector 21` preferred) and get the distance between you and your target.
- Open your rangetable and look under the `Target range` column.
- Move to the `Bullet Drop` column, the drop is in MRADs, you need to compensate for it by adjusting your sight. Example, you want to adjust for a bullet drop of -7.9 MRADs simply adjust your scope 7.9 MRADs vertically. (check [feature scopes](http://ace3mod.com/wiki/feature/scopes.html) ) for this.
## 3. Dependencies
`ACE_Advanced_Ballistics`

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@ -21,8 +21,8 @@ In its current form you're able to switch to infantry (vehicles, etc. are planne
### 2.1 Switching to a unit
- Open your map
- Find a unit you can access (they are showed with special icons and names on the map).
- Press <kbd>LMB</kbd> then <kbd>RMB</kbd> in a rapid succession.
- You'll control that unit until it dies, after that you'll be brought back to your original unit.
- Press <kbd>LMB</kbd> on the desired unit.
- You'll control that unit until it dies or until you switch to an other one. If the unit dies you'll be brought back to your original unit..
## 3. Dependencies

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@ -6,18 +6,79 @@ group: feature
parent: wiki
---
## Overview
## 1. Overview
### Vector IV Rangefinder
Adds the Vector IV rangefinder, including all real-life usage modes (distance between two points, angle between two points etc.)
### 1.1 Vector 21 Rangefinder
ACE3 adds a realistic depiction of the Vector 21 rangefinder to the game. Unlike other rangefinders, it doesn't just magically show you the range to your target, but in exchange allows you to do alot of things with it that the other choices in Arma do not offer. The Vector's functions include, but are not limited to:
- Distance to a target
- Azimuth to a target
- Horizontal and vertical distance to a target
- Distance between 2 targets
- Angle between 2 targets
- Switching between feet and meters
- Switching between degrees and mils
...
## Usage
## 2. Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
The Vector is controlled with 2 keys: the azimuth key and the range key; <kbd>Tab</kbd> and <kbd>R</kbd> and is brought up like any other binoculars.
#### 2.1 Slope distance
<img src="{{ site.baseurl }}/img/wiki/user/vector1.jpg" width="500" height="160" alt="Measuring Slope distance" />
## Dependencies
- Press and hold <kbd>R</kbd> until the red pointing circle appears. Sight the circle on the object and release the key.
#### 2.2 Azimuth
<img src="{{ site.baseurl }}/img/wiki/user/vector2.jpg" width="500" height="160" alt="Measuring Azimuth" />
- Press and hold the <kbd>TAB</kbd> until the azimuth is displayed.
#### 2.3 Slope distance and Azimuth
<img src="{{ site.baseurl }}/img/wiki/user/vector3.jpg" width="500" height="160" alt="Measuring Slope distance and Azimuth" />
- Press and hold both <kbd>R</kbd> and <kbd>TAB</kbd> until the red pointing circle appears.
- Sight the circle on the object and release both keys.
#### 2.4 Horizontal distance and height difference
<img src="{{ site.baseurl }}/img/wiki/user/vector4.jpg" width="500" height="160" alt="Measuring Horizontal distance and height difference"/>
- Tap <kb>R</kbd> once then press and hold it until the red pointing circle appears.
- Sight the circle on the object and release the key.
#### 2.5 Azimuth and Inclination
<img src="{{ site.baseurl }}/img/wiki/user/vector5.jpg" width="500" height="160" alt="Measuring Azimuth and Inclination"/>
- Tap <kbd>TAB</kbd> once then press and hold it until the azimuth and inclination is displayed.
#### 2.6 Distance between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector6.jpg" width="500" height="160" alt="Measuring Distance between two points"/>
- Press and hold <kbd>R</kbd> until the red pointing circle appears.
- Sight the circle on the first object and tap <kbd>TAB</kbd> while further holding <kbd>R</kbd>. The first measurement is confirmed ("1-P" = first point).
- Sight the second object and release <kbd>R</kbd>.
#### 2.7 Horizontal and vertical distance between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector7.jpg" width="500" height="160" alt="Measuring Horizontal and vertical distance between two points"/>
- Tap <kbd>R</kbd> once then press and hold it until the red pointing circle appears.
- Sight the circle on the object and tap <kbd>TAB</kbd> once. The first measurement is confirmed ("1-P" = first point).
- Sight the second object and release <kbd>R</kbd>.
#### 2.8 Horizontal distance and azimuth between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector8.jpg" width="500" height="160" alt="Measuring Horizontal distance and azimuth between two points"/>
- Press and hold <kbd>TAB</kbd> until the azimuth appears.
- Sight the circle on the first object and tap <kbd>R</kbd> while further holding <kbd>TAB</kbd>. The first measurement is confirmed ("1-P" = first point).
- Sight the second object and release <kbd>TAB</kbd>.
### 2.9 Fall of shot
<img src="{{ site.baseurl }}/img/wiki/user/vector9.jpg" width="500" height="160" alt="Measuring Fall of shot"/>
- Tap <kbd>TAB</kbd> once then press and hold it until the azimuth appears.
- Sight the circle on the object and tap <kbd>R</kbd> while further holding <kbd>TAB</kbd>. The first measurement is confirmed ("1-P" = first point).
- Sight the Fall of shot and release <kbd>TAB</kbd>. The left digits display the left (`L`)/right (`r`) correction value in meter and the right digits display the longer (`A` = add)/shorter (`d` = drop) correction value in meter. If <kbd>R</kbd> is tapped the height correction values will be displayed (`UP` and `dn`).
## 3. Dependencies
`ace_common`

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parent: wiki
---
Everything is ordered alphabetically.
You know an in-game name but want the classname? <kbd>CTRL</kbd> + <kbd>F</kbd>
### Atragmx
`added in 3.0.0.3`
@ -100,7 +104,7 @@ ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade |
ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade |
ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade |
ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade |
ACE_M84 | M84 Stun Grenade |
ACE_M84 | M84 Stun Grenade | Grenade |
### hearing
`added in 3.0.0.3`
@ -155,6 +159,7 @@ ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore |
ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore |
ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore |
ACE_bodyBag | Bodybag | ACE_ItemCore |
ACE_bodyBagObject | Bodybag (packed) | |
ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore |
ACE_morphine | Morphine autoinjector | ACE_ItemCore |
ACE_packingBandage | Packing Bandage | ACE_ItemCore |
@ -225,6 +230,12 @@ classname | in game name | type |
ACE_Altimeter | Altimeter Watch | ACE_ItemCore |
ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack |
### Rangecard
classname | in game name | type |
--------- | --------- | ---------
ACE_RangeCard | rangecard | ACE_ItemCore |
### Vector
`added in 3.0.0.3`

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parent: wiki
---
<div class="panel callout">
<h5>Note:</h5>
<p>This page is currently under construction.</p>
</div>
Downloaded ACE3 and have no idea where to start? This page serves as a document to help new players and mission makers understand what's available to them.
Downloaded ACE3 and have no idea where to start? This page serves as a document to help new players get started with things like the medical system, or how to adjust your scope.
- You don't know where to begin your ACE3 journey? [**Check out ACE3 features**](http://ace3mod.com/wiki/feature/)
- You are a mission maker but you don't know what ACE3 have to offer? [**We have some documentation for you**](http://ace3mod.com/wiki/missionmaker/)
### 1. Vector 21
*Part of: ace_vector*
ACE3 adds a realistic depiction of the Vector 21 rangefinder to the game. Unlike other rangefinders, it doesn't just magically show you the range to your target, but in exchange allows you to do alot of things with it that the other choices in Arma do not offer. The Vector's functions include, but are not limited to:
- Distance to a target
- Azimuth to a target
- Horizontal and vertical distance to a target
- Distance between 2 targets
- Angle between 2 targets
- Switching between feet and meters
- Switching between degrees and mils
...
The Vector is controlled with 2 keys: the azimuth key and the range key; <kbd>Tab</kbd> and <kbd>R</kbd> by default. First you bring it up like every other binocular in the game and then, while looking through it you can access all the different functions.
The Vector 21 rangefinder has the following usage modes:
1. Slope distance
2. Azimuth
3. Slope distance & Azimuth
4. Horizontal distance and height difference
5. Azimuth & Inclination
6. Distance between two points
7. Horizontal & vertical distance between two points
8. Horizontal distance & azimuth between two points
9. Fall of shot
#### 1. Slope distance
<img src="{{ site.baseurl }}/img/wiki/user/vector1.jpg" width="500" height="160" alt="Measuring Slope distance" />
Press and hold the "Distance" key until the red pointing circle appears. Sight the circle on the object and release the key.
#### 2. Azimuth
<img src="{{ site.baseurl }}/img/wiki/user/vector2.jpg" width="500" height="160" alt="Measuring Azimuth" />
Press and hold the "Azimuth" key until the azimuth is displayed.
#### 3. Slope distance and Azimuth
<img src="{{ site.baseurl }}/img/wiki/user/vector3.jpg" width="500" height="160" alt="Measuring Slope distance and Azimuth" />
Press and hold both the "Distance" and "Azimuth" key until the red pointing circle appears. Sight the circle on the object and release both keys.
#### 4. Horizontal distance and height difference
<img src="{{ site.baseurl }}/img/wiki/user/vector4.jpg" width="500" height="160" alt="Measuring Horizontal distance and height difference"/>
Tap the "Distance" key once then press and hold it until the red pointing circle appears. Sight the circle on the object and release the key.
#### 5. Azimuth and Inclination
<img src="{{ site.baseurl }}/img/wiki/user/vector5.jpg" width="500" height="160" alt="Measuring Azimuth and Inclination"/>
Tap the "Azimuth" key once then press and hold it until the azimuth and inclination is displayed.
#### 6. Distance between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector6.jpg" width="500" height="160" alt="Measuring Distance between two points"/>
Press and hold the "Distance" key until the red pointing circle appears. Sight the circle on the first object and tap the "Azimuth" key while further holding the "Distance" key. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Distance" key.
#### 7. Horizontal and vertical distance between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector7.jpg" width="500" height="160" alt="Measuring Horizontal and vertical distance between two points"/>
Tap the "Distance" key once then press and hold it until the red pointing circle appears. Sight the circle on the object and tap the "Azimuth" key once. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Distance" key.
#### 8. Horizontal distance and azimuth between two points
<img src="{{ site.baseurl }}/img/wiki/user/vector8.jpg" width="500" height="160" alt="Measuring Horizontal distance and azimuth between two points"/>
Press and hold the "Azimuth" key until the azimuth appears. Sight the circle on the first object and tap the "Distance" key while further holding the "Azimuth" key. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Azimuth" key.
#### 9. Fall of shot
<img src="{{ site.baseurl }}/img/wiki/user/vector9.jpg" width="500" height="160" alt="Measuring Fall of shot"/>
Tap the "Azimuth" key once then press and hold it until the azimuth appears. Sight the circle on the object and tap the "Distance" key while further holding the "Azimuth" key. The first measurement is confirmed ("1-P" = first point). Sight the Fall of shot and release the "Azimuth" key. The left digits display the left (`L`)/right (`r`) correction value in meter and the right digits display the longer (`A` = add)/shorter (`d` = drop) correction value in meter. If the "Distance" key is tapped the height correction values will be displayed (`UP` and `dn`).
- Are you searching for ACE3 classnames ? [**Here they are**](http://ace3mod.com/wiki/missionmaker/classnames.html)

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If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@cba_a3` and `@ACE3` on a newly created mission.
Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash.
<div class="panel callout">
<h5>Please note:</h5>
<p>It's not a valid to simply remove <code>@ACE3</code> from the mod list to confirm that ACE3 is the culprit.</p>
@ -23,6 +25,7 @@ Head over to the <a href="{{ site.githubUrl }}/issues" target="_blank">ACE3 GitH
```
ACE3 Version: 3.x.x
(indicate if stable or dev, if dev indicate the commit the version is based on)
**Mods:**
* @cba_a3