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https://github.com/acemod/ACE3.git
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Prepare camera when optic equipped
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parent
d14392c35c
commit
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@ -20,16 +20,6 @@ disableSerialization;
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private _display = _this select 0;
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//If we are not zoomed into the actual scope (not collimator)
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if (!ctrlShown (_display displayCtrl 154)) exitWith {
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(_display displayCtrl 1713001) ctrlShow false;
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(_display displayCtrl 1713002) ctrlShow false;
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(_display displayCtrl 1713005) ctrlShow false;
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(_display displayCtrl 1713006) ctrlShow false;
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(_display displayCtrl 1713010) ctrlShow false;
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(_display displayCtrl 1713011) ctrlShow false;
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};
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// @todo, all weapon types
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private _optic = (primaryWeaponItems ACE_player) select 2;
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private _isPIP = (getText (configFile >> "CfgWeapons" >> _optic >> "ItemInfo" >> "modelOptics")) == QPATHTOF(models\ace_optics_pip.p3d);
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@ -40,7 +30,7 @@ if (_isPIP) then {
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if ((({_x != GVAR(camera)} count allMissionObjects "camera") > 0) || {!isNull curatorCamera}) exitWith {
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TRACE_1("waiting for feature camera to end",GVAR(camera));
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};
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// PiP technique by BadBenson
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GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0];
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GVAR(camera) camSetFov 0.7;
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@ -51,7 +41,7 @@ if (_isPIP) then {
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
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TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera));
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//Start a waitUntil to handle destruction after GVAR(pipLastFrame) is no longer updated
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[{
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(abs (diag_frameno - GVAR(pipLastFrame))) > 1
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@ -61,7 +51,19 @@ if (_isPIP) then {
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TRACE_2("destroyed pip camera",GVAR(camera),isNull GVAR(camera));
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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};
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//If we are not zoomed into the actual scope (not collimator)
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if (!ctrlShown (_display displayCtrl 154)) exitWith {
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(_display displayCtrl 1713001) ctrlShow false;
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(_display displayCtrl 1713002) ctrlShow false;
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(_display displayCtrl 1713005) ctrlShow false;
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(_display displayCtrl 1713006) ctrlShow false;
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(_display displayCtrl 1713010) ctrlShow false;
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(_display displayCtrl 1713011) ctrlShow false;
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};
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if (_isPIP) then {
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GVAR(camera) setPosATL positionCameraToWorld [0,0,0.4];
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GVAR(camera) camPrepareTarget positionCameraToWorld [0,0,50];
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GVAR(camera) camCommitPrepared 0;
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