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Merge pull request #212 from KoffeinFlummi/interactivePelvis
Move main interactions to pelvis; leave torso for medical
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commit
5dcf29ba80
@ -31,7 +31,7 @@ class CfgVehicles {
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condition = QUOTE(true);
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condition = QUOTE(true);
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statement = "";
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statement = "";
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icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
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icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
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selection = "spine3";
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selection = "pelvis";
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class ACE_TeamManagement {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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displayName = "$STR_ACE_Interaction_TeamManagement";
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@ -140,45 +140,52 @@ class CfgVehicles {
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enableInside = 1;
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enableInside = 1;
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};
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};
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};
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};
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class ACE_Torso {
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displayName = "$STR_ACE_Interaction_Torso";
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selection = "spine3";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_Head {
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class ACE_Head {
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displayName = "$STR_ACE_Interaction_Head";
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displayName = "$STR_ACE_Interaction_Head";
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selection = "pilot";
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selection = "pilot";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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class ACE_ArmLeft {
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class ACE_ArmLeft {
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displayName = "$STR_ACE_Interaction_ArmLeft";
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displayName = "$STR_ACE_Interaction_ArmLeft";
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selection = "LeftForeArm";
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selection = "LeftForeArm";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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class ACE_ArmRight {
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class ACE_ArmRight {
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displayName = "$STR_ACE_Interaction_ArmRight";
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displayName = "$STR_ACE_Interaction_ArmRight";
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selection = "RightForeArm";
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selection = "RightForeArm";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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class ACE_LegLeft {
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class ACE_LegLeft {
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displayName = "$STR_ACE_Interaction_LegLeft";
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displayName = "$STR_ACE_Interaction_LegLeft";
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selection = "LKnee";
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selection = "LKnee";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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class ACE_LegRight {
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class ACE_LegRight {
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displayName = "$STR_ACE_Interaction_LegRight";
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displayName = "$STR_ACE_Interaction_LegRight";
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selection = "RKnee";
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selection = "RKnee";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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class ACE_Weapon {
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class ACE_Weapon {
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displayName = "$STR_ACE_Interaction_Weapon";
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displayName = "$STR_ACE_Interaction_Weapon";
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selection = "weapon";
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selection = "weapon";
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distance = 2.0;
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distance = 1.50;
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condition = "";
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condition = "";
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statement = "";
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statement = "";
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};
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};
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@ -5,6 +5,9 @@
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<Key ID="STR_ACE_Interaction_MainAction">
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<Key ID="STR_ACE_Interaction_MainAction">
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<English>Interactions >></English>
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<English>Interactions >></English>
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</Key>
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</Key>
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<Key ID="STR_ACE_Interaction_Torso">
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<English>Torso >></English>
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</Key>
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<Key ID="STR_ACE_Interaction_Head">
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<Key ID="STR_ACE_Interaction_Head">
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<English>Head >></English>
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<English>Head >></English>
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</Key>
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</Key>
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@ -409,7 +409,7 @@ class CfgVehicles {
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statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckResponse')] call DFUNC(treatment));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckResponse')] call DFUNC(treatment));
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};
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};
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};
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};
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class ACE_MainActions {
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class ACE_Torso {
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class Medical {
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class Medical {
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displayName = "Medical";
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displayName = "Medical";
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distance = 5.0;
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distance = 5.0;
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